Files
Xenia-Canary/src/xenia/debug/debugger.cc
2015-05-25 00:51:27 -07:00

507 lines
15 KiB
C++

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include "xenia/debug/debugger.h"
#include <gflags/gflags.h>
#include <mstcpip.h>
#include <winsock2.h>
#include <ws2tcpip.h>
#include <mutex>
#include "xenia/base/logging.h"
#include "xenia/base/string.h"
#include "xenia/base/threading.h"
#include "xenia/cpu/function.h"
#include "xenia/cpu/processor.h"
#include "xenia/emulator.h"
// Autogenerated Flatbuffers files:
#include "xenia/debug/proto/breakpoints_generated.h"
#include "xenia/debug/proto/common_generated.h"
#include "xenia/debug/proto/control_generated.h"
#include "xenia/debug/proto/messages_generated.h"
#include "xenia/debug/proto/modules_generated.h"
DEFINE_string(debug_session_path, "", "Debug output path.");
DEFINE_int32(debug_port, 19000, "Port the debugger listens on.");
DEFINE_bool(wait_for_debugger, false,
"Waits for the debugger to attach before starting the game.");
DEFINE_bool(exit_with_debugger, true, "Exit whe the debugger disconnects.");
namespace xe {
namespace debug {
using xe::cpu::ThreadState;
Breakpoint::Breakpoint(Type type, uint32_t address)
: type_(type), address_(address) {}
Breakpoint::~Breakpoint() = default;
Debugger::Debugger(Emulator* emulator)
: emulator_(emulator),
listen_socket_(INVALID_SOCKET),
client_socket_(INVALID_SOCKET) {
WSADATA wsa_data;
WSAStartup(MAKEWORD(2, 2), &wsa_data);
}
Debugger::~Debugger() {
if (listen_socket_ != INVALID_SOCKET) {
StopSession();
}
}
bool Debugger::StartSession() {
std::wstring session_path = xe::to_wstring(FLAGS_debug_session_path);
functions_path_ = xe::join_paths(session_path, L"functions");
functions_file_ =
ChunkedMappedMemoryWriter::Open(functions_path_, 32 * 1024 * 1024, false);
functions_trace_path_ = xe::join_paths(session_path, L"functions.trace");
functions_trace_file_ = ChunkedMappedMemoryWriter::Open(
functions_trace_path_, 32 * 1024 * 1024, true);
listen_socket_ = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if (listen_socket_ < 1) {
XELOGE("Failed to create debugger socket");
return false;
}
struct tcp_keepalive alive;
alive.onoff = TRUE;
alive.keepalivetime = 7200000;
alive.keepaliveinterval = 6000;
DWORD bytes_returned;
WSAIoctl(listen_socket_, SIO_KEEPALIVE_VALS, &alive, sizeof(alive), nullptr,
0, &bytes_returned, nullptr, nullptr);
int opt_value = 1;
setsockopt(listen_socket_, SOL_SOCKET, SO_REUSEADDR,
reinterpret_cast<const char*>(&opt_value), sizeof(opt_value));
opt_value = 1;
setsockopt(listen_socket_, IPPROTO_TCP, TCP_NODELAY,
reinterpret_cast<const char*>(&opt_value), sizeof(opt_value));
sockaddr_in socket_addr = {0};
socket_addr.sin_family = AF_INET;
socket_addr.sin_addr.s_addr = htonl(INADDR_ANY);
socket_addr.sin_port = htons(FLAGS_debug_port);
if (bind(listen_socket_, reinterpret_cast<sockaddr*>(&socket_addr),
sizeof(socket_addr)) == SOCKET_ERROR) {
int e = WSAGetLastError();
XELOGE("Unable to bind debug socket");
return false;
}
if (listen(listen_socket_, 5) == SOCKET_ERROR) {
XELOGE("Unable to listen on debug socket");
return 1;
}
return true;
}
void SendResponse(SOCKET client_socket, flatbuffers::FlatBufferBuilder& fbb,
uint32_t request_id, proto::ResponseData response_data_type,
flatbuffers::Offset<void> response_data_offset) {
auto response_offset = proto::CreateResponse(
fbb, request_id, response_data_type, response_data_offset);
fbb.Finish(response_offset);
int buffer_length = fbb.GetSize();
send(client_socket, reinterpret_cast<const char*>(&buffer_length), 4, 0);
send(client_socket, reinterpret_cast<const char*>(fbb.GetBufferPointer()),
fbb.GetSize(), 0);
}
void Debugger::PreLaunch() {
accept_thread_ = std::thread([this]() {
while (listen_socket_ != INVALID_SOCKET) {
sockaddr_in6 client_addr;
int client_count = sizeof(client_addr);
SOCKET client_socket_id =
accept(listen_socket_, reinterpret_cast<sockaddr*>(&client_addr),
&client_count);
if (client_socket_id == INVALID_SOCKET) {
XELOGE("Failed to accept socket");
continue;
}
// Only one debugger at a time.
