MechaCat02 a154309022
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[Phase A] Expansive extraction tracing: call args, file.read, name-hash probe
Extend the cvar-gated JSONL event_log tracer to extract Project Sylpheed
data/behaviