30 lines
1.2 KiB
C++
30 lines
1.2 KiB
C++
/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#include "xenia/gpu/gpu_flags.h"
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DEFINE_string(trace_gpu_prefix, "scratch/gpu/",
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"Prefix path for GPU trace files.", "GPU");
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DEFINE_bool(trace_gpu_stream, false, "Trace all GPU packets.", "GPU");
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DEFINE_string(
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dump_shaders, "",
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"For shader debugging, path to dump GPU shaders to as they are compiled.",
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"GPU");
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DEFINE_bool(vsync, true, "Enable VSYNC.", "GPU");
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DEFINE_bool(
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gpu_allow_invalid_fetch_constants, false,
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"Allow texture and vertex fetch constants with invalid type - generally "
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"unsafe because the constant may contain completely invalid values, but "
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"may be used to bypass fetch constant type errors in certain games until "
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"the real reason why they're invalid is found.",
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"GPU");
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