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Xenia-Canary/src/xenia/kernel/xam/achievement_manager.h
2025-05-31 12:00:47 +02:00

232 lines
7.6 KiB
C++

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2024 Xenia Canary. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_KERNEL_XAM_ACHIEVEMENT_MANAGER_H_
#define XENIA_KERNEL_XAM_ACHIEVEMENT_MANAGER_H_
#include <map>
#include <optional>
#include <string>
#include <vector>
#include "xenia/kernel/util/xfiletime.h"
#include "xenia/kernel/xam/xdbf/gpd_info.h"
#include "xenia/kernel/xam/xdbf/spa_info.h"
namespace xe {
namespace kernel {
namespace xam {
enum class AchievementType : uint32_t {
kCompletion = 1,
kLeveling = 2,
kUnlock = 3,
kEvent = 4,
kTournament = 5,
kCheckpoint = 6,
kOther = 7,
};
enum class AchievementPlatform : uint32_t {
kX360 = 0x100000,
kPC = 0x200000,
kMobile = 0x300000,
kWebGames = 0x400000,
};
struct X_ACHIEVEMENT_DETAILS {
xe::be<uint32_t> id;
xe::be<uint32_t> label_ptr;
xe::be<uint32_t> description_ptr;
xe::be<uint32_t> unachieved_ptr;
xe::be<uint32_t> image_id;
xe::be<uint32_t> gamerscore;
X_FILETIME unlock_time;
xe::be<uint32_t> flags;
static constexpr size_t kStringBufferSize = 464;
};
static_assert_size(X_ACHIEVEMENT_DETAILS, 36);
// Host structures
struct AchievementDetails {
uint32_t id;
std::u16string label;
std::u16string description;
std::u16string unachieved;
uint32_t image_id;
uint32_t gamerscore;
X_FILETIME unlock_time;
uint32_t flags;
AchievementDetails(uint32_t id, std::u16string label,
std::u16string description, std::u16string unachieved,
uint32_t image_id, uint32_t gamerscore,
X_FILETIME unlock_time, uint32_t flags)
: id(id),
label(label),
description(description),
unachieved(unachieved),
image_id(image_id),
gamerscore(gamerscore),
unlock_time(unlock_time),
flags(flags) {};
AchievementDetails(const AchievementTableEntry* entry,
const SpaInfo* spa_data, const XLanguage language) {
id = entry->id;
image_id = entry->image_id;
gamerscore = entry->gamerscore;
flags = entry->flags;
unlock_time = {};
label =
xe::to_utf16(spa_data->GetStringTableEntry(language, entry->label_id));
description = xe::to_utf16(
spa_data->GetStringTableEntry(language, entry->description_id));
unachieved = xe::to_utf16(
spa_data->GetStringTableEntry(language, entry->unachieved_id));
}
};
struct TitleAchievementsProfileInfo {
uint32_t achievements_count;
uint32_t unlocked_achievements_count;
uint32_t gamerscore;
};
// This is structure used inside GPD file.
// GPD is writeable XDBF.
