- Simplified handling of notifications to faster version with ranges - Removed usage of STB sprintf on checked due to ASAN violation - Draw ImGui windows only when they're not in close_pending state
65 lines
1.8 KiB
C++
65 lines
1.8 KiB
C++
/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2022 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_UI_IMGUI_DIALOG_H_
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#define XENIA_UI_IMGUI_DIALOG_H_
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#include <memory>
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#include "xenia/base/threading.h"
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#include "xenia/ui/imgui_drawer.h"
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#include "xenia/ui/window_listener.h"
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namespace xe {
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namespace ui {
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class ImGuiDialog {
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public:
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virtual ~ImGuiDialog();
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// Shows a simple message box containing a text message.
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// Callers can want for the dialog to close with Wait().
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// Dialogs retain themselves and will delete themselves when closed.
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static ImGuiDialog* ShowMessageBox(ImGuiDrawer* imgui_drawer,
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std::string title, std::string body);
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// A fence to signal when the dialog is closed.
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void Then(xe::threading::Fence* fence);
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void Draw();
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bool IsClosing() const { return has_close_pending_; }
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protected:
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ImGuiDialog(ImGuiDrawer* imgui_drawer);
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ImGuiDrawer* imgui_drawer() const { return imgui_drawer_; }
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ImGuiIO& GetIO();
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uint64_t GetWindowId() const { return next_window_id_; }
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// Closes the dialog and returns to any waiters.
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void Close();
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virtual void OnShow() {}
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virtual void OnClose() {}
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virtual void OnDraw(ImGuiIO& io) {}
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private:
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static std::atomic<uint64_t> next_window_id_;
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ImGuiDrawer* imgui_drawer_ = nullptr;
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bool has_close_pending_ = false;
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std::vector<xe::threading::Fence*> waiting_fences_;
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};
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} // namespace ui
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} // namespace xe
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#endif // XENIA_UI_IMGUI_DIALOG_H_
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