Files
Xenia-Canary/src/xenia/cpu/processor.cc
2015-09-25 18:46:50 -05:00

388 lines
11 KiB
C++

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include "xenia/cpu/processor.h"
#include <gflags/gflags.h>
#include "xenia/base/assert.h"
#include "xenia/base/atomic.h"
#include "xenia/base/byte_order.h"
#include "xenia/base/logging.h"
#include "xenia/base/memory.h"
#include "xenia/cpu/cpu_flags.h"
#include "xenia/cpu/export_resolver.h"
#include "xenia/cpu/frontend/ppc_frontend.h"
#include "xenia/cpu/module.h"
#include "xenia/cpu/stack_walker.h"
#include "xenia/cpu/thread_state.h"
#include "xenia/cpu/xex_module.h"
#include "xenia/debug/debugger.h"
#include "xenia/profiling.h"
// TODO(benvanik): based on compiler support
#include "xenia/cpu/backend/x64/x64_backend.h"
namespace xe {
namespace cpu {
using PPCContext = xe::cpu::frontend::PPCContext;
class BuiltinModule : public Module {
public:
explicit BuiltinModule(Processor* processor)
: Module(processor), name_("builtin") {}
const std::string& name() const override { return name_; }
bool ContainsAddress(uint32_t address) override {
return (address & 0xFFFFFFF0) == 0xFFFFFFF0;
}
protected:
std::unique_ptr<Function> CreateFunction(uint32_t address) override {
return std::unique_ptr<Function>(new BuiltinFunction(this, address));
}
private:
std::string name_;
};
Processor::Processor(xe::Memory* memory, ExportResolver* export_resolver,
debug::Debugger* debugger)
: memory_(memory), debugger_(debugger), export_resolver_(export_resolver) {}
Processor::~Processor() {
{
auto global_lock = global_critical_region_.Acquire();
modules_.clear();
}
frontend_.reset();
backend_.reset();
}
bool Processor::Setup() {
// TODO(benvanik): query mode from debugger?
debug_info_flags_ = 0;
auto frontend = std::make_unique<xe::cpu::frontend::PPCFrontend>(this);
// TODO(benvanik): set options/etc.
// Must be initialized by subclass before calling into this.
assert_not_null(memory_);
std::unique_ptr<Module> builtin_module(new BuiltinModule(this));
builtin_module_ = builtin_module.get();
modules_.push_back(std::move(builtin_module));
if (frontend_ || backend_) {
return false;
}
std::unique_ptr<xe::cpu::backend::Backend> backend;
if (!backend) {
#if defined(XENIA_HAS_X64_BACKEND) && XENIA_HAS_X64_BACKEND
if (FLAGS_cpu == "x64") {
backend.reset(new xe::cpu::backend::x64::X64Backend(this));
}
#endif // XENIA_HAS_X64_BACKEND
if (FLAGS_cpu == "any") {
#if defined(XENIA_HAS_X64_BACKEND) && XENIA_HAS_X64_BACKEND
if (!backend) {
backend.reset(new xe::cpu::backend::x64::X64Backend(this));
}
#endif // XENIA_HAS_X64_BACKEND
}
}
if (!backend) {
return false;
}
if (!backend->Initialize()) {
return false;
}
if (!frontend->Initialize()) {
return false;
}
backend_ = std::move(backend);
frontend_ = std::move(frontend);
// Stack walker is used when profiling, debugging, and dumping.
stack_walker_ = StackWalker::Create(backend_->code_cache());
if (!stack_walker_) {
XELOGE("Unable to create stack walker");
return false;
}
return true;
}
bool Processor::AddModule(std::unique_ptr<Module> module) {
auto global_lock = global_critical_region_.Acquire();
modules_.push_back(std::move(module));
return true;
}
Module* Processor::GetModule(const char* name) {
auto global_lock = global_critical_region_.Acquire();
for (const auto& module : modules_) {
if (module->name() == name) {
return module.get();
}
}
return nullptr;
}
std::vector<Module*> Processor::GetModules() {
auto global_lock = global_critical_region_.Acquire();
std::vector<Module*> clone(modules_.size());
for (const auto& module : modules_) {
clone.push_back(module.get());
}
return clone;
}
Function* Processor::DefineBuiltin(const std::string& name,
BuiltinFunction::Handler handler, void* arg0,
void* arg1) {
uint32_t address = next_builtin_address_;
next_builtin_address_ += 4;
Function* function;
builtin_module_->DeclareFunction(address, &function);
function->set_end_address(address + 4);
function->set_name(name);
auto builtin_function = static_cast<BuiltinFunction*>(function);
builtin_function->SetupBuiltin(handler, arg0, arg1);
function->set_status(Symbol::Status::kDeclared);
return function;
}
Function* Processor::QueryFunction(uint32_t address) {
auto entry = entry_table_.Get(address);
if (!entry) {
return nullptr;
}
return entry->function;
}
std::vector<Function*> Processor::FindFunctionsWithAddress(uint32_t address) {
return entry_table_.FindWithAddress(address);
}
Function* Processor::ResolveFunction(uint32_t address) {
Entry* entry;
Entry::Status status = entry_table_.GetOrCreate(address, &entry);
if (status == Entry::STATUS_NEW) {
// Needs to be generated. We have the 'lock' on it and must do so now.
