Files
Xenia-Canary/src/xenia/kernel/kernel_state.cc
Herman S. 02fccd9113 [Kernel/XMP] Add title-specific file I/O hooks for XMP volume sync
Some games persist BGM volume through their own save files but never
call XMPSetVolume. Add a TitlePatch system that intercepts NtReadFile/
NtWriteFile to apply game-specific logic as well as logic to identify
the memory location that the volume data is read into and monitor that
memory location for changes, updating XMP player volume if it changes
during gameplay.

Includes patches for known games with this issue:
Dead or Alive Xtreme 2 (544307D2), PGR4 (4D5307F9) and PGR3 (4D5307D1)
2026-03-09 08:59:15 +09:00

1579 lines
52 KiB
C++

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2020 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include <ranges>
#include "xenia/kernel/kernel_state.h"
#include "xenia/base/byte_stream.h"
#include "xenia/base/logging.h"
#include "xenia/emulator.h"
#include "xenia/hid/input_system.h"
#include "xenia/kernel/user_module.h"
#include "xenia/kernel/util/shim_utils.h"
#include "xenia/kernel/xboxkrnl/xboxkrnl_memory.h"
#include "xenia/kernel/xboxkrnl/xboxkrnl_module.h"
#include "xenia/kernel/xboxkrnl/xboxkrnl_ob.h"
#include "xenia/kernel/xboxkrnl/xboxkrnl_threading.h"
#include "xenia/kernel/xevent.h"
#include "xenia/kernel/xmodule.h"
#include "xenia/kernel/xnotifylistener.h"
#include "xenia/kernel/xobject.h"
#include "xenia/kernel/xthread.h"
#include "xenia/ui/imgui_host_notification.h"
#include "third_party/crypto/TinySHA1.hpp"
DEFINE_bool(apply_title_update, true, "Apply title updates.", "Kernel");
DEFINE_bool(allow_incompatible_title_update, true,
"Allow title updates with mismatched signatures to be applied.",
"Kernel");
DEFINE_uint32(kernel_build_version, 1888, "Define current kernel version",
"Kernel");
DECLARE_string(cl);
namespace xe {
namespace kernel {
constexpr std::chrono::milliseconds kDeferredOverlappedDelayMillis(25);
// This is a global object initialized with the XboxkrnlModule.
// It references the current kernel state object that all kernel methods should
// be using to stash their variables.
KernelState* shared_kernel_state_ = nullptr;
KernelState* kernel_state() { return shared_kernel_state_; }
KernelState::KernelState(Emulator* emulator)
: emulator_(emulator),
memory_(emulator->memory()),
dispatch_thread_running_(false),
dpc_list_(emulator->memory()),
kernel_trampoline_group_(emulator->processor()->backend()) {
assert_null(shared_kernel_state_);
shared_kernel_state_ = this;
processor_ = emulator->processor();
file_system_ = emulator->file_system();
xam_state_ = std::make_unique<xam::XamState>(emulator, this);
smc_ = std::make_unique<SystemManagementController>();
InitializeKernelGuestGlobals();
kernel_version_ = KernelVersion(cvars::kernel_build_version);
// Hardcoded maximum of 2048 TLS slots.
tls_bitmap_.Resize(2048);
auto hc_loc_heap = memory_->LookupHeap(strange_hardcoded_page_);
bool fixed_alloc_worked = hc_loc_heap->AllocFixed(
strange_hardcoded_page_, 65536, 0,
kMemoryAllocationCommit | kMemoryAllocationReserve,
kMemoryProtectRead | kMemoryProtectWrite);
xenia_assert(fixed_alloc_worked);
}
KernelState::~KernelState() {
SetExecutableModule(nullptr);
if (dispatch_thread_running_) {
dispatch_thread_running_ = false;
dispatch_cond_.notify_all();
dispatch_thread_->Wait(0, 0, 0, nullptr);
}
executable_module_.reset();
user_modules_.clear();
kernel_modules_.clear();
// Delete all objects.
object_table_.Reset();
xam_state_.reset();
assert_true(shared_kernel_state_ == this);
shared_kernel_state_ = nullptr;
}
KernelState* KernelState::shared() { return shared_kernel_state_; }
uint32_t KernelState::title_id() const {
if (!executable_module_) {
return 0;
}
assert_not_null(executable_module_);
xex2_opt_execution_info* exec_info = 0;
executable_module_->GetOptHeader(XEX_HEADER_EXECUTION_INFO, &exec_info);
if (exec_info) {
return exec_info->title_id;
}
return 0;
}
const std::unique_ptr<xam::SpaInfo> KernelState::title_xdbf() const {
return module_xdbf(executable_module_);
}
const std::unique_ptr<xam::SpaInfo> KernelState::module_xdbf(
object_ref<UserModule> exec_module) const {
assert_not_null(exec_module);
uint32_t resource_data = 0;
uint32_t resource_size = 0;
if (XSUCCEEDED(exec_module->GetSection(
fmt::format("{:08X}", exec_module->title_id()).c_str(),
&resource_data, &resource_size))) {
return std::make_unique<xam::SpaInfo>(std::span<uint8_t>(
memory()->TranslateVirtual(resource_data), resource_size));
}
return nullptr;
}
uint32_t KernelState::AllocateTLS() { return uint32_t(tls_bitmap_.Acquire()); }
void KernelState::FreeTLS(uint32_t slot) {
const std::vector<object_ref<XThread>> threads =
object_table()->GetObjectsByType<XThread>();
for (const object_ref<XThread>& thread : threads) {
if (thread->is_guest_thread()) {
thread->SetTLSValue(slot, 0);
}
}
tls_bitmap_.Release(slot);
}
void KernelState::RegisterTitleTerminateNotification(uint32_t routine,
uint32_t priority) {
TerminateNotification notify;
notify.guest_routine = routine;
notify.priority = priority;
terminate_notifications_.push_back(notify);
}
void KernelState::RemoveTitleTerminateNotification(uint32_t routine) {
for (auto it = terminate_notifications_.begin();
it != terminate_notifications_.end(); it++) {
if (it->guest_routine == routine) {
terminate_notifications_.erase(it);
break;
}
}
}
void KernelState::RegisterModule(XModule* module) {}
void KernelState::UnregisterModule(XModule* module) {}
bool KernelState::RegisterUserModule(object_ref<UserModule> module) {
auto lock = global_critical_region_.Acquire();
for (auto user_module : user_modules_) {
if (user_module->path() == module->path()) {
// Already loaded.
return false;
}
}
user_modules_.push_back(module);
return true;
}
void KernelState::UnregisterUserModule(UserModule* module) {
auto lock = global_critical_region_.Acquire();
for (auto it = user_modules_.begin(); it != user_modules_.end(); it++) {
if ((*it)->path() == module->path()) {
user_modules_.erase(it);
return;
}
}
}
bool KernelState::IsKernelModule(const std::string_view name) {
if (name.empty()) {
// Executing module isn't a kernel module.
return false;
}
// NOTE: no global lock required as the kernel module list is static.
for (auto kernel_module : kernel_modules_) {
if (kernel_module->Matches(name)) {
return true;
}
}
return false;
}
bool KernelState::IsModuleLoaded(const std::string_view name) {
if (name.empty()) {
return true;
}
for (auto kernel_module : kernel_modules_) {
if (kernel_module->Matches(name)) {
return true;
}
}
auto global_lock = global_critical_region_.Acquire();
for (auto user_module : user_modules_) {
if (user_module->Matches(name)) {
return true;
}
}
return false;
}
object_ref<KernelModule> KernelState::GetKernelModule(
const std::string_view name) {
assert_true(IsKernelModule(name));
for (auto kernel_module : kernel_modules_) {
if (kernel_module->Matches(name)) {
return retain_object(kernel_module.get());
}
}
return nullptr;
}
object_ref<XModule> KernelState::GetModule(const std::string_view name,
bool user_only) {
if (name.empty()) {
// NULL name = self.
