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Xenia-Canary/src/xenia/ui/graphics_context.h

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/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2015 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_UI_GRAPHICS_CONTEXT_H_
#define XENIA_UI_GRAPHICS_CONTEXT_H_
#include <memory>
#include <vector>
namespace xe {
namespace ui {
class GraphicsProvider;
class ImmediateDrawer;
class Window;
class RawImage {
public:
RawImage() = default;
~RawImage() = default;
size_t width = 0;
size_t height = 0;
size_t stride = 0;
std::vector<uint8_t> data;
};
class GraphicsContext {
public:
virtual ~GraphicsContext();
GraphicsProvider* provider() const { return provider_; }
Window* target_window() const { return target_window_; }
bool is_offscreen() { return immediate_drawer() == nullptr; }
virtual ImmediateDrawer* immediate_drawer() = 0;
virtual bool is_current() = 0;
virtual bool MakeCurrent() = 0;
virtual void ClearCurrent() = 0;
// Returns true if the OS took away our context because we caused a TDR or
// some other outstanding error. When this happens, this context, as well as
// any other shared contexts are junk.
// This context must be made current in order for this call to work properly.
virtual bool WasLost() { return false; }
virtual void BeginSwap() = 0;
virtual void EndSwap() = 0;
virtual std::unique_ptr<RawImage> Capture() = 0;
protected:
explicit GraphicsContext(GraphicsProvider* provider, Window* target_window);
GraphicsProvider* provider_ = nullptr;
Window* target_window_ = nullptr;
};
struct GraphicsContextLock {
explicit GraphicsContextLock(GraphicsContext* context) : context_(context) {
was_current_ = context_->is_current();
if (!was_current_) {
context_->MakeCurrent();
}
}
~GraphicsContextLock() {
if (!was_current_) {
context_->ClearCurrent();
}
}
private:
bool was_current_ = false;
GraphicsContext* context_ = nullptr;
};
} // namespace ui
} // namespace xe
#endif // XENIA_UI_GRAPHICS_CONTEXT_H_