if (client_socket_ != INVALID_SOCKET) {
XELOGW("Ignoring debugger connection as one is already connected");
closesocket(client_socket_id);
continue;
}
// Setup recv thread.
client_socket_ = client_socket_id;
receive_thread_ = std::thread([this]() {
while (client_socket_ != INVALID_SOCKET) {
// Read length prefix.
uint32_t length = 0;
int r = recv(client_socket_, reinterpret_cast<char*>(&length), 4,
MSG_WAITALL);
if (r != 4) {
// Failed?
XELOGE("Failed to recv debug data length - dead connection?");
if (FLAGS_exit_with_debugger) {
exit(1);
}
break;
}
// Read body.
std::vector<uint8_t> body(length);
r = recv(client_socket_, reinterpret_cast<char*>(body.data()), length,
MSG_WAITALL);
if (r != length) {
// Failed?
XELOGE("Failed to recv debug data body - dead connection?");
if (FLAGS_exit_with_debugger) {
exit(1);
}
break;
}
// Read message contents and dispatch.
OnMessage(std::move(body));
}
});
// This will WaitForClient if it was waiting.
}
});
if (FLAGS_wait_for_debugger) {
// Wait for the first client.
XELOGI("Waiting for debugger because of --wait_for_debugger...");
accept_fence_.Wait();
XELOGI("Debugger attached, continuing...");
}
}
void Debugger::OnMessage(std::vector<uint8_t> buffer) {
flatbuffers::FlatBufferBuilder fbb;
proto::ResponseData response_data_type;
flatbuffers::Offset<void> response_data_offset;
auto request = flatbuffers::GetRoot<proto::Request>(buffer.data());
switch (request->request_data_type()) {
case proto::RequestData_AttachRequest: {
// Send debug info.
response_data_type = proto::ResponseData_AttachResponse;
response_data_offset =
proto::CreateAttachResponse(
fbb, fbb.CreateString(
xe::to_string(emulator()->memory()->file_name())),
fbb.CreateString(xe::to_string(functions_path_)),
fbb.CreateString(xe::to_string(functions_trace_path_))).Union();
// Allow continuation if we were blocked waiting for a client.