// TODO(benvanik): lookup module from caller address.
return GetExecutableModule();
} else if (xe::utf8::equal_case(name, "kernel32.dll")) {
// Some games request this, for some reason. wtf.
return nullptr;
}
auto global_lock = global_critical_region_.Acquire();
if (!user_only) {
for (auto kernel_module : kernel_modules_) {
if (kernel_module->Matches(name)) {
return retain_object(kernel_module.get());
}
}
}
auto path(name);
// Resolve the path to an absolute path.
auto entry = file_system_->ResolvePath(name);
if (entry) {
path = entry->absolute_path();
}
for (auto user_module : user_modules_) {
if (user_module->Matches(path)) {
return retain_object(user_module.get());
}
}
return nullptr;
}
object_ref<XThread> KernelState::LaunchModule(object_ref<UserModule> module) {
if (!module->is_executable()) {
return nullptr;
}
SetExecutableModule(module);
XELOGI("KernelState: Launching module...");
// Create a thread to run in.
// We start suspended so we can run the debugger prep.
auto thread = object_ref<XThread>(
new XThread(kernel_state(), module->stack_size(), 0,
module->entry_point(), 0, X_CREATE_SUSPENDED, true, true));
// We know this is the 'main thread'.
thread->set_name("Main XThread");
X_STATUS result = thread->Create();
if (XFAILED(result)) {
XELOGE("Could not create launch thread: {:08X}", result);
return nullptr;
}
// Waits for a debugger client, if desired.
emulator()->processor()->PreLaunch();
// Resume the thread now.
// If the debugger has requested a suspend this will just decrement the
// suspend count without resuming it until the debugger wants.
thread->Resume();
return thread;
}
object_ref<UserModule> KernelState::GetExecutableModule() {
if (!executable_module_) {
return nullptr;
}
return executable_module_;
}
void KernelState::SetExecutableModule(object_ref<UserModule> module) {
if (module.get() == executable_module_.get()) {
return;
}
executable_module_ = std::move(module);
if (!executable_module_) {
return;
}
auto title_process =
memory_->TranslateVirtual<X_KPROCESS*>(GetTitleProcess());
InitializeProcess(title_process, X_PROCTYPE_TITLE, 10, 13, 17);
xex2_opt_tls_info* tls_header = nullptr;
executable_module_->GetOptHeader(XEX_HEADER_TLS_INFO, &tls_header);
if (tls_header) {
title_process->tls_static_data_address = tls_header->raw_data_address;
title_process->tls_data_size = tls_header->data_size;
title_process->tls_raw_data_size = tls_header->raw_data_size;
title_process->tls_slot_size = tls_header->slot_count * 4;
SetProcessTLSVars(title_process, tls_header->slot_count,
tls_header->data_size, tls_header->raw_data_address);
}
uint32_t kernel_stacksize = 0;
executable_module_->GetOptHeader(XEX_HEADER_DEFAULT_STACK_SIZE,
&kernel_stacksize);
if (kernel_stacksize) {
kernel_stacksize = (kernel_stacksize + 4095) & 0xFFFFF000;
if (kernel_stacksize < 0x4000) {
kernel_stacksize = 0x4000;
}
title_process->kernel_stack_size = kernel_stacksize;
}
// Setup the kernel's XexExecutableModuleHandle field.
auto export_entry = processor()->export_resolver()->GetExportByOrdinal(
"xboxkrnl.exe", ordinals::XexExecutableModuleHandle);
if (export_entry) {
assert_not_zero(export_entry->variable_ptr);
auto variable_ptr = memory()->TranslateVirtual<xe::be<uint32_t>*>(
export_entry->variable_ptr);
*variable_ptr = executable_module_->hmodule_ptr();
}
// Setup the kernel's ExLoadedImageName field
export_entry = processor()->export_resolver()->GetExportByOrdinal(
"xboxkrnl.exe", ordinals::ExLoadedImageName);
if (export_entry) {
char* variable_ptr =
memory()->TranslateVirtual<char*>(export_entry->variable_ptr);
xe::string_util::copy_truncating(
variable_ptr, executable_module_->path(),
xboxkrnl::XboxkrnlModule::kExLoadedImageNameSize);
}
// Setup the kernel's ExLoadedCommandLine field
export_entry = processor()->export_resolver()->GetExportByOrdinal(
"xboxkrnl.exe", ordinals::ExLoadedCommandLine);
if (export_entry) {
char* variable_ptr =
memory()->TranslateVirtual<char*>(export_entry->variable_ptr);
std::string module_name =
fmt::format("\"{}.xex\"", executable_module_->name());
if (!cvars::cl.empty()) {
module_name += " " + cvars::cl;
}
xe::string_util::copy_truncating(
variable_ptr, module_name,
xboxkrnl::XboxkrnlModule::kExLoadedCommandLineSize);
}
// Initialize file I/O hooks for XMP volume title-specific patches.
InitXmpVolumePatch();
// Spin up deferred dispatch worker.
// TODO(benvanik): move someplace more appropriate (out of ctor, but around
// here).
if (!dispatch_thread_running_) {
dispatch_thread_running_ = true;
dispatch_thread_ = object_ref<XHostThread>(new XHostThread(
this, 128 * 1024, 0,
[this]() {
// As we run guest callbacks the debugger must be able to suspend us.
dispatch_thread_->set_can_debugger_suspend(true);
auto global_lock = global_critical_region_.AcquireDeferred();
while (dispatch_thread_running_) {
global_lock.lock();
if (dispatch_queue_.empty()) {
dispatch_cond_.wait(global_lock);
if (!dispatch_thread_running_) {
global_lock.unlock();
break;
}
}
auto fn = std::move(dispatch_queue_.front());
dispatch_queue_.pop_front();
global_lock.unlock();
fn();
}
return 0;
},
GetSystemProcess())); // don't think an equivalent exists on real hw
dispatch_thread_->set_name("Kernel Dispatch");
dispatch_thread_->Create();
}
}
void KernelState::LoadKernelModule(object_ref<KernelModule> kernel_module) {
auto global_lock = global_critical_region_.Acquire();
kernel_modules_.push_back(std::move(kernel_module));
}
object_ref<UserModule> KernelState::LoadUserModule(
const std::string_view raw_name, bool call_entry) {
// Some games try to load relative to launch module, others specify full path.