// There are two info instances
// 1. In Dashboard ID which contains single GPD that contains info about any
// booted game (name, title_id, last boot time etc)
// 2. In specific Title ID directory GPD contains there structure below for
// every achievement. (unlocked or not)
struct Achievement {
Achievement() {};
Achievement(const X_XDBF_GPD_ACHIEVEMENT* xdbf_ach) {
if (!xdbf_ach) {
return;
}
achievement_id = xdbf_ach->id;
image_id = xdbf_ach->image_id;
flags = xdbf_ach->flags;
gamerscore = xdbf_ach->gamerscore;
unlock_time = static_cast<uint64_t>(xdbf_ach->unlock_time);
}
Achievement(const XLanguage language, const SpaInfo xdbf,
const AchievementTableEntry& xdbf_entry) {
const std::string label = "";
xdbf.GetStringTableEntry(language, xdbf_entry.label_id);
const std::string desc = "";
xdbf.GetStringTableEntry(language, xdbf_entry.description_id);
const std::string locked_desc = "";
xdbf.GetStringTableEntry(language, xdbf_entry.unachieved_id);
achievement_id = static_cast<xe::be<uint32_t>>(xdbf_entry.id);
image_id = xdbf_entry.image_id;
gamerscore = static_cast<xe::be<uint32_t>>(xdbf_entry.gamerscore);
flags = xdbf_entry.flags;
unlock_time = {};
achievement_name =
xe::load_and_swap<std::u16string>(xe::to_utf16(label).c_str());
unlocked_description =
xe::load_and_swap<std::u16string>(xe::to_utf16(desc).c_str());
locked_description =
xe::load_and_swap<std::u16string>(xe::to_utf16(locked_desc).c_str());
}
uint32_t achievement_id = 0;
uint32_t image_id = 0;
uint32_t gamerscore = 0;
uint32_t flags = 0;
X_FILETIME unlock_time;
std::u16string achievement_name;
std::u16string unlocked_description;
std::u16string locked_description;
bool IsUnlocked() const {
return (flags & static_cast<uint32_t>(AchievementFlags::kAchieved)) ||
IsUnlockedOnline();
}
bool IsUnlockedOnline() const {
return (flags & static_cast<uint32_t>(AchievementFlags::kAchievedOnline));
}
};
class AchievementBackendInterface {
public:
virtual ~AchievementBackendInterface() {};
virtual void EarnAchievement(const uint64_t xuid, const uint32_t title_id,
const uint32_t achievement_id) = 0;
virtual bool IsAchievementUnlocked(const uint64_t xuid,
const uint32_t title_id,
const uint32_t achievement_id) const = 0;
virtual const std::optional<Achievement> GetAchievementInfo(
const uint64_t xuid, const uint32_t title_id,
const uint32_t achievement_id) const = 0;
virtual const std::vector<Achievement> GetTitleAchievements(
const uint64_t xuid, const uint32_t title_id) const = 0;
virtual const std::span<const uint8_t> GetAchievementIcon(
const uint64_t xuid, const uint32_t title_id,
const uint32_t achievement_id) const = 0;
virtual bool LoadAchievementsData(const uint64_t xuid) = 0;
private:
virtual bool SaveAchievementsData(const uint64_t xuid,
const uint32_t title_id) = 0;
virtual bool SaveAchievementData(const uint64_t xuid, const uint32_t title_id,
const Achievement* achievement) = 0;
};
class AchievementManager {
public:
AchievementManager();
void LoadTitleAchievements(const uint64_t xuid) const;
void EarnAchievement(const uint32_t user_index, const uint32_t title_id,
const uint32_t achievement_id) const;
void EarnAchievement(const uint64_t xuid, const uint32_t title_id,
const uint32_t achievement_id) const;
const std::optional<Achievement> GetAchievementInfo(
const uint64_t xuid, const uint32_t title_id,
const uint32_t achievement_id) const;
const std::vector<Achievement> GetTitleAchievements(
const uint64_t xuid, const uint32_t title_id) const;
const std::optional<TitleAchievementsProfileInfo> GetTitleAchievementsInfo(
const uint64_t xuid, const uint32_t title_id) const;
const std::span<const uint8_t> GetAchievementIcon(
const uint64_t xuid, const uint32_t title_id,
const uint32_t achievement_id) const;
private:
bool DoesAchievementExist(const uint32_t achievement_id) const;
void ShowAchievementEarnedNotification(const Achievement* achievement) const;
// This contains all backends with exception of default storage.
std::vector<std::unique_ptr<AchievementBackendInterface>>
achievement_backends_;
std::unique_ptr<AchievementBackendInterface> default_achievements_backend_;
};
} // namespace xam
} // namespace kernel
} // namespace xe
#endif // XENIA_KERNEL_XAM_ACHIEVEMENT_MANAGER_H_