// Grab symbol declaration.
auto function = LookupFunction(address);
if (!function) {
entry->status = Entry::STATUS_FAILED;
return nullptr;
}
if (!DemandFunction(function)) {
entry->status = Entry::STATUS_FAILED;
return nullptr;
}
entry->function = function;
entry->end_address = function->end_address();
status = entry->status = Entry::STATUS_READY;
}
if (status == Entry::STATUS_READY) {
// Ready to use.
return entry->function;
} else {
// Failed or bad state.
return nullptr;
}
}
Function* Processor::LookupFunction(uint32_t address) {
// TODO(benvanik): fast reject invalid addresses/log errors.
// Find the module that contains the address.
Module* code_module = nullptr;
{
auto global_lock = global_critical_region_.Acquire();
// TODO(benvanik): sort by code address (if contiguous) so can bsearch.
// TODO(benvanik): cache last module low/high, as likely to be in there.
for (const auto& module : modules_) {
if (module->ContainsAddress(address)) {
code_module = module.get();
break;
}
}
}
if (!code_module) {
// No module found that could contain the address.
return nullptr;
}
return LookupFunction(code_module, address);
}
Function* Processor::LookupFunction(Module* module, uint32_t address) {
// Atomic create/lookup symbol in module.
// If we get back the NEW flag we must declare it now.
Function* function = nullptr;
auto symbol_status = module->DeclareFunction(address, &function);
if (symbol_status == Symbol::Status::kNew) {
// Symbol is undeclared, so declare now.
assert_true(function->is_guest());
if (!frontend_->DeclareFunction(static_cast<GuestFunction*>(function))) {
function->set_status(Symbol::Status::kFailed);
return nullptr;
}
function->set_status(Symbol::Status::kDeclared);
}
return function;
}
bool Processor::DemandFunction(Function* function) {
// Lock function for generation. If it's already being generated
// by another thread this will block and return DECLARED.
auto module = function->module();
auto symbol_status = module->DefineFunction(function);
if (symbol_status == Symbol::Status::kNew) {
// Symbol is undefined, so define now.
assert_true(function->is_guest());
if (!frontend_->DefineFunction(static_cast<GuestFunction*>(function),
debug_info_flags_)) {
function->set_status(Symbol::Status::kFailed);
return false;
}
// Before we give the symbol back to the rest, let the debugger know.
if (debugger_) {
debugger_->OnFunctionDefined(function);
}
function->set_status(Symbol::Status::kDefined);
symbol_status = function->status();
}
if (symbol_status == Symbol::Status::kFailed) {
// Symbol likely failed.
return false;
}
return true;
}
bool Processor::Execute(ThreadState* thread_state, uint32_t address) {
SCOPE_profile_cpu_f("cpu");
// Attempt to get the function.
auto function = ResolveFunction(address);
if (!function) {
// Symbol not found in any module.
XELOGCPU("Execute(%.8X): failed to find function", address);
return false;
}
PPCContext* context = thread_state->context();
// Pad out stack a bit, as some games seem to overwrite the caller by about
// 16 to 32b.
context->r[1] -= 64 + 112;
// This could be set to anything to give us a unique identifier to track
// re-entrancy/etc.
uint64_t previous_lr = context->lr;
context->lr = 0xBCBCBCBC;
// Execute the function.
auto result = function->Call(thread_state, uint32_t(context->lr));
context->lr = previous_lr;
context->r[1] += 64 + 112;
return result;
}
uint64_t Processor::Execute(ThreadState* thread_state, uint32_t address,
uint64_t args[], size_t arg_count) {
SCOPE_profile_cpu_f("cpu");
PPCContext* context = thread_state->context();
for (size_t i = 0; i < std::min(arg_count, 8ull); ++i) {
context->r[3 + i] = args[i];
}
if (arg_count > 7) {
// Rest of the arguments go on the stack.
// FIXME: This assumes arguments are 32 bits!
auto stack_arg_base =
memory()->TranslateVirtual((uint32_t)context->r[1] + 0x54 - (64 + 112));
for (size_t i = 0; i < arg_count - 8; i++) {
xe::store_and_swap<uint32_t>(stack_arg_base + (i * 8),
(uint32_t)args[i + 8]);
}
}
if (!Execute(thread_state, address)) {
return 0xDEADBABE;
}
return context->r[3];
}
uint64_t Processor::ExecuteInterrupt(ThreadState* thread_state,
uint32_t address, uint64_t args[],
size_t arg_count) {
SCOPE_profile_cpu_f("cpu");
// Hold the global lock during interrupt dispatch.
// This will block if any code is in a critical region (has interrupts
// disabled) or if any other interrupt is executing.
auto global_lock = global_critical_region_.Acquire();
PPCContext* context = thread_state->context();
assert_true(arg_count <= 5);
for (size_t i = 0; i < arg_count; ++i) {
context->r[3 + i] = args[i];
}
// TLS ptr must be zero during interrupts. Some games check this and
// early-exit routines when under interrupts.
auto pcr_address =
memory_->TranslateVirtual(static_cast<uint32_t>(context->r[13]));
uint32_t old_tls_ptr = xe::load_and_swap<uint32_t>(pcr_address);
xe::store_and_swap<uint32_t>(pcr_address, 0);
if (!Execute(thread_state, address)) {
return 0xDEADBABE;
}
// Restores TLS ptr.
xe::store_and_swap<uint32_t>(pcr_address, old_tls_ptr);
return context->r[3];
}
Irql Processor::RaiseIrql(Irql new_value) {
return static_cast<Irql>(
xe::atomic_exchange(static_cast<uint32_t>(new_value),
reinterpret_cast<volatile uint32_t*>(&irql_)));
}
void Processor::LowerIrql(Irql old_value) {
xe::atomic_exchange(static_cast<uint32_t>(old_value),
reinterpret_cast<volatile uint32_t*>(&irql_));
}
} // namespace cpu
} // namespace xe