auto name = xe::utf8::find_name_from_guest_path(raw_name);
std::string path(raw_name);
if (name == raw_name) {
if (!executable_module_) {
path = xe::utf8::join_guest_paths(
xe::utf8::find_base_guest_path((*user_modules_.cbegin())->path()),
name);
} else {
path = xe::utf8::join_guest_paths(
xe::utf8::find_base_guest_path(executable_module_->path()), name);
}
}
object_ref<UserModule> module;
{
auto global_lock = global_critical_region_.Acquire();
// See if we've already loaded it
for (auto& existing_module : user_modules_) {
if (existing_module->Matches(path)) {
return existing_module;
}
}
global_lock.unlock();
// Module wasn't loaded, so load it.
module = object_ref<UserModule>(new UserModule(this));
X_STATUS status = module->LoadFromFile(path);
if (XFAILED(status)) {
object_table()->ReleaseHandle(module->handle());
return nullptr;
}
global_lock.lock();
// Putting into the listing automatically retains.
user_modules_.push_back(module);
}
return module;
}
object_ref<UserModule> KernelState::LoadUserModuleFromMemory(
const std::string_view raw_name, const void* addr, const size_t length) {
auto name = xe::utf8::find_base_name_from_guest_path(raw_name);
object_ref<UserModule> module;
{
auto global_lock = global_critical_region_.Acquire();
// See if we've already loaded it
for (auto& existing_module : user_modules_) {
if (existing_module->Matches(name)) {
return existing_module;
}
}
global_lock.unlock();
// Module wasn't loaded, so load it.
module = object_ref<UserModule>(new UserModule(this));
X_STATUS status = module->LoadFromMemoryNamed(name, addr, length);
if (XFAILED(status)) {
object_table()->ReleaseHandle(module->handle());
return nullptr;
}
global_lock.lock();
// Putting into the listing automatically retains.
user_modules_.push_back(module);
}
return module;
}
X_RESULT KernelState::FinishLoadingUserModule(
const object_ref<UserModule> module, bool call_entry) {
// TODO(Gliniak): Apply custom patches here
X_RESULT result = module->LoadContinue();
if (XFAILED(result)) {
return result;
}
module->Dump();
emulator_->patcher()->ApplyPatchesForTitle(memory_, module->title_id(),
module->hash());
emulator_->on_patch_apply();
if (module->xex_module()) {
module->xex_module()->Precompile();
}
if (module->is_dll_module() && module->entry_point() && call_entry) {
// Call DllMain(DLL_PROCESS_ATTACH):
// https://msdn.microsoft.com/en-us/library/windows/desktop/ms682583%28v=vs.85%29.aspx
uint64_t args[] = {
module->handle(),
1, // DLL_PROCESS_ATTACH
0, // 0 because always dynamic
};
module->is_attached_ = true;
auto thread_state = XThread::GetCurrentThread()->thread_state();
processor()->Execute(thread_state, module->entry_point(), args,
xe::countof(args));
}
return result;
}
X_RESULT KernelState::ApplyTitleUpdate(
const object_ref<UserModule> title_module) {
const auto title_updates = FindTitleUpdate(title_module->title_id());
if (title_updates.empty()) {
return X_STATUS_SUCCESS;
}
auto patch_module = LoadTitleUpdate(&title_updates.front(), title_module);
if (!patch_module) {
return X_STATUS_SUCCESS;
}
if (!patch_module->xex_module()->is_patch()) {
return X_STATUS_UNSUCCESSFUL;
}
if (!IsPatchSignatureProper(title_module, patch_module)) {
if (!cvars::allow_incompatible_title_update) {
XELOGW(
"Skipping incompatible title update for {} due to signature mismatch",
title_module->name());
return X_STATUS_SUCCESS;
}
// First module that is loaded is always main executable. That way we can
// prevent random message spam in case of loading/unloading.
if (!GetExecutableModule()) {
emulator_->display_window()->app_context().CallInUIThread([&]() {
new xe::ui::HostNotificationWindow(
emulator_->imgui_drawer(), "Warning!",
"Title Update signature doesn't match. This can cause unexpected "
"issues or crashes!",
0);
});
}
}
return ApplyTitleUpdate(title_module, patch_module);
}
std::vector<xam::XCONTENT_AGGREGATE_DATA> KernelState::FindTitleUpdate(
const uint32_t title_id) const {
if (!cvars::apply_title_update) {
return {};
}
return xam_state_->content_manager()->ListContent(
1, 0, title_id, xe::XContentType::kInstaller);
}
const object_ref<UserModule> KernelState::LoadTitleUpdate(
const xam::XCONTENT_AGGREGATE_DATA* title_update,
const object_ref<UserModule> module) {
uint32_t disc_number = -1;
if (module->is_multi_disc_title()) {
disc_number = module->disc_number();
}
uint32_t content_license = 0;
X_RESULT open_status = content_manager()->OpenContent(
"UPDATE", 0, *title_update, content_license, disc_number);
std::string mount_path = "";
if (!file_system()->FindSymbolicLink(kDefaultGameSymbolicLink, mount_path)) {
return nullptr;
}
if (!module->path().starts_with(mount_path)) {
return nullptr;
}
std::string resolved_path = "";
if (!file_system()->FindSymbolicLink(kDefaultUpdateSymbolicLink,
resolved_path)) {
return nullptr;
}
const std::string relative_path =
module->path().substr(mount_path.size() + 1) + 'p';
xe::vfs::Entry* patch_entry =
kernel_state()->file_system()->ResolvePath(resolved_path + relative_path);
if (!patch_entry) {
return nullptr;
}
const std::string patch_path = patch_entry->absolute_path();
XELOGI("Loading XEX patch from {}", patch_path);
auto patch_module = object_ref<UserModule>(new UserModule(this));
X_RESULT result = patch_module->LoadFromFile(patch_path);
if (result != X_STATUS_SUCCESS) {
XELOGE("Failed to load XEX patch, code: {}", result);
return nullptr;
}
return patch_module;
}
bool KernelState::IsPatchSignatureProper(
const object_ref<UserModule> title_module,
const object_ref<UserModule> patch_module) const {
xex2_opt_delta_patch_descriptor* patch_header = nullptr;
patch_module->GetOptHeader(XEX_HEADER_DELTA_PATCH_DESCRIPTOR,
reinterpret_cast<void**>(&patch_header));
assert_not_null(patch_header);
// Compare hash inside delta descriptor to base XEX signature
uint8_t digest[0x14];
sha1::SHA1 s;
s.processBytes(title_module->xex_module()->xex_security_info()->rsa_signature,
0x100);
s.finalize(digest);
if (memcmp(digest, patch_header->digest_source, 0x14) != 0) {
XELOGW(
"XEX patch signature hash doesn't match base XEX signature hash, patch "
"will likely fail!");
return false;
}
return true;
}
X_RESULT KernelState::ApplyTitleUpdate(
const object_ref<UserModule> title_module,
const object_ref<UserModule> patch_module) {
if (!title_module) {
XELOGE("{}: No title_module provided!", __FUNCTION__);
return X_STATUS_UNSUCCESSFUL;
}
if (!patch_module) {
XELOGE("{}: No patch_module provided!", __FUNCTION__);
return X_STATUS_UNSUCCESSFUL;
}
