62 lines
2.3 KiB
Plaintext
62 lines
2.3 KiB
Plaintext
/**
|
|
******************************************************************************
|
|
* Xenia : Xbox 360 Emulator Research Project *
|
|
******************************************************************************
|
|
* Copyright 2022 Ben Vanik. All rights reserved. *
|
|
* Released under the BSD license - see LICENSE in the root for more details. *
|
|
******************************************************************************
|
|
*/
|
|
|
|
#ifndef XENIA_GPU_SHADERS_HOST_DEPTH_STORE_XESLI_
|
|
#define XENIA_GPU_SHADERS_HOST_DEPTH_STORE_XESLI_
|
|
|
|
#include "../../ui/shaders/xesl.xesli"
|
|
|
|
xesl_push_constants_begin(b0, space0)
|
|
uint xe_host_depth_store_rectangle;
|
|
uint xe_host_depth_store_render_target;
|
|
xesl_push_constants_end
|
|
|
|
xesl_uint2 XeHostDepthStoreResolutionScale() {
|
|
uint rt_constant = xesl_push_constant(xe_host_depth_store_render_target);
|
|
return (rt_constant.xx >> xesl_uint2(10u, 12u)) & 0x3u;
|
|
}
|
|
|
|
xesl_uint2 XeHostDepthStoreUnscaledOrigin() {
|
|
uint rectangle_constant = xesl_push_constant(xe_host_depth_store_rectangle);
|
|
return ((rectangle_constant.xx >> xesl_uint2(0u, 10u)) & 0x3FFu) << 3u;
|
|
}
|
|
|
|
xesl_uint2 XeHostDepthStoreScaledOrigin() {
|
|
return XeHostDepthStoreUnscaledOrigin() * XeHostDepthStoreResolutionScale();
|
|
}
|
|
|
|
uint XeHostDepthStoreUnscaledWidthDiv8Minus1() {
|
|
uint rectangle_constant = xesl_push_constant(xe_host_depth_store_rectangle);
|
|
return (rectangle_constant >> 20u) & 0x3FFu;
|
|
}
|
|
|
|
uint XeHostDepthStoreScaledWidthDiv8() {
|
|
return (XeHostDepthStoreUnscaledWidthDiv8Minus1() + 1u) *
|
|
XeHostDepthStoreResolutionScale().x;
|
|
}
|
|
|
|
// As host depth is needed for at most one transfer destination per update, base
|
|
// is not passed to the shader - (0, 0) of the render target is at 0 of the
|
|
// destination buffer.
|
|
|
|
uint XeHostDepthStorePitchTiles() {
|
|
uint rt_constant = xesl_push_constant(xe_host_depth_store_render_target);
|
|
return rt_constant & 0x3FFu;
|
|
}
|
|
|
|
bool XeHostDepthStoreMsaa2xSupported() {
|
|
uint rt_constant = xesl_push_constant(xe_host_depth_store_render_target);
|
|
return bool((rt_constant >> 14u) & 0x1u);
|
|
}
|
|
|
|
// 40-sample columns are not swapped for addressing simplicity (because this is
|
|
// used for depth -> depth transfers, where swapping isn't needed).
|
|
|
|
#endif // XENIA_GPU_SHADERS_HOST_DEPTH_STORE_XESLI_
|