accept_fence_.Signal();
} break;
case proto::RequestData_ListBreakpointsRequest: {
response_data_type = proto::ResponseData_ListBreakpointsResponse;
auto response_data = proto::ListBreakpointsResponseBuilder(fbb);
//
response_data_offset = response_data.Finish().Union();
} break;
case proto::RequestData_AddBreakpointsRequest: {
response_data_type = proto::ResponseData_RemoveBreakpointsResponse;
auto response_data = proto::AddBreakpointsResponseBuilder(fbb);
//
response_data_offset = response_data.Finish().Union();
} break;
case proto::RequestData_UpdateBreakpointsRequest: {
response_data_type = proto::ResponseData_UpdateBreakpointsResponse;
auto response_data = proto::UpdateBreakpointsResponseBuilder(fbb);
//
response_data_offset = response_data.Finish().Union();
} break;
case proto::RequestData_RemoveBreakpointsRequest: {
response_data_type = proto::ResponseData_AddBreakpointsResponse;
auto response_data = proto::RemoveBreakpointsResponseBuilder(fbb);
//
response_data_offset = response_data.Finish().Union();
} break;
case proto::RequestData_ListModulesRequest: {
response_data_type = proto::ResponseData_ListModulesResponse;
auto response_data = proto::ListModulesResponseBuilder(fbb);
//
response_data_offset = response_data.Finish().Union();
} break;
case proto::RequestData_GetModuleRequest: {
response_data_type = proto::ResponseData_GetModuleResponse;
auto response_data = proto::GetModuleResponseBuilder(fbb);
//
response_data_offset = response_data.Finish().Union();
} break;
case proto::RequestData_StopRequest: {
response_data_type = proto::ResponseData_StopResponse;
auto response_data = proto::StopResponseBuilder(fbb);
// TODO(benvanik): gracefully die?
exit(1);
response_data_offset = response_data.Finish().Union();
} break;
case proto::RequestData_BreakRequest: {
response_data_type = proto::ResponseData_BreakResponse;
auto response_data = proto::BreakResponseBuilder(fbb);
//
SuspendAllThreads();
response_data_offset = response_data.Finish().Union();
} break;
case proto::RequestData_ContinueRequest: {
response_data_type = proto::ResponseData_ContinueResponse;
auto response_data = proto::ContinueResponseBuilder(fbb);
//
ResumeAllThreads();
response_data_offset = response_data.Finish().Union();
} break;
case proto::RequestData_StepRequest: {
response_data_type = proto::ResponseData_StepResponse;
auto response_data = proto::StepResponseBuilder(fbb);
//
response_data_offset = response_data.Finish().Union();
} break;
default:
assert_unhandled_case(request->request_data_type());
break;
}
SendResponse(client_socket_, std::move(fbb), request->id(),
response_data_type, response_data_offset);
}
void Debugger::StopSession() {
FlushSession();
if (client_socket_ != INVALID_SOCKET) {
shutdown(client_socket_, SD_SEND);
closesocket(client_socket_);
client_socket_ = INVALID_SOCKET;
}
linger so_linger;
so_linger.l_onoff = TRUE;
so_linger.l_linger = 30;
setsockopt(listen_socket_, SOL_SOCKET, SO_LINGER,
reinterpret_cast<const char*>(&so_linger), sizeof(so_linger));
shutdown(listen_socket_, SD_SEND);
closesocket(listen_socket_);
listen_socket_ = INVALID_SOCKET;
if (accept_thread_.joinable()) {
accept_thread_.join();
}
functions_file_.reset();
functions_trace_file_.reset();
}
void Debugger::FlushSession() {
if (functions_file_) {
functions_file_->Flush();
}
if (functions_trace_file_) {
functions_trace_file_->Flush();
}
}
uint8_t* Debugger::AllocateFunctionData(size_t size) {
if (!functions_file_) {
return nullptr;
}
return functions_file_->Allocate(size);
}
uint8_t* Debugger::AllocateFunctionTraceData(size_t size) {
if (!functions_trace_file_) {
return nullptr;
}
return functions_trace_file_->Allocate(size);
}
int Debugger::SuspendAllThreads(uint32_t timeout_ms) {
std::lock_guard<std::mutex> guard(threads_lock_);
int result = 0;
for (auto thread_state : threads_) {
if (thread_state.second->Suspend(timeout_ms)) {
result = 1;
}
}
return result;
}
int Debugger::ResumeThread(uint32_t thread_id) {
std::lock_guard<std::mutex> guard(threads_lock_);
auto it = threads_.find(thread_id);
if (it == threads_.end()) {
return 1;
}
// Found thread. Note that it could be deleted as soon as we unlock.
