Files
Xenia-Canary/src/xenia/gpu/shaders/texture_load_32bpb_3x.hlsli

81 lines
3.1 KiB
HLSL

#include "texture_load.hlsli"
Buffer<uint2> xe_texture_load_source : register(t0);
RWBuffer<uint2> xe_texture_load_dest : register(u0);
[numthreads(16, 32, 1)]
void main(uint3 xe_thread_id : SV_DispatchThreadID) {
// 1 thread = 2 blocks passed through an externally provided uint2
// transformation function (XE_TEXTURE_LOAD_32BPB_TRANSFORM).
uint3 block_index = xe_thread_id << uint3(1, 0, 0);
[branch] if (any(block_index >= xe_texture_load_size_blocks)) {
return;
}
int block_offset_host =
(XeTextureHostLinearOffset(int3(block_index) * int3(3, 3, 1),
xe_texture_load_host_pitch,
xe_texture_load_size_blocks.y * 3, 4u) +
xe_texture_load_host_offset) >> 3;
int elements_pitch_host = xe_texture_load_host_pitch >> 3;
int block_offset_guest =
(XeTextureLoadGuestBlockOffset(int3(block_index), 4u, 2u) * 9) >> 3;
uint endian = XeTextureLoadEndian32();
// abc jkl
// def mno
// ghi pqr
// from:
// ab|cd|ef|gh|ij|kl|mn|op|qr
// to:
// ab|cj|kl
// de|fm|no
// gh|ip|qr
uint4 block_abcd = XE_TEXTURE_LOAD_32BPB_TRANSFORM(
XeEndianSwap32(uint4(xe_texture_load_source[block_offset_guest],
xe_texture_load_source[block_offset_guest + 1]),
endian));
// AB|--|--
// --|--|--
// --|--|--
xe_texture_load_dest[block_offset_host] = block_abcd.xy;
uint4 block_efgh = XE_TEXTURE_LOAD_32BPB_TRANSFORM(
XeEndianSwap32(uint4(xe_texture_load_source[block_offset_guest + 2],
xe_texture_load_source[block_offset_guest + 3]),
endian));
// ab|--|--
// DE|--|--
// GH|--|--
xe_texture_load_dest[block_offset_host + elements_pitch_host] =
uint2(block_abcd.w, block_efgh.x);
xe_texture_load_dest[block_offset_host + 2 * elements_pitch_host] =
block_efgh.zw;
uint4 block_ijkl = XE_TEXTURE_LOAD_32BPB_TRANSFORM(
XeEndianSwap32(uint4(xe_texture_load_source[block_offset_guest + 4],
xe_texture_load_source[block_offset_guest + 5]),
endian));
// ab|CJ|KL
// de|--|--
// gh|--|--
xe_texture_load_dest[block_offset_host + 1] =
uint2(block_abcd.z, block_ijkl.y);
xe_texture_load_dest[block_offset_host + 2] = block_ijkl.zw;
uint4 block_mnop = XE_TEXTURE_LOAD_32BPB_TRANSFORM(
XeEndianSwap32(uint4(xe_texture_load_source[block_offset_guest + 6],
xe_texture_load_source[block_offset_guest + 7]),
endian));
// ab|cj|kl
// de|FM|NO
// gh|IP|--
xe_texture_load_dest[block_offset_host + elements_pitch_host + 1] =
uint2(block_efgh.y, block_mnop.x);
xe_texture_load_dest[block_offset_host + elements_pitch_host + 2] =
block_mnop.yz;
xe_texture_load_dest[block_offset_host + 2 * elements_pitch_host + 1] =
uint2(block_ijkl.x, block_mnop.w);
// ab|cj|kl
// de|fm|no
// gh|ip|QR
xe_texture_load_dest[block_offset_host + 2 * elements_pitch_host + 2] =
XE_TEXTURE_LOAD_32BPB_TRANSFORM(XeEndianSwap32(
xe_texture_load_source[block_offset_guest + 8], endian));
}