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Xenia-Canary/src/xenia/gpu/shaders/texture_load_dxt5a_r8.cs.xesl

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/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2022 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include "pixel_formats.xesli"
#include "texture_load.xesli"
xesl_entry
xesl_writeTypedStorageBuffer(xesl_uint4, xe_texture_load_dest, set=0,
binding=0, u0, space0)
xesl_entry_binding_next
xesl_typedStorageBuffer(xesl_uint4, xe_texture_load_source, set=1, binding=0,
t0, space0)
xesl_entry_bindings_end_local_size(8, 32, 1)
xesl_input_global_invocation_id
xesl_entry_signature_end
// 1 thread = 4 DXT5A blocks to 16x4 R8 texels.
xesl_uint3 block_index = xesl_GlobalInvocationID << xesl_uint3(2u, 0u, 0u);
xesl_dont_flatten
if (any(xesl_greaterThanEqual(block_index.xy,
XeTextureLoadSizeBlocks().xy))) {
return;
}
xesl_uint3 texel_index_host = block_index << xesl_uint3(2u, 2u, 0u);
uint blocks_pitch_host = XeTextureLoadHostPitch();
uint height_texels = XeTextureLoadHeightTexels();
uint block_offset_host = uint(
(XeTextureHostLinearOffset(xesl_int3(texel_index_host), blocks_pitch_host,
height_texels, 1u) +
XeTextureLoadHostOffset()) >> 4u);
uint elements_pitch_host = blocks_pitch_host >> 4u;
uint block_offset_guest =
XeTextureLoadGuestBlockOffset(block_index, 8u, 3u) >> 4u;
uint endian = XeTextureLoadEndian32();
xesl_uint4 blocks_01 = XeEndianSwap32(
xesl_typedStorageBufferLoad(xe_texture_load_source, block_offset_guest),
endian);
// Odd 2 blocks = even 2 blocks + 32 bytes when tiled.
block_offset_guest += XeTextureLoadIsTiled() ? 2u : 1u;
xesl_uint4 blocks_23 = XeEndianSwap32(
xesl_typedStorageBufferLoad(xe_texture_load_source, block_offset_guest),
endian);
xesl_uint4 end_01 = (blocks_01.xxzz >> xesl_uint4(0u, 8u, 0u, 8u)) & 0xFFu;
xesl_uint4 end_23 = (blocks_23.xxzz >> xesl_uint4(0u, 8u, 0u, 8u)) & 0xFFu;
xesl_uint4 weights =
(xesl_uint4(blocks_01.xz, blocks_23.xz) >> 16u) |
((xesl_uint4(blocks_01.yw, blocks_23.yw) & 0xFFu) << 16u);
weights = xesl_uint4(XeDXT5HighAlphaWeights(end_01.xy, weights.x),
XeDXT5HighAlphaWeights(end_01.zw, weights.y),
XeDXT5HighAlphaWeights(end_23.xy, weights.z),
XeDXT5HighAlphaWeights(end_23.zw, weights.w));
xesl_writeTypedStorageBufferStore(
xe_texture_load_dest, block_offset_host,
xesl_uint4(XeDXT5RowToA8(end_01.xy, weights.x),
XeDXT5RowToA8(end_01.zw, weights.y),
XeDXT5RowToA8(end_23.xy, weights.z),
XeDXT5RowToA8(end_23.zw, weights.w)));
xesl_dont_flatten if (++texel_index_host.y < height_texels) {
block_offset_host += elements_pitch_host;
weights >>= 12u;
xesl_writeTypedStorageBufferStore(
xe_texture_load_dest, block_offset_host,
xesl_uint4(XeDXT5RowToA8(end_01.xy, weights.x),
XeDXT5RowToA8(end_01.zw, weights.y),
XeDXT5RowToA8(end_23.xy, weights.z),
XeDXT5RowToA8(end_23.zw, weights.w)));
xesl_dont_flatten if (++texel_index_host.y < height_texels) {
block_offset_host += elements_pitch_host;
weights = xesl_uint4(blocks_01.yw, blocks_23.yw) >> 8u;
weights = xesl_uint4(XeDXT5HighAlphaWeights(end_01.xy, weights.x),
XeDXT5HighAlphaWeights(end_01.zw, weights.y),
XeDXT5HighAlphaWeights(end_23.xy, weights.z),
XeDXT5HighAlphaWeights(end_23.zw, weights.w));
xesl_writeTypedStorageBufferStore(
xe_texture_load_dest, block_offset_host,
xesl_uint4(XeDXT5RowToA8(end_01.xy, weights.x),
XeDXT5RowToA8(end_01.zw, weights.y),
XeDXT5RowToA8(end_23.xy, weights.z),
XeDXT5RowToA8(end_23.zw, weights.w)));
xesl_dont_flatten if (++texel_index_host.y < height_texels) {
block_offset_host += elements_pitch_host;
weights >>= 12u;
xesl_writeTypedStorageBufferStore(
xe_texture_load_dest, block_offset_host,
xesl_uint4(XeDXT5RowToA8(end_01.xy, weights.x),
XeDXT5RowToA8(end_01.zw, weights.y),
XeDXT5RowToA8(end_23.xy, weights.z),
XeDXT5RowToA8(end_23.zw, weights.w)));
}
}
}
xesl_entry_end