Files
Xenia-Canary/src/xenia/gpu/shaders/resolve_full_32bpp.hlsli

31 lines
1.1 KiB
HLSL

#include "endian.xesli"
#include "pixel_formats.xesli"
#include "resolve.hlsli"
RWBuffer<uint4> xe_resolve_dest : register(u0);
ByteAddressBuffer xe_resolve_source : register(t0);
[numthreads(8, 8, 1)]
void main(uint3 xe_thread_id : SV_DispatchThreadID) {
// 1 thread = 4 host pixels.
// 1 pixel per thread is 160% as slow on Nvidia Pascal, 8 pixels per thread is
// 115% as slow.
uint2 pixel_index = xe_thread_id.xy << uint2(2u, 0u);
// Group height can't cross resolve granularity, Y overflow check not needed.
[branch] if (pixel_index.x >= XeResolveScaledSize().x) {
return;
}
float4 pixel_0, pixel_1, pixel_2, pixel_3;
XeResolveLoad4RGBAColors(
xe_resolve_source,
XeResolveColorCopySourcePixelAddressIntsYDuplicating(pixel_index),
pixel_0, pixel_1, pixel_2, pixel_3);
if (XeResolveDuplicateSecondHostPixel().x && pixel_index.x == 0u) {
pixel_0 = pixel_1;
}
xe_resolve_dest[XeResolveDestPixelAddress(pixel_index, 2u) >> 4u] =
XeEndianSwap32(XePack32bpp4Pixels(pixel_0, pixel_1, pixel_2, pixel_3,
XeResolveDestFormat()),
XeResolveDestEndian128());
}