ThreadState* thread_state = it->second;
int result = thread_state->Resume();
return result;
}
int Debugger::ResumeAllThreads(bool force) {
std::lock_guard<std::mutex> guard(threads_lock_);
int result = 0;
for (auto thread_state : threads_) {
if (thread_state.second->Resume(force)) {
result = 1;
}
}
return result;
}
void Debugger::ForEachThread(std::function<void(ThreadState*)> callback) {
std::lock_guard<std::mutex> guard(threads_lock_);
for (auto thread_state : threads_) {
callback(thread_state.second);
}
}
int Debugger::AddBreakpoint(Breakpoint* breakpoint) {
// Add to breakpoints map.
{
std::lock_guard<std::mutex> guard(breakpoints_lock_);
breakpoints_.insert(
std::pair<uint32_t, Breakpoint*>(breakpoint->address(), breakpoint));
}
// Find all functions that contain the breakpoint address.
auto fns =
emulator_->processor()->FindFunctionsWithAddress(breakpoint->address());
// Add.
for (auto fn : fns) {
if (fn->AddBreakpoint(breakpoint)) {
return 1;
}
}
return 0;
}
int Debugger::RemoveBreakpoint(Breakpoint* breakpoint) {
// Remove from breakpoint map.
{
std::lock_guard<std::mutex> guard(breakpoints_lock_);
auto range = breakpoints_.equal_range(breakpoint->address());
if (range.first == range.second) {
return 1;
}
bool found = false;
for (auto it = range.first; it != range.second; ++it) {
if (it->second == breakpoint) {
breakpoints_.erase(it);
found = true;
break;
}
}
if (!found) {
return 1;
}
}
// Find all functions that have the breakpoint set.
auto fns =
emulator_->processor()->FindFunctionsWithAddress(breakpoint->address());
// Remove.
for (auto fn : fns) {
fn->RemoveBreakpoint(breakpoint);
}
return 0;
}
void Debugger::FindBreakpoints(uint32_t address,
std::vector<Breakpoint*>& out_breakpoints) {
std::lock_guard<std::mutex> guard(breakpoints_lock_);
out_breakpoints.clear();
auto range = breakpoints_.equal_range(address);
if (range.first == range.second) {
return;
}
for (auto it = range.first; it != range.second; ++it) {
Breakpoint* breakpoint = it->second;
out_breakpoints.push_back(breakpoint);
}
}
void Debugger::OnThreadCreated(ThreadState* thread_state) {
std::lock_guard<std::mutex> guard(threads_lock_);
threads_[thread_state->thread_id()] = thread_state;
}
void Debugger::OnThreadDestroyed(ThreadState* thread_state) {
std::lock_guard<std::mutex> guard(threads_lock_);
auto it = threads_.find(thread_state->thread_id());
if (it != threads_.end()) {
threads_.erase(it);
}
}
void Debugger::OnFunctionDefined(cpu::FunctionInfo* symbol_info,
cpu::Function* function) {
// Man, I'd love not to take this lock.
std::vector<Breakpoint*> breakpoints;
{
std::lock_guard<std::mutex> guard(breakpoints_lock_);
for (uint32_t address = symbol_info->address();
address <= symbol_info->end_address(); address += 4) {
auto range = breakpoints_.equal_range(address);
if (range.first == range.second) {
continue;
}
for (auto it = range.first; it != range.second; ++it) {
Breakpoint* breakpoint = it->second;
breakpoints.push_back(breakpoint);
}
}
}
if (breakpoints.size()) {
// Breakpoints to add!
for (auto breakpoint : breakpoints) {
function->AddBreakpoint(breakpoint);
}
}
}
void Debugger::OnBreakpointHit(ThreadState* thread_state,
Breakpoint* breakpoint) {
// Suspend all threads immediately.
SuspendAllThreads();
// Notify listeners.
BreakpointHitEvent e(this, thread_state, breakpoint);
breakpoint_hit(e);
// Note that we stay suspended.
}
} // namespace debug
} // namespace xe