Files
Xenia-Canary/src/xenia/gpu/d3d12/shaders/texture_load_32bpb_2x.cs.hlsl

39 lines
1.6 KiB
HLSL

#include "texture_load.hlsli"
Buffer<uint4> xe_texture_load_source : register(t0);
RWBuffer<uint4> xe_texture_load_dest : register(u0);
[numthreads(4, 32, 1)]
void main(uint3 xe_thread_id : SV_DispatchThreadID) {
// 1 thread = 8 blocks.
uint3 block_index = xe_thread_id << uint3(3, 0, 0);
[branch] if (any(block_index >= xe_texture_load_size_blocks)) {
return;
}
int block_offset_host =
(XeTextureHostLinearOffset(int3(block_index) << int3(1, 1, 0),
xe_texture_load_size_blocks.y << 1,
xe_texture_load_host_pitch, 4u) +
xe_texture_load_host_base) >> 4;
int elements_pitch_host = xe_texture_load_host_pitch >> 4;
int block_offset_guest =
XeTextureLoadGuestBlockOffset(int3(block_index), 4u, 2u) >> (4 - 2);
uint endian = XeTextureLoadEndian32();
int i;
[unroll] for (i = 0; i < 8; i += 2) {
if (i == 4 && XeTextureLoadIsTiled()) {
// Odd 4 blocks start = even 4 blocks end + 16 guest bytes when tiled.
block_offset_guest += 1 << 2;
}
// TTBB TTBB -> TTTT on the top row, BBBB on the bottom row.
uint4 block_0 = XeEndianSwap32(xe_texture_load_source[block_offset_guest++],
endian);
uint4 block_1 = XeEndianSwap32(xe_texture_load_source[block_offset_guest++],
endian);
xe_texture_load_dest[block_offset_host] = uint4(block_0.xy, block_1.xy);
xe_texture_load_dest[block_offset_host + elements_pitch_host] =
uint4(block_0.zw, block_1.zw);
++block_offset_host;
}
}