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Xenia-Canary/src/xenia/cpu/backend/backend.h

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/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_CPU_BACKEND_BACKEND_H_
#define XENIA_CPU_BACKEND_BACKEND_H_
#include <memory>
#include "xenia/cpu/backend/machine_info.h"
namespace xe {
namespace cpu {
class Breakpoint;
class Function;
class GuestFunction;
class Module;
class Processor;
} // namespace cpu
} // namespace xe
namespace xe {
namespace cpu {
namespace backend {
class Assembler;
class CodeCache;
class Backend {
public:
explicit Backend(Processor* processor);
virtual ~Backend();
Processor* processor() const { return processor_; }
const MachineInfo* machine_info() const { return &machine_info_; }
CodeCache* code_cache() const { return code_cache_; }
virtual bool Initialize();
virtual void* AllocThreadData();
virtual void FreeThreadData(void* thread_data);
virtual void CommitExecutableRange(uint32_t guest_low,
uint32_t guest_high) = 0;
virtual std::unique_ptr<Assembler> CreateAssembler() = 0;
virtual std::unique_ptr<GuestFunction> CreateGuestFunction(
Module* module, uint32_t address) = 0;
virtual bool InstallBreakpoint(Breakpoint* bp) { return false; }
virtual bool InstallBreakpoint(Breakpoint* bp, Function* func) {
return false;
}
virtual bool UninstallBreakpoint(Breakpoint* bp) { return false; }
protected:
Processor* processor_;
MachineInfo machine_info_;
CodeCache* code_cache_;
};
} // namespace backend
} // namespace cpu
} // namespace xe
#endif // XENIA_CPU_BACKEND_BACKEND_H_