X_STATUS result =
patch_module->xex_module()->ApplyPatch(title_module->xex_module());
if (result != X_STATUS_SUCCESS) {
XELOGE("Failed to apply XEX patch, code: {}", result);
}
return result;
}
void KernelState::UnloadUserModule(const object_ref<UserModule>& module,
bool call_entry) {
auto global_lock = global_critical_region_.Acquire();
if (module->is_dll_module() && module->entry_point() && call_entry) {
// Call DllMain(DLL_PROCESS_DETACH):
// https://msdn.microsoft.com/en-us/library/windows/desktop/ms682583%28v=vs.85%29.aspx
uint64_t args[] = {
module->handle(),
0, // DLL_PROCESS_DETACH
0, // 0 for now, assume XexUnloadImage is like FreeLibrary
};
auto thread_state = XThread::GetCurrentThread()->thread_state();
processor()->Execute(thread_state, module->entry_point(), args,
xe::countof(args));
}
auto iter = std::find_if(
user_modules_.begin(), user_modules_.end(),
[&module](const auto& e) { return e->path() == module->path(); });
assert_true(iter != user_modules_.end()); // Unloading an unregistered module
// is probably really bad
user_modules_.erase(iter);
// Ensure this module was not somehow registered twice
assert_true(std::find_if(user_modules_.begin(), user_modules_.end(),
[&module](const auto& e) {
return e->path() == module->path();
}) == user_modules_.end());
object_table()->ReleaseHandleInLock(module->handle());
}
void KernelState::InitXmpVolumePatch() {
xmp_volume_patch_ = XmpVolumePatch::CreateForTitle(title_id(), this);
}
void KernelState::TerminateTitle() {
XELOGD("KernelState::TerminateTitle");
xmp_volume_patch_.reset();
auto global_lock = global_critical_region_.Acquire();
// Call terminate routines.
// TODO(benvanik): these might take arguments.
// FIXME: Calling these will send some threads into kernel code and they'll
// hold the lock when terminated! Do we need to wait for all threads to exit?
/*
if (from_guest_thread) {
for (auto routine : terminate_notifications_) {
auto thread_state = XThread::GetCurrentThread()->thread_state();
processor()->Execute(thread_state, routine.guest_routine);
}
}
terminate_notifications_.clear();
*/
// Kill all guest threads.
for (auto it = threads_by_id_.begin(); it != threads_by_id_.end();) {
if (!XThread::IsInThread(it->second) && it->second->is_guest_thread()) {
auto thread = it->second;
if (thread->is_running()) {
// Need to step the thread to a safe point (returns it to guest code
// so it's guaranteed to not be holding any locks / in host kernel
// code / etc). Can't do that properly if we have the lock.
if (!emulator_->is_paused()) {
thread->thread()->Suspend();
}
global_lock.unlock();
processor_->StepToGuestSafePoint(thread->thread_id());
thread->Terminate(0);
global_lock.lock();
}
// Erase it from the thread list.
it = threads_by_id_.erase(it);
} else {
++it;
}
}
// Third: Unload all user modules (including the executable).
for (size_t i = 0; i < user_modules_.size(); i++) {
X_STATUS status = user_modules_[i]->Unload();
assert_true(XSUCCEEDED(status));
object_table_.RemoveHandle(user_modules_[i]->handle());
}
user_modules_.clear();
// Release all objects in the object table.
object_table_.PurgeAllObjects();
// Unregister all notify listeners.
notify_listeners_.clear();
// Clear the TLS map.
tls_bitmap_.Reset();
// Unset the executable module.
executable_module_ = nullptr;
if (XThread::IsInThread()) {
threads_by_id_.erase(XThread::GetCurrentThread()->thread_id());
// Now commit suicide (using Terminate, because we can't call into guest
// code anymore).
global_lock.unlock();
XThread::GetCurrentThread()->Terminate(0);
}
}
void KernelState::RegisterThread(XThread* thread) {
auto global_lock = global_critical_region_.Acquire();
threads_by_id_[thread->thread_id()] = thread;
}
void KernelState::UnregisterThread(XThread* thread) {
auto global_lock = global_critical_region_.Acquire();
auto it = threads_by_id_.find(thread->thread_id());
if (it != threads_by_id_.end()) {
threads_by_id_.erase(it);
}
}
void KernelState::OnThreadExecute(XThread* thread) {
auto global_lock = global_critical_region_.Acquire();
// Must be called on executing thread.
assert_true(XThread::GetCurrentThread() == thread);
// Call DllMain(DLL_THREAD_ATTACH) for each user module:
// https://msdn.microsoft.com/en-us/library/windows/desktop/ms682583%28v=vs.85%29.aspx
auto thread_state = thread->thread_state();
for (auto user_module : user_modules_) {
if (user_module->is_dll_module() && user_module->entry_point()) {
uint64_t args[] = {
user_module->handle(),
user_module->is_attached()
? static_cast<uint64_t>(2) // DLL_THREAD_ATTACH - Used to call
// DLL for each thread created.
: static_cast<uint64_t>(1), // DLL_PROCESS_ATTACH - Used only
// once for initialization.
0, // 0 because always dynamic
};
user_module->is_attached_ = true;
processor()->Execute(thread_state, user_module->entry_point(), args,
xe::countof(args));
}
}
}
void KernelState::OnThreadExit(XThread* thread) {
auto global_lock = global_critical_region_.Acquire();
// Must be called on executing thread.
assert_true(XThread::GetCurrentThread() == thread);
// Call DllMain(DLL_THREAD_DETACH) for each user module:
// https://msdn.microsoft.com/en-us/library/windows/desktop/ms682583%28v=vs.85%29.aspx
auto thread_state = thread->thread_state();
for (auto user_module : user_modules_) {
if (user_module->is_dll_module() && user_module->entry_point()) {
uint64_t args[] = {
user_module->handle(),
3, // DLL_THREAD_DETACH
0, // 0 because always dynamic
};
processor()->Execute(thread_state, user_module->entry_point(), args,
xe::countof(args));
}
}
emulator()->processor()->OnThreadExit(thread->thread_id());
}
object_ref<XThread> KernelState::GetThreadByID(uint32_t thread_id) {
auto global_lock = global_critical_region_.Acquire();
XThread* thread = nullptr;
auto it = threads_by_id_.find(thread_id);
if (it != threads_by_id_.end()) {
thread = it->second;
}
return retain_object(thread);
}
std::vector<uint32_t> KernelState::GetAllThreadIDs() {
auto global_lock = global_critical_region_.Acquire();
auto thread_ids_view =
threads_by_id_ |
std::views::transform([](const auto& pair) { return pair.first; });
std::vector<std::uint32_t> thread_ids(thread_ids_view.begin(),
thread_ids_view.end());
return thread_ids;
}
void KernelState::RegisterNotifyListener(XNotifyListener* listener) {
auto global_lock = global_critical_region_.Acquire();
notify_listeners_.push_back(retain_object(listener));
// Games seem to expect a few notifications on startup, only for the first
// listener.
