Files
Xenia-Canary/src/kernel/modules/xboxkrnl/xboxkrnl_module.cc
2013-01-28 14:25:16 -08:00

100 lines
3.3 KiB
C++

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include "kernel/modules/xboxkrnl/xboxkrnl_module.h"
#include "kernel/modules/xboxkrnl/kernel_state.h"
#include "kernel/modules/xboxkrnl/xboxkrnl_hal.h"
#include "kernel/modules/xboxkrnl/xboxkrnl_memory.h"
#include "kernel/modules/xboxkrnl/xboxkrnl_rtl.h"
#include "kernel/modules/xboxkrnl/xboxkrnl_threading.h"
#include "kernel/modules/xboxkrnl/xboxkrnl_table.h"
using namespace xe;
using namespace xe::kernel;
using namespace xe::kernel::xboxkrnl;
namespace {
// bit 27 = something?
typedef struct {
uint32_t flags;
uint8_t processor_count;
uint8_t unknown0;
uint8_t unknown1;
uint8_t unknown2;
uint32_t unknown4;
uint16_t unknown5;
uint16_t unknown6;
} XboxHardwareInfo_t;
// XboxHardwareInfo_t XboxHardwareInfo = {
// 0x00000000, 3, 0, 0, 0, 0, 0, 0,
// };
// This should remain zero for now.
// The pointer returned should have a 4b value at 0x58 that is the first
// argument to RtlImageXexHeaderField (header base?)
//uint32_t XexExecutableModuleHandle = 0x00000000;
}
XboxkrnlModule::XboxkrnlModule(xe_pal_ref pal, xe_memory_ref memory,
shared_ptr<ExportResolver> resolver) :
KernelModule(pal, memory, resolver) {
resolver->RegisterTable(
"xboxkrnl.exe", xboxkrnl_export_table, XECOUNT(xboxkrnl_export_table));
// Setup the kernel state instance.
// This is where all kernel objects are kept while running.
kernel_state = auto_ptr<KernelState>(new KernelState(pal, memory, resolver));
// Register all exported functions.
RegisterHalExports(resolver.get(), kernel_state.get());
RegisterMemoryExports(resolver.get(), kernel_state.get());
RegisterRtlExports(resolver.get(), kernel_state.get());
RegisterThreadingExports(resolver.get(), kernel_state.get());
// TODO(benvanik): alloc heap memory somewhere in user space
// TODO(benvanik): tools for reading/writing to heap memory
uint8_t* mem = xe_memory_addr(memory, 0);
// HACK: register some dummy globals for now.
// KeDebugMonitorData
resolver->SetVariableMapping(
"xboxkrnl.exe", 0x00000059,
0x40001000);
// XboxHardwareInfo
resolver->SetVariableMapping(
"xboxkrnl.exe", 0x00000156,
0x40002000);
// XexExecutableModuleHandle
// Games try to dereference this to get a pointer to some module struct.
// So far it seems like it's just in loader code, and only used to look up
// the XexHeaderBase for use by RtlImageXexHeaderField.
// We fake it so that the address passed to that looks legit.
// 0x80100FFC <- pointer to structure
// 0x80101000 <- our module structure
// 0x80101058 <- pointer to xex header
// 0x80101100 <- xex header base
resolver->SetVariableMapping(
"xboxkrnl.exe", 0x00000193,
0x80100FFC);
XESETUINT32BE(mem + 0x80100FFC, 0x80101000);
XESETUINT32BE(mem + 0x80101058, 0x80101100);
}
XboxkrnlModule::~XboxkrnlModule() {
}