Files
Xenia-Canary/src/xenia/gpu/shaders/texture_load_16bpb.hlsli

29 lines
1.2 KiB
HLSL

#include "texture_load.hlsli"
Buffer<uint4> xe_texture_load_source : register(t0);
RWBuffer<uint4> xe_texture_load_dest : register(u0);
[numthreads(2, 32, 1)]
void main(uint3 xe_thread_id : SV_DispatchThreadID) {
// 1 thread = 16 blocks passed through an externally provided
// uint4 transformation function (XE_TEXTURE_LOAD_16BPB_TRANSFORM).
uint3 block_index = xe_thread_id << uint3(4u, 0u, 0u);
[branch] if (any(block_index >= xe_texture_load_size_blocks)) {
return;
}
int block_offset_host =
(XeTextureHostLinearOffset(int3(block_index), xe_texture_load_host_pitch,
xe_texture_load_size_blocks.y, 2u) +
xe_texture_load_host_offset) >> 4u;
uint block_offset_guest =
XeTextureLoadGuestBlockOffset(block_index, 2u, 1u) >> 4u;
uint endian = XeTextureLoadEndian32();
xe_texture_load_dest[block_offset_host] = XE_TEXTURE_LOAD_16BPB_TRANSFORM(
XeEndianSwap16(xe_texture_load_source[block_offset_guest], endian));
++block_offset_host;
block_offset_guest +=
XeTextureLoadRightConsecutiveBlocksOffset(block_index.x, 1u) >> 4u;
xe_texture_load_dest[block_offset_host] = XE_TEXTURE_LOAD_16BPB_TRANSFORM(
XeEndianSwap16(xe_texture_load_source[block_offset_guest], endian));
}