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Xenia-Canary/src/xenia/gpu/shaders/host_depth_store_4xmsaa.cs.xesl

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/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2022 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include "edram.xesli"
#include "host_depth_store.xesli"
xesl_entry
xesl_writeTypedStorageBuffer(xesl_uint4, xe_host_depth_store_dest, set=0,
binding=0, u0, space0)
xesl_entry_binding_next
xesl_texture(xesl_texture2DMS, xe_host_depth_store_source, set=1, binding=0,
t0, space0)
xesl_entry_bindings_end_local_size(8, 8, 1)
xesl_input_global_invocation_id
xesl_entry_signature_end
// 1 thread = 8 samples (4x0.5 pixels, resolve granularity is 8 pixels).
// Group height can't cross resolve granularity, Y overflow check not needed.
xesl_dont_flatten
if ((xesl_GlobalInvocationID.x >> 1u) >= XeHostDepthStoreScaledWidthDiv8()) {
return;
}
xesl_int2 pixel_index =
xesl_int2(XeHostDepthStoreScaledOrigin() +
xesl_uint2(xesl_GlobalInvocationID.x << 2u,
xesl_GlobalInvocationID.y >> 1u));
// For simplicity, passing samples directly, not pixels, to XeEdramOffsetInts.
uint edram_address_int4s =
XeEdramOffsetInts(
(xesl_uint2(pixel_index) << 1u) | (xesl_GlobalInvocationID.xy & 1u),
0u, XeHostDepthStorePitchTiles(), kXenosMsaaSamples_1X, false, 0u, 0u,
XeHostDepthStoreResolutionScale())
>> 2u;
// Render target horizontal sample in bit 0, vertical sample in bit 1.
int source_sample_left = int((xesl_GlobalInvocationID.y & 1u) << 1u);
int source_sample_right = source_sample_left + 1;
xesl_writeTypedStorageBufferStore(
xe_host_depth_store_dest, edram_address_int4s,
xesl_floatBitsToUint(xesl_float4(
xesl_texelFetch2DMS(xe_host_depth_store_source, pixel_index,
source_sample_left).r,
xesl_texelFetch2DMS(xe_host_depth_store_source, pixel_index,
source_sample_right).r,
xesl_texelFetch2DMS(xe_host_depth_store_source,
pixel_index + xesl_int2(1, 0),
source_sample_left).r,
xesl_texelFetch2DMS(xe_host_depth_store_source,
pixel_index + xesl_int2(1, 0),
source_sample_right).r)));
xesl_writeTypedStorageBufferStore(
xe_host_depth_store_dest, edram_address_int4s + 1u,
xesl_floatBitsToUint(xesl_float4(
xesl_texelFetch2DMS(xe_host_depth_store_source,
pixel_index + xesl_int2(2, 0),
source_sample_left).r,
xesl_texelFetch2DMS(xe_host_depth_store_source,
pixel_index + xesl_int2(2, 0),
source_sample_right).r,
xesl_texelFetch2DMS(xe_host_depth_store_source,
pixel_index + xesl_int2(3, 0),
source_sample_left).r,
xesl_texelFetch2DMS(xe_host_depth_store_source,
pixel_index + xesl_int2(3, 0),
source_sample_right).r)));
xesl_entry_end