35 lines
981 B
C++
35 lines
981 B
C++
/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_GPU_XENOS_UCODE_DISASSEMBLER_H_
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#define XENIA_GPU_XENOS_UCODE_DISASSEMBLER_H_
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#include <xenia/core.h>
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#include <xenia/gpu/xenos/ucode.h>
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#include <xenia/gpu/xenos/xenos.h>
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namespace xe {
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namespace gpu {
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namespace xenos {
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char* DisassembleShader(
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XE_GPU_SHADER_TYPE type,
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const uint32_t* dwords, size_t dword_count);
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} // namespace xenos
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} // namespace gpu
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} // namespace xe
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#endif // XENIA_GPU_XENOS_UCODE_DISASSEMBLER_H_
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