Files
Xenia-Canary/src/xenia/ui/graphics_provider.h
Ben Vanik 6c95ca1cdb Moving graphics context creation around to hide actual creation.
Makes it easier to support APIs that don't have a concept of sharing.
2015-11-10 17:38:57 -08:00

49 lines
1.5 KiB
C++

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2015 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_UI_GRAPHICS_PROVIDER_H_
#define XENIA_UI_GRAPHICS_PROVIDER_H_
#include <memory>
namespace xe {
namespace ui {
class GraphicsContext;
class Window;
// Factory for graphics contexts.
// All contexts created by the same provider will be able to share resources
// according to the rules of the backing graphics API.
class GraphicsProvider {
public:
virtual ~GraphicsProvider() = default;
// The 'main' window of an application, used to query provider information.
Window* main_window() const { return main_window_; }
// Creates a new graphics context and swapchain for presenting to a window.
virtual std::unique_ptr<GraphicsContext> CreateContext(
Window* target_window) = 0;
// Creates a new offscreen graphics context without a swapchain or immediate
// drawer.
virtual std::unique_ptr<GraphicsContext> CreateOffscreenContext() = 0;
protected:
explicit GraphicsProvider(Window* main_window) : main_window_(main_window) {}
Window* main_window_ = nullptr;
};
} // namespace ui
} // namespace xe
#endif // XENIA_UI_GRAPHICS_PROVIDER_H_