Files
Xenia-Canary/src/xenia/kernel/xam_input.cc
2015-05-31 16:58:12 -07:00

214 lines
7.5 KiB
C++

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include "xenia/base/logging.h"
#include "xenia/emulator.h"
#include "xenia/hid/hid.h"
#include "xenia/kernel/kernel_state.h"
#include "xenia/kernel/util/shim_utils.h"
#include "xenia/kernel/xam_private.h"
#include "xenia/xbox.h"
namespace xe {
namespace kernel {
using xe::hid::InputSystem;
SHIM_CALL XamResetInactivity_shim(PPCContext* ppc_context,
KernelState* kernel_state) {
uint32_t unk = SHIM_GET_ARG_32(0);
XELOGD("XamResetInactivity(%d)", unk);
// Result ignored.
SHIM_SET_RETURN_32(0);
}
SHIM_CALL XamEnableInactivityProcessing_shim(PPCContext* ppc_context,
KernelState* kernel_state) {
uint32_t zero = SHIM_GET_ARG_32(0);
uint32_t unk = SHIM_GET_ARG_32(1);
XELOGD("XamEnableInactivityProcessing(%d, %d)", zero, unk);
// Expects 0.
SHIM_SET_RETURN_32(0);
}
// http://msdn.microsoft.com/en-us/library/windows/desktop/microsoft.directx_sdk.reference.xinputgetcapabilities(v=vs.85).aspx
SHIM_CALL XamInputGetCapabilities_shim(PPCContext* ppc_context,
KernelState* kernel_state) {
uint32_t user_index = SHIM_GET_ARG_32(0);
uint32_t flags = SHIM_GET_ARG_32(1);
uint32_t caps_ptr = SHIM_GET_ARG_32(2);
XELOGD("XamInputGetCapabilities(%d, %.8X, %.8X)", user_index, flags,
caps_ptr);
if (!caps_ptr) {
SHIM_SET_RETURN_32(X_ERROR_BAD_ARGUMENTS);
return;
}
InputSystem* input_system = kernel_state->emulator()->input_system();
auto caps = SHIM_STRUCT(X_INPUT_CAPABILITIES, caps_ptr);
X_RESULT result = input_system->GetCapabilities(user_index, flags, caps);
SHIM_SET_RETURN_32(result);
}
SHIM_CALL XamInputGetCapabilitiesEx_shim(PPCContext* ppc_context,
KernelState* kernel_state) {
uint32_t unk = SHIM_GET_ARG_32(0);
uint32_t user_index = SHIM_GET_ARG_32(1);
uint32_t flags = SHIM_GET_ARG_32(2);
uint32_t caps_ptr = SHIM_GET_ARG_32(3);
XELOGD("XamInputGetCapabilitiesEx(%d, %d, %.8X, %.8X)", unk, user_index,
flags, caps_ptr);
if (!caps_ptr) {
SHIM_SET_RETURN_32(X_ERROR_BAD_ARGUMENTS);
return;
}
InputSystem* input_system = kernel_state->emulator()->input_system();
auto caps = SHIM_STRUCT(X_INPUT_CAPABILITIES, caps_ptr);
X_RESULT result = input_system->GetCapabilities(user_index, flags, caps);
SHIM_SET_RETURN_32(result);
}
// http://msdn.microsoft.com/en-us/library/windows/desktop/microsoft.directx_sdk.reference.xinputgetstate(v=vs.85).aspx
SHIM_CALL XamInputGetState_shim(PPCContext* ppc_context,
KernelState* kernel_state) {
uint32_t user_index = SHIM_GET_ARG_32(0);
uint32_t one = SHIM_GET_ARG_32(1);
uint32_t state_ptr = SHIM_GET_ARG_32(2);
XELOGD("XamInputGetState(%d, %.8X, %.8X)", user_index, one, state_ptr);
// Games call this with a NULL state ptr, probably as a query.
