Files
Xenia-Canary/src/xenia/helper/sdl/sdl_helper.cc
2022-12-28 14:19:02 -06:00

115 lines
3.6 KiB
C++

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2020 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include "xenia/helper/sdl/sdl_helper.h"
// On linux we likely build on an "outdated" system but still want to control
// these features when available on a newer system.
#if !SDL_VERSION_ATLEAST(2, 0, 14)
#define SDL_HINT_AUDIO_DEVICE_APP_NAME "SDL_AUDIO_DEVICE_APP_NAME"
#endif
#include "xenia/base/assert.h"
#include "xenia/base/logging.h"
namespace xe {
namespace helper {
namespace sdl {
bool SDLHelper::is_prepared_ = false;
bool SDLHelper::Prepare() {
if (is_prepared_) {
return true;
}
is_prepared_ = true;
is_prepared_ &= SetHints();
is_prepared_ &= RedirectLog();
SDL_version ver = {};
SDL_GetVersion(&ver);
XELOGI("SDL Version {}.{}.{} initialized.", ver.major, ver.minor, ver.patch);
return is_prepared_;
}
bool SDLHelper::SetHints() {
bool suc = true;
const auto setHint = [](const char* name, const char* value,
bool override_ = false) -> bool {
// Setting hints with normal priority fails when the hint is set via env
// vars or a hint with override priority is set, which does not conclude a
// failure.
if (SDL_FALSE ==
SDL_SetHintWithPriority(
name, value, override_ ? SDL_HINT_OVERRIDE : SDL_HINT_NORMAL)) {
const char* msg_fmt =
"SDLHelper: Unable to set hint \"{}\" to value \"{}\".";
if (override_) {
XELOGE(msg_fmt, name, value);
return false;
} else {
XELOGI(msg_fmt, name, value);
}
}
return true;
};
// SDL calls timeBeginPeriod(1) but xenia sets this to a lower value before
// using NtSetTimerResolution(). Having that value overwritten causes overall
// fps drops. Use override priority as timer resolution should always be
// managed by xenia. https://bugzilla.libsdl.org/show_bug.cgi?id=5104
suc &= setHint(SDL_HINT_TIMER_RESOLUTION, "0", true);
suc &= setHint(SDL_HINT_AUDIO_CATEGORY, "playback");
suc &= setHint(SDL_HINT_AUDIO_DEVICE_APP_NAME, "xenia emulator");
return suc;
}
bool SDLHelper::RedirectLog() {
// Redirect SDL_Log* output (internal library stuff) to our log system.
SDL_LogSetOutputFunction(
[](void* userdata, int category, SDL_LogPriority priority,
const char* message) {
const char* msg_fmt = "SDL: {}";
switch (priority) {
case SDL_LOG_PRIORITY_VERBOSE:
case SDL_LOG_PRIORITY_DEBUG:
XELOGD(msg_fmt, message);
break;
case SDL_LOG_PRIORITY_INFO:
XELOGI(msg_fmt, message);
break;
case SDL_LOG_PRIORITY_WARN:
XELOGW(msg_fmt, message);
break;
case SDL_LOG_PRIORITY_ERROR:
case SDL_LOG_PRIORITY_CRITICAL:
XELOGE(msg_fmt, message);
break;
default:
XELOGI(msg_fmt, message);
assert_always("SDL: Unknown log priority");
break;
}
},
nullptr);
// SDL itself isn't that talkative. Additionally to this settings there are
// hints that can be switched on to output additional internal logging
// information.
SDL_LogSetAllPriority(SDL_LogPriority::SDL_LOG_PRIORITY_VERBOSE);
return true;
}
} // namespace sdl
} // namespace helper
} // namespace xe