Files
Xenia-Canary/src/xenia/ui/microprofile_drawer.h
Ben Vanik c631b965d7 Adding generic immediate mode drawing API and migrating microprofile.
Future changes will move elemental-forms and imgui to the common API as
well.
2015-11-05 21:36:05 -08:00

66 lines
1.8 KiB
C++

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2015 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_UI_MICROPROFILE_DRAWER_H_
#define XENIA_UI_MICROPROFILE_DRAWER_H_
#include <memory>
#include <vector>
#include "xenia/ui/immediate_drawer.h"
namespace xe {
namespace ui {
class GraphicsContext;
class Window;
class MicroprofileDrawer {
public:
enum class BoxType {
kBar = 0, // MicroProfileBoxTypeBar
kFlat = 1, // MicroProfileBoxTypeFlat
};
MicroprofileDrawer(Window* window);
~MicroprofileDrawer();
void Begin();
void End();
void DrawBox(int x0, int y0, int x1, int y1, uint32_t color, BoxType type);
void DrawLine2D(uint32_t count, float* vertices, uint32_t color);
void DrawText(int x, int y, uint32_t color, const char* text,
int text_length);
protected:
void SetupFont();
ImmediateVertex* BeginVertices(ImmediatePrimitiveType primitive_type,
int count);
void EndVertices();
void Flush();
Window* window_ = nullptr;
GraphicsContext* graphics_context_ = nullptr;
std::vector<ImmediateVertex> vertices_;
int vertex_count_ = 0;
ImmediatePrimitiveType current_primitive_type_;
std::unique_ptr<ImmediateTexture> font_texture_;
struct {
uint16_t char_offsets[256];
} font_description_ = {{0}};
};
} // namespace ui
} // namespace xe
#endif // XENIA_UI_MICROPROFILE_DRAWER_H_