InputSystem* input_system = kernel_state->emulator()->input_system();
auto input_state = SHIM_STRUCT(X_INPUT_STATE, state_ptr);
X_RESULT result = input_system->GetState(user_index, input_state);
SHIM_SET_RETURN_32(result);
}
// http://msdn.microsoft.com/en-us/library/windows/desktop/microsoft.directx_sdk.reference.xinputsetstate(v=vs.85).aspx
SHIM_CALL XamInputSetState_shim(PPCContext* ppc_context,
KernelState* kernel_state) {
uint32_t user_index = SHIM_GET_ARG_32(0);
uint32_t unk = SHIM_GET_ARG_32(1);
uint32_t vibration_ptr = SHIM_GET_ARG_32(2);
XELOGD("XamInputSetState(%d, %.8X, %.8X)", user_index, unk, vibration_ptr);
if (!vibration_ptr) {
SHIM_SET_RETURN_32(X_ERROR_BAD_ARGUMENTS);
return;
}
InputSystem* input_system = kernel_state->emulator()->input_system();
auto vibration = SHIM_STRUCT(X_INPUT_VIBRATION, vibration_ptr);
X_RESULT result = input_system->SetState(user_index, vibration);
SHIM_SET_RETURN_32(result);
}
// http://msdn.microsoft.com/en-us/library/windows/desktop/microsoft.directx_sdk.reference.xinputgetkeystroke(v=vs.85).aspx
SHIM_CALL XamInputGetKeystroke_shim(PPCContext* ppc_context,
KernelState* kernel_state) {
uint32_t user_index = SHIM_GET_ARG_32(0);
uint32_t flags = SHIM_GET_ARG_32(1);
uint32_t keystroke_ptr = SHIM_GET_ARG_32(2);
// http://ffplay360.googlecode.com/svn/Test/Common/AtgXime.cpp
// user index = index or XUSER_INDEX_ANY
// flags = XINPUT_FLAG_GAMEPAD (| _ANYUSER | _ANYDEVICE)
XELOGD("XamInputGetKeystroke(%d, %.8X, %.8X)", user_index, flags,
keystroke_ptr);
if (!keystroke_ptr) {
SHIM_SET_RETURN_32(X_ERROR_BAD_ARGUMENTS);
return;
}
InputSystem* input_system = kernel_state->emulator()->input_system();
auto keystroke = SHIM_STRUCT(X_INPUT_KEYSTROKE, keystroke_ptr);
X_RESULT result = input_system->GetKeystroke(user_index, flags, keystroke);
SHIM_SET_RETURN_32(result);
}
// Same as non-ex, just takes a pointer to user index.
SHIM_CALL XamInputGetKeystrokeEx_shim(PPCContext* ppc_context,
KernelState* kernel_state) {
uint32_t user_index_ptr = SHIM_GET_ARG_32(0);
uint32_t flags = SHIM_GET_ARG_32(1);
uint32_t keystroke_ptr = SHIM_GET_ARG_32(2);
uint32_t user_index = SHIM_MEM_32(user_index_ptr);
XELOGD("XamInputGetKeystrokeEx(%.8X(%d), %.8X, %.8X)", user_index_ptr,
user_index, flags, keystroke_ptr);
if (!keystroke_ptr) {
SHIM_SET_RETURN_32(X_ERROR_BAD_ARGUMENTS);
return;
}
InputSystem* input_system = kernel_state->emulator()->input_system();
auto keystroke = SHIM_STRUCT(X_INPUT_KEYSTROKE, keystroke_ptr);
X_RESULT result = input_system->GetKeystroke(user_index, flags, keystroke);
if (XSUCCEEDED(result)) {
SHIM_SET_MEM_32(user_index_ptr, keystroke->user_index);
}
SHIM_SET_RETURN_32(result);
}
SHIM_CALL XamUserGetDeviceContext_shim(PPCContext* ppc_context,
KernelState* kernel_state) {
uint32_t user_index = SHIM_GET_ARG_32(0);
uint32_t unk = SHIM_GET_ARG_32(1);
uint32_t out_ptr = SHIM_GET_ARG_32(2);
XELOGD("XamUserGetDeviceContext(%d, %d, %.8X)", user_index, unk, out_ptr);
// Games check the result - usually with some masking.
// If this function fails they assume zero, so let's fail AND
// set zero just to be safe.
SHIM_SET_MEM_32(out_ptr, 0);
if (!user_index || (user_index & 0xFF) == 0xFF) {
SHIM_SET_RETURN_32(0);
} else {
SHIM_SET_RETURN_32(-1);
}
}
} // namespace kernel
} // namespace xe
void xe::kernel::xam::RegisterInputExports(
xe::cpu::ExportResolver* export_resolver, KernelState* kernel_state) {
SHIM_SET_MAPPING("xam.xex", XamResetInactivity, state);
SHIM_SET_MAPPING("xam.xex", XamEnableInactivityProcessing, state);
SHIM_SET_MAPPING("xam.xex", XamInputGetCapabilities, state);
SHIM_SET_MAPPING("xam.xex", XamInputGetCapabilitiesEx, state);
SHIM_SET_MAPPING("xam.xex", XamInputGetState, state);
SHIM_SET_MAPPING("xam.xex", XamInputSetState, state);
SHIM_SET_MAPPING("xam.xex", XamInputGetKeystroke, state);
SHIM_SET_MAPPING("xam.xex", XamInputGetKeystrokeEx, state);
SHIM_SET_MAPPING("xam.xex", XamUserGetDeviceContext, state);
}