// https://cs.rin.ru/forum/viewtopic.php?f=38&t=60668&hilit=resident+evil+5&start=375
if (!has_notified_startup_ && listener->mask() & kXNotifySystem) {
has_notified_startup_ = true;
listener->EnqueueNotification(kXNotificationSystemUI,
xam_state()->IsUIActive());
listener->EnqueueNotification(kXNotificationSystemSignInChanged, 1);
}
if (!has_notified_live_startup_ && listener->mask() & kXNotifyLive) {
has_notified_live_startup_ = true;
// X_ONLINE_S_LOGON_DISCONNECTED
listener->EnqueueNotification(kXNotificationLiveConnectionChanged,
0x001510F1L);
listener->EnqueueNotification(kXNotificationLiveLinkStateChanged, 0);
}
}
void KernelState::UnregisterNotifyListener(XNotifyListener* listener) {
auto global_lock = global_critical_region_.Acquire();
for (auto it = notify_listeners_.begin(); it != notify_listeners_.end();
++it) {
if ((*it).get() == listener) {
notify_listeners_.erase(it);
break;
}
}
}
void KernelState::BroadcastNotification(XNotificationID id, uint32_t data) {
auto global_lock = global_critical_region_.Acquire();
for (const auto& notify_listener : notify_listeners_) {
notify_listener->EnqueueNotification(id, data);
}
}
void KernelState::CompleteOverlapped(uint32_t overlapped_ptr, X_RESULT result) {
CompleteOverlappedEx(overlapped_ptr, result, result, 0);
}
void KernelState::CompleteOverlappedEx(uint32_t overlapped_ptr, X_RESULT result,
uint32_t extended_error,
uint32_t length) {
auto ptr = memory()->TranslateVirtual(overlapped_ptr);
XOverlappedSetResult(ptr, result);
XOverlappedSetExtendedError(ptr, extended_error);
XOverlappedSetLength(ptr, length);
X_HANDLE event_handle = XOverlappedGetEvent(ptr);
if (event_handle) {
auto ev = object_table()->LookupObject<XEvent>(event_handle);
assert_not_null(ev);
if (ev) {
ev->Set(0, false);
}
}
if (XOverlappedGetCompletionRoutine(ptr)) {
X_HANDLE thread_handle = XOverlappedGetContext(ptr);
auto thread = object_table()->LookupObject<XThread>(thread_handle);
if (thread) {
// Queue APC on the thread that requested the overlapped operation.
uint32_t routine = XOverlappedGetCompletionRoutine(ptr);
thread->EnqueueApc(routine, result, length, overlapped_ptr);
}
}
}
void KernelState::CompleteOverlappedImmediate(uint32_t overlapped_ptr,
X_RESULT result) {
// TODO(gibbed): there are games that check 'length' of overlapped as
// an indication of success. WTF?
// Setting length to -1 when not success seems to be helping.
uint32_t length = !result ? 0 : 0xFFFFFFFF;
CompleteOverlappedImmediateEx(overlapped_ptr, result, result, length);
}
void KernelState::CompleteOverlappedImmediateEx(uint32_t overlapped_ptr,
X_RESULT result,
uint32_t extended_error,
uint32_t length) {
auto ptr = memory()->TranslateVirtual(overlapped_ptr);
XOverlappedSetContext(ptr, XThread::GetCurrentThreadHandle());
CompleteOverlappedEx(overlapped_ptr, result, extended_error, length);
}
void KernelState::CompleteOverlappedDeferred(
std::function<void()> completion_callback, uint32_t overlapped_ptr,
X_RESULT result, std::function<void()> pre_callback,
std::function<void()> post_callback) {
CompleteOverlappedDeferredEx(std::move(completion_callback), overlapped_ptr,
result, result, 0, pre_callback, post_callback);
}
void KernelState::CompleteOverlappedDeferredEx(
std::function<void()> completion_callback, uint32_t overlapped_ptr,
X_RESULT result, uint32_t extended_error, uint32_t length,
std::function<void()> pre_callback, std::function<void()> post_callback) {
CompleteOverlappedDeferredEx(
[completion_callback, result, extended_error, length](
uint32_t& cb_extended_error, uint32_t& cb_length) -> X_RESULT {
completion_callback();
cb_extended_error = extended_error;
cb_length = length;
return result;
},
overlapped_ptr, pre_callback, post_callback);
}
void KernelState::CompleteOverlappedDeferred(
std::function<X_RESULT()> completion_callback, uint32_t overlapped_ptr,
std::function<void()> pre_callback, std::function<void()> post_callback) {
CompleteOverlappedDeferredEx(
[completion_callback](uint32_t& extended_error,
uint32_t& length) -> X_RESULT {
auto result = completion_callback();
extended_error = static_cast<uint32_t>(result);
length = 0;
return result;
},
overlapped_ptr, pre_callback, post_callback);
}
void KernelState::CompleteOverlappedDeferredEx(
std::function<X_RESULT(uint32_t&, uint32_t&)> completion_callback,
uint32_t overlapped_ptr, std::function<void()> pre_callback,
std::function<void()> post_callback) {
auto ptr = memory()->TranslateVirtual(overlapped_ptr);
XOverlappedSetResult(ptr, X_ERROR_IO_PENDING);
XOverlappedSetContext(ptr, XThread::GetCurrentThreadHandle());
X_HANDLE event_handle = XOverlappedGetEvent(ptr);
if (event_handle) {
auto ev = object_table()->LookupObject<XObject>(event_handle);
assert_not_null(ev);
if (ev && ev->type() == XObject::Type::Event) {
ev.get<XEvent>()->Reset();
}
}
auto global_lock = global_critical_region_.Acquire();
dispatch_queue_.push_back([this, completion_callback, overlapped_ptr,
pre_callback, post_callback]() {
if (pre_callback) {
pre_callback();
}
// 5454082B infinitely loads free roam in netplay without sleep.
xe::threading::Sleep(kDeferredOverlappedDelayMillis);
uint32_t extended_error, length;
auto result = completion_callback(extended_error, length);
CompleteOverlappedEx(overlapped_ptr, result, extended_error, length);
if (post_callback) {
post_callback();
}
});
dispatch_cond_.notify_all();
}
bool KernelState::Save(ByteStream* stream) {
XELOGD("Serializing the kernel...");
stream->Write(kKernelSaveSignature);
// Save the object table
object_table_.Save(stream);
// Write the TLS allocation bitmap
auto tls_bitmap = tls_bitmap_.data();
stream->Write(uint32_t(tls_bitmap.size()));
for (size_t i = 0; i < tls_bitmap.size(); i++) {
stream->Write<uint64_t>(tls_bitmap[i]);
}
// We save XThreads absolutely first, as they will execute code upon save
// (which could modify the kernel state)
auto threads = object_table_.GetObjectsByType<XThread>();
uint32_t* num_threads_ptr =
reinterpret_cast<uint32_t*>(stream->data() + stream->offset());
stream->Write(static_cast<uint32_t>(threads.size()));
size_t num_threads = threads.size();
XELOGD("Serializing {} threads...", threads.size());
for (auto thread : threads) {
if (!thread->is_guest_thread()) {
// Don't save host threads. They can be reconstructed on startup.
num_threads--;
continue;
}
if (!thread->Save(stream)) {
XELOGD("Failed to save thread \"{}\"", thread->name());
num_threads--;
}
}
*num_threads_ptr = static_cast<uint32_t>(num_threads);
// Save all other objects
auto objects = object_table_.GetAllObjects();
uint32_t* num_objects_ptr =
reinterpret_cast<uint32_t*>(stream->data() + stream->offset());
stream->Write(static_cast<uint32_t>(objects.size()));
size_t num_objects = objects.size();
XELOGD("Serializing {} objects...", num_objects);
for (auto object : objects) {
auto prev_offset = stream->offset();
if (object->is_host_object() || object->type() == XObject::Type::Thread) {
// Don't save host objects or save XThreads again
num_objects--;
continue;
}
stream->Write<uint32_t>(static_cast<uint32_t>(object->type()));
if (!object->Save(stream)) {
XELOGD("Did not save object of type {}",
static_cast<uint32_t>(object->type()));
assert_always();
// Revert backwards and overwrite if a save failed.
stream->set_offset(prev_offset);
num_objects--;
}
}
*num_objects_ptr = static_cast<uint32_t>(num_objects);
return true;
}
// this only gets triggered once per ms at most, so fields other than tick count
// will probably not be updated in a timely manner for guest code that uses them
void KernelState::UpdateKeTimestampBundle() {
X_TIME_STAMP_BUNDLE* lpKeTimeStampBundle =
memory_->TranslateVirtual<X_TIME_STAMP_BUNDLE*>(ke_timestamp_bundle_ptr_);
uint32_t uptime_ms = Clock::QueryGuestUptimeMillis();
xe::store_and_swap<uint64_t>(&lpKeTimeStampBundle->interrupt_time,
Clock::QueryGuestInterruptTime());
xe::store_and_swap<uint64_t>(&lpKeTimeStampBundle->system_time,
Clock::QueryGuestSystemTime());
xe::store_and_swap<uint32_t>(&lpKeTimeStampBundle->tick_count, uptime_ms);
}
uint32_t KernelState::GetKeTimestampBundle() {
XE_LIKELY_IF(ke_timestamp_bundle_ptr_) { return ke_timestamp_bundle_ptr_; }
else {
global_critical_region::PrepareToAcquire();
return CreateKeTimestampBundle();
}
}
XE_NOINLINE
XE_COLD
uint32_t KernelState::CreateKeTimestampBundle() {
auto crit = global_critical_region::Acquire();
uint32_t pKeTimeStampBundle =
memory_->SystemHeapAlloc(sizeof(X_TIME_STAMP_BUNDLE));
X_TIME_STAMP_BUNDLE* lpKeTimeStampBundle =
memory_->TranslateVirtual<X_TIME_STAMP_BUNDLE*>(pKeTimeStampBundle);
xe::store_and_swap<uint64_t>(&lpKeTimeStampBundle->interrupt_time,
Clock::QueryGuestInterruptTime());
xe::store_and_swap<uint64_t>(&lpKeTimeStampBundle->system_time,
Clock::QueryGuestSystemTime());
xe::store_and_swap<uint32_t>(&lpKeTimeStampBundle->tick_count,
Clock::QueryGuestUptimeMillis());
xe::store_and_swap<uint32_t>(&lpKeTimeStampBundle->padding, 0);
ke_timestamp_bundle_ptr_ = pKeTimeStampBundle;
timestamp_timer_ = xe::threading::HighResolutionTimer::CreateRepeating(
std::chrono::milliseconds(1),
[this]() { this->UpdateKeTimestampBundle(); });
return pKeTimeStampBundle;
}
bool KernelState::Restore(ByteStream* stream) {
// Check the magic value.
if (stream->Read<uint32_t>() != kKernelSaveSignature) {
return false;
}
// Restore the object table
object_table_.Restore(stream);
// Read the TLS allocation bitmap
auto num_bitmap_entries = stream->Read<uint32_t>();
auto& tls_bitmap = tls_bitmap_.data();
tls_bitmap.resize(num_bitmap_entries);
for (uint32_t i = 0; i < num_bitmap_entries; i++) {
tls_bitmap[i] = stream->Read<uint64_t>();
}
uint32_t num_threads = stream->Read<uint32_t>();
XELOGD("Loading {} threads...", num_threads);
for (uint32_t i = 0; i < num_threads; i++) {
auto thread = XObject::Restore(this, XObject::Type::Thread, stream);
if (!thread) {
// Can't continue the restore or we risk misalignment.
assert_always();
return false;
}
}
uint32_t num_objects = stream->Read<uint32_t>();
XELOGD("Loading {} objects...", num_objects);
for (uint32_t i = 0; i < num_objects; i++) {
uint32_t type = stream->Read<uint32_t>();
auto obj = XObject::Restore(this, XObject::Type(type), stream);
if (!obj) {
// Can't continue the restore or we risk misalignment.
assert_always();
return false;
}
}
return true;
}
std::bitset<4> KernelState::GetConnectedUsers() const {
auto input_sys = emulator_->input_system();
auto lock = input_sys->lock();
return input_sys->GetConnectedSlots();
}
// todo: definitely need to do more to pretend to be in a dpc
void KernelState::BeginDPCImpersonation(cpu::ppc::PPCContext* context,
DPCImpersonationScope& scope) {
auto kpcr = context->TranslateVirtualGPR<X_KPCR*>(context->r[13]);
xenia_assert(kpcr->prcb_data.dpc_active == 0);
scope.previous_irql_ = kpcr->current_irql;
kpcr->current_irql = 2;
kpcr->prcb_data.dpc_active = 1;
}
void KernelState::EndDPCImpersonation(cpu::ppc::PPCContext* context,
DPCImpersonationScope& end_scope) {
auto kpcr = context->TranslateVirtualGPR<X_KPCR*>(context->r[13]);
xenia_assert(kpcr->prcb_data.dpc_active == 1);
kpcr->current_irql = end_scope.previous_irql_;
kpcr->prcb_data.dpc_active = 0;
}
void KernelState::EmulateCPInterruptDPC(uint32_t interrupt_callback,
uint32_t interrupt_callback_data,
uint32_t source, uint32_t cpu) {
if (!interrupt_callback) {
return;
}
auto thread = kernel::XThread::GetCurrentThread();
assert_not_null(thread);
// Pick a CPU, if needed. We're going to guess 2. Because.
if (cpu == 0xFFFFFFFF) {
cpu = 2;
}
thread->SetActiveCpu(cpu);
/*
in reality, our interrupt is a callback that is called in a dpc which is
scheduled by the actual interrupt
we need to impersonate a dpc
*/
auto current_context = thread->thread_state()->context();
auto kthread = memory()->TranslateVirtual<X_KTHREAD*>(thread->guest_object());
auto pcr = memory()->TranslateVirtual<X_KPCR*>(thread->pcr_ptr());
DPCImpersonationScope dpc_scope{};
BeginDPCImpersonation(current_context, dpc_scope);
// todo: check VdGlobalXamDevice here. if VdGlobalXamDevice is nonzero, should
// set X_PROCTYPE_SYSTEM
xboxkrnl::xeKeSetCurrentProcessType(X_PROCTYPE_TITLE, current_context);
uint64_t args[] = {source, interrupt_callback_data};
processor_->Execute(thread->thread_state(), interrupt_callback, args,
xe::countof(args));
xboxkrnl::xeKeSetCurrentProcessType(X_PROCTYPE_IDLE, current_context);
EndDPCImpersonation(current_context, dpc_scope);
}
void KernelState::InitializeProcess(X_KPROCESS* process, uint32_t type,
char unk_18, char unk_19, char unk_1A) {
uint32_t guest_kprocess = memory()->HostToGuestVirtual(process);
uint32_t thread_list_guest_ptr =
guest_kprocess + offsetof(X_KPROCESS, thread_list);
process->unk_18 = unk_18;
process->unk_19 = unk_19;
process->unk_1A = unk_1A;
util::XeInitializeListHead(&process->thread_list, thread_list_guest_ptr);
process->quantum = 60;
// doubt any guest code uses this ptr, which i think probably has something to
// do with the page table
process->clrdataa_masked_ptr = 0;
// clrdataa_ & ~(1U << 31);
process->thread_count = 0;
process->unk_1B = 0x06;
process->kernel_stack_size = 16 * 1024;
process->tls_slot_size = 0x80;
process->process_type = type;
uint32_t unk_list_guest_ptr = guest_kprocess + offsetof(X_KPROCESS, unk_54);
// TODO(benvanik): figure out what this list is.
util::XeInitializeListHead(&process->unk_54, unk_list_guest_ptr);
}
void KernelState::SetProcessTLSVars(X_KPROCESS* process, int num_slots,
int tls_data_size,
int tls_static_data_address) {
uint32_t slots_padded = (num_slots + 3) & 0xFFFFFFFC;
process->tls_data_size = tls_data_size;
process->tls_raw_data_size = tls_data_size;
process->tls_static_data_address = tls_static_data_address;
process->tls_slot_size = 4 * slots_padded;
uint32_t count_div32 = slots_padded / 32;
for (unsigned word_index = 0; word_index < count_div32; ++word_index) {
process->bitmap[word_index] = -1;
}
// set remainder of bitset
if (((num_slots + 3) & 0x1C) != 0)
process->bitmap[count_div32] = -1 << (32 - ((num_slots + 3) & 0x1C));
}
void AllocateThread(PPCContext* context) {
uint32_t thread_mem_size = static_cast<uint32_t>(context->r[3]);
uint32_t a2 = static_cast<uint32_t>(context->r[4]);
uint32_t a3 = static_cast<uint32_t>(context->r[5]);
if (thread_mem_size <= 0xFD8) thread_mem_size += 8;
uint32_t result =
xboxkrnl::xeAllocatePoolTypeWithTag(context, thread_mem_size, a2, a3);
if (((unsigned short)result & 0xFFF) != 0) {
result += 2;
}
context->r[3] = static_cast<uint64_t>(result);
}
void FreeThread(PPCContext* context) {
uint32_t thread_memory = static_cast<uint32_t>(context->r[3]);
if ((thread_memory & 0xFFF) != 0) {
thread_memory -= 8;
}
xboxkrnl::xeFreePool(context, thread_memory);
}
void SimpleForwardAllocatePoolTypeWithTag(PPCContext* context) {
uint32_t a1 = static_cast<uint32_t>(context->r[3]);
uint32_t a2 = static_cast<uint32_t>(context->r[4]);
uint32_t a3 = static_cast<uint32_t>(context->r[5]);
context->r[3] = static_cast<uint64_t>(
xboxkrnl::xeAllocatePoolTypeWithTag(context, a1, a2, a3));
}
void SimpleForwardFreePool(PPCContext* context) {
xboxkrnl::xeFreePool(context, static_cast<uint32_t>(context->r[3]));
}
void DeleteMutant(PPCContext* context) {
// todo: this should call kereleasemutant with some specific args
xe::FatalError("DeleteMutant - need KeReleaseMutant(mutant, 1, 1, 0) ");
}
void DeleteTimer(PPCContext* context) {
// todo: this should call KeCancelTimer
xe::FatalError("DeleteTimer - need KeCancelTimer(mutant, 1, 1, 0) ");
}
void DeleteIoCompletion(PPCContext* context) {}
void UnknownProcIoDevice(PPCContext* context) {}
void CloseFileProc(PPCContext* context) {}
void DeleteFileProc(PPCContext* context) {}
void UnknownFileProc(PPCContext* context) {}
void DeleteSymlink(PPCContext* context) {
X_KSYMLINK* lnk = context->TranslateVirtualGPR<X_KSYMLINK*>(context->r[3]);
context->r[3] = lnk->refed_object_maybe;
xboxkrnl::xeObDereferenceObject(context, lnk->refed_object_maybe);
}
void KernelState::InitializeKernelGuestGlobals() {
kernel_guest_globals_ = memory_->SystemHeapAlloc(sizeof(KernelGuestGlobals));
KernelGuestGlobals* block =
memory_->TranslateVirtual<KernelGuestGlobals*>(kernel_guest_globals_);
memset(block, 0, sizeof(KernelGuestGlobals));
auto idle_process = memory()->TranslateVirtual<X_KPROCESS*>(GetIdleProcess());
InitializeProcess(idle_process, X_PROCTYPE_IDLE, 0, 0, 0);
idle_process->quantum = 0x7F;
auto system_process =
memory()->TranslateVirtual<X_KPROCESS*>(GetSystemProcess());
InitializeProcess(system_process, X_PROCTYPE_SYSTEM, 2, 5, 9);
SetProcessTLSVars(system_process, 32, 0, 0);
uint32_t oddobject_offset =
kernel_guest_globals_ + offsetof(KernelGuestGlobals, OddObj);
// init unknown object
block->OddObj.field0 = 0x1000000;
block->OddObj.field4 = 1;
block->OddObj.points_to_self =
oddobject_offset + offsetof(X_UNKNOWN_TYPE_REFED, points_to_self);
block->OddObj.points_to_prior = block->OddObj.points_to_self;
// init thread object
block->ExThreadObjectType.pool_tag = 0x65726854;
block->ExThreadObjectType.allocate_proc =
kernel_trampoline_group_.NewLongtermTrampoline(AllocateThread);
block->ExThreadObjectType.free_proc =
kernel_trampoline_group_.NewLongtermTrampoline(FreeThread);
// several object types just call freepool/allocatepool
uint32_t trampoline_allocatepool =
kernel_trampoline_group_.NewLongtermTrampoline(
SimpleForwardAllocatePoolTypeWithTag);
uint32_t trampoline_freepool =
kernel_trampoline_group_.NewLongtermTrampoline(SimpleForwardFreePool);
// init event object
block->ExEventObjectType.pool_tag = 0x76657645;
block->ExEventObjectType.allocate_proc = trampoline_allocatepool;
block->ExEventObjectType.free_proc = trampoline_freepool;
// init mutant object
block->ExMutantObjectType.pool_tag = 0x6174754D;
block->ExMutantObjectType.allocate_proc = trampoline_allocatepool;
block->ExMutantObjectType.free_proc = trampoline_freepool;
block->ExMutantObjectType.delete_proc =
kernel_trampoline_group_.NewLongtermTrampoline(DeleteMutant);
// init semaphore obj
block->ExSemaphoreObjectType.pool_tag = 0x616D6553;
block->ExSemaphoreObjectType.allocate_proc = trampoline_allocatepool;
block->ExSemaphoreObjectType.free_proc = trampoline_freepool;
// init timer obj
block->ExTimerObjectType.pool_tag = 0x656D6954;
block->ExTimerObjectType.allocate_proc = trampoline_allocatepool;
block->ExTimerObjectType.free_proc = trampoline_freepool;
block->ExTimerObjectType.delete_proc =
kernel_trampoline_group_.NewLongtermTrampoline(DeleteTimer);
// iocompletion object
block->IoCompletionObjectType.pool_tag = 0x706D6F43;
block->IoCompletionObjectType.allocate_proc = trampoline_allocatepool;
block->IoCompletionObjectType.free_proc = trampoline_freepool;
block->IoCompletionObjectType.delete_proc =
kernel_trampoline_group_.NewLongtermTrampoline(DeleteIoCompletion);
block->IoCompletionObjectType.unknown_size_or_object_ = oddobject_offset;
// iodevice object
block->IoDeviceObjectType.pool_tag = 0x69766544;
block->IoDeviceObjectType.allocate_proc = trampoline_allocatepool;
block->IoDeviceObjectType.free_proc = trampoline_freepool;
block->IoDeviceObjectType.unknown_size_or_object_ = oddobject_offset;
block->IoDeviceObjectType.unknown_proc =
kernel_trampoline_group_.NewLongtermTrampoline(UnknownProcIoDevice);
// file object
block->IoFileObjectType.pool_tag = 0x656C6946;
block->IoFileObjectType.allocate_proc = trampoline_allocatepool;
block->IoFileObjectType.free_proc = trampoline_freepool;
block->IoFileObjectType.unknown_size_or_object_ =
0x38; // sizeof fileobject, i believe
block->IoFileObjectType.close_proc =
kernel_trampoline_group_.NewLongtermTrampoline(CloseFileProc);
block->IoFileObjectType.delete_proc =
kernel_trampoline_group_.NewLongtermTrampoline(DeleteFileProc);
block->IoFileObjectType.unknown_proc =
kernel_trampoline_group_.NewLongtermTrampoline(UnknownFileProc);
// directory object
block->ObDirectoryObjectType.pool_tag = 0x65726944;
block->ObDirectoryObjectType.allocate_proc = trampoline_allocatepool;
block->ObDirectoryObjectType.free_proc = trampoline_freepool;
block->ObDirectoryObjectType.unknown_size_or_object_ = oddobject_offset;
// symlink object
block->ObSymbolicLinkObjectType.pool_tag = 0x626D7953;
block->ObSymbolicLinkObjectType.allocate_proc = trampoline_allocatepool;
block->ObSymbolicLinkObjectType.free_proc = trampoline_freepool;
block->ObSymbolicLinkObjectType.unknown_size_or_object_ = oddobject_offset;
block->ObSymbolicLinkObjectType.delete_proc =
kernel_trampoline_group_.NewLongtermTrampoline(DeleteSymlink);
#define offsetof32(s, m) static_cast<uint32_t>(offsetof(s, m))
host_object_type_enum_to_guest_object_type_ptr_ = {
{XObject::Type::Event,
kernel_guest_globals_ +
offsetof32(KernelGuestGlobals, ExEventObjectType)},
{XObject::Type::Semaphore,
kernel_guest_globals_ +
offsetof32(KernelGuestGlobals, ExSemaphoreObjectType)},
{XObject::Type::Thread,
kernel_guest_globals_ +
offsetof32(KernelGuestGlobals, ExThreadObjectType)},
{XObject::Type::File,
kernel_guest_globals_ +
offsetof32(KernelGuestGlobals, IoFileObjectType)},
{XObject::Type::Mutant,
kernel_guest_globals_ +
offsetof32(KernelGuestGlobals, ExMutantObjectType)},
{XObject::Type::Device,
kernel_guest_globals_ +
offsetof32(KernelGuestGlobals, IoDeviceObjectType)}};
xboxkrnl::xeKeSetEvent(&block->UsbdBootEnumerationDoneEvent, 1, 0);
}
void KernelState::InitializeXbdmCpuCounters() {
constexpr uint32_t counters_base_address = 0x91F00000;
// These are not confirmed and there seems to be multiple types of counters,
// but no idea how they're switched. For now this seems to be good enough.
constexpr std::array<const char*, 0x11> xbdm_counters = {
"load-hit-stores (S)",
"instructions committed",
"i-cache miss cycles",
"core 0 L2 data misses",
"core 0 L2 data misses",
"core 0 L2 data misses",
"core 0 L2 data misses",
"core 0 L2 data misses",
"core 0 L2 data misses",
"core 0 L2 data misses",
"core 0 L2 data misses",
"core 0 L2 data misses",
"core 0 L2 data misses",
"core 0 L2 data misses",
"core 0 L2 data misses",
"core 0 L2 data misses",
"Bad counter number - must be 0-15."};
auto xbdm_range = memory_->LookupHeap(counters_base_address);
if (!xbdm_range->AllocFixed(
counters_base_address, 0x1000, 0,
kMemoryAllocationCommit | kMemoryAllocationReserve,
kMemoryProtectRead | kMemoryProtectWrite)) {
return;
}
uint32_t address = counters_base_address;
for (size_t i = 0; i < xbdm_counters.size(); i++) {
xbdm_counters_address[i] = address;
const std::string entry = xbdm_counters[i];
std::memcpy(memory_->TranslateVirtual<char*>(address), entry.c_str(),
entry.size());
address += static_cast<uint32_t>(entry.size()) + 1;
}
}
} // namespace kernel
} // namespace xe