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Xenia-Canary/src/xenia/cpu/mmio_handler.h

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/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2014 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_CPU_MMIO_HANDLER_H_
#define XENIA_CPU_MMIO_HANDLER_H_
#include <list>
#include <memory>
#include <vector>
#include "xenia/base/mutex.h"
namespace xe {
class Exception;
class X64Context;
} // namespace xe
namespace xe {
namespace cpu {
typedef uint32_t (*MMIOReadCallback)(void* ppc_context, void* callback_context,
uint32_t addr);
typedef void (*MMIOWriteCallback)(void* ppc_context, void* callback_context,
uint32_t addr, uint32_t value);
typedef void (*AccessWatchCallback)(void* context_ptr, void* data_ptr,
uint32_t address);
typedef void (*PhysicalWriteWatchCallback)(void* context_ptr,
uint32_t page_first,
uint32_t page_last);
struct MMIORange {
uint32_t address;
uint32_t mask;
uint32_t size;
void* callback_context;
MMIOReadCallback read;
MMIOWriteCallback write;
};
// NOTE: only one can exist at a time!
class MMIOHandler {
public:
virtual ~MMIOHandler();
enum WatchType {
kWatchInvalid = 0,
kWatchWrite = 1,
kWatchReadWrite = 2,
};
static std::unique_ptr<MMIOHandler> Install(uint8_t* virtual_membase,
uint8_t* physical_membase,
uint8_t* membase_end);
static MMIOHandler* global_handler() { return global_handler_; }
bool RegisterRange(uint32_t virtual_address, uint32_t mask, uint32_t size,
void* context, MMIOReadCallback read_callback,
MMIOWriteCallback write_callback);
MMIORange* LookupRange(uint32_t virtual_address);
bool CheckLoad(uint32_t virtual_address, uint32_t* out_value);
bool CheckStore(uint32_t virtual_address, uint32_t value);
// Memory watches: These are one-shot alarms that fire a callback (in the
// context of the thread that caused the callback) when a memory range is
// either written to or read from, depending on the watch type. These fire as
// soon as a read/write happens, and only fire once.
// These watches may be spuriously fired if memory is accessed nearby.
// TODO(Triang3l): This is legacy currently used only to support the old
// Vulkan graphics layer. Remove and use WatchPhysicalMemoryWrite instead.
uintptr_t AddPhysicalAccessWatch(uint32_t guest_address, size_t length,
WatchType type, AccessWatchCallback callback,
void* callback_context, void* callback_data);
void CancelAccessWatch(uintptr_t watch_handle);
// Physical memory write watching, allowing subsystems to invalidate cached
// data that depends on memory contents.
//
// Placing a watch simply marks the pages (of the system page size) as
// watched, individual watched ranges (or which specific subscribers are
// watching specific pages) are not stored. Because of this, callbacks may be
// triggered multiple times for a single range, and for any watched page every
// registered callbacks is triggered. This is a very simple one-shot method
// for use primarily for cache invalidation - there may be spurious firing,
// for example, if the game only changes the protection level without writing
// anything.
//
// A range of pages can be watched at any time, but pages are only unwatched
// when watches are triggered (since multiple subscribers can depend on the
// same memory, and one subscriber shouldn't interfere with another).
//
// Callbacks can be triggered for one page (if the guest just stores words) or
// for multiple pages (for file reading, protection level changes).
//
// Only guest physical memory mappings are watched - the host-only mapping is
// not protected so it can be used to bypass the write protection (for file
// reads, for example - in this case, watches are triggered manually).
//
// Ranges passed to ProtectAndWatchPhysicalMemory must not contain read-only
// or inaccessible pages - this must be checked externally! Otherwise the MMIO
// handler will make them read-only, but when a read is attempted, it will
// make them read-write!
//
// IMPORTANT NOTE: When a watch is triggered, the watched page is unprotected
// ***ONLY IN THE HEAP WHERE THE ADDRESS IS LOCATED***! Since different
// virtual memory mappings of physical memory can have different protection
// levels for the same pages, and watches must not be placed on read-only or
// totally inaccessible pages, there are significant difficulties with
// synchronizing all the three ranges.
//
// TODO(Triang3l): Allow the callbacks to unwatch regions larger than one page
// (for instance, 64 KB) so there are less access violations. All callbacks
// must agree to unwatch larger ranges because in some cases (like regions
// near the locations that render targets have been resolved to) it is
// necessary to invalidate only a single page and none more.
void* RegisterPhysicalWriteWatch(PhysicalWriteWatchCallback callback,
void* callback_context);
void UnregisterPhysicalWriteWatch(void* watch_handle);
// Force-protects the range in ***ONE SPECIFIC HEAP***, either 0xA0000000,
// 0xC0000000 or 0xE0000000, depending on the higher bits of the address.
void ProtectAndWatchPhysicalMemory(uint32_t physical_address_and_heap,
uint32_t length);
// Fires and clears any write watches that overlap this range in one heap.
// Unprotecting can be inhibited if this is called right before applying
// different protection to the same range.
void InvalidateRange(uint32_t physical_address_and_heap, uint32_t length,
bool unprotect = true);
// Returns true if /all/ of this range is watched.
// TODO(Triang3l): Remove when legacy watches are removed.
bool IsRangeWatched(uint32_t physical_address, size_t length);
protected:
struct AccessWatchEntry {
uint32_t address;
uint32_t length;
WatchType type;
AccessWatchCallback callback;
void* callback_context;
void* callback_data;
};
struct PhysicalWriteWatchEntry {
PhysicalWriteWatchCallback callback;
void* callback_context;
};
MMIOHandler(uint8_t* virtual_membase, uint8_t* physical_membase,
uint8_t* membase_end);
static bool ExceptionCallbackThunk(Exception* ex, void* data);
bool ExceptionCallback(Exception* ex);
void FireAccessWatch(AccessWatchEntry* entry);
void ClearAccessWatch(AccessWatchEntry* entry);
bool CheckAccessWatch(uint32_t guest_address, uint32_t guest_heap_address);
uint32_t system_page_size_log2_;
uint8_t* virtual_membase_;
uint8_t* physical_membase_;
uint8_t* memory_end_;
std::vector<MMIORange> mapped_ranges_;
xe::global_critical_region global_critical_region_;
// TODO(benvanik): data structure magic.
std::list<AccessWatchEntry*> access_watches_;
std::vector<PhysicalWriteWatchEntry*> physical_write_watches_;
// For each page, there are 4 bits (16 pages in each word):
// 0 - whether the page is protected in A0000000.
// 1 - whether the page is protected in C0000000.
// 2 - whether the page is protected in E0000000.
// 3 - unused, always zero.
std::vector<uint64_t> physical_write_watched_pages_;
static MMIOHandler* global_handler_;
};
} // namespace cpu
} // namespace xe
#endif // XENIA_CPU_MMIO_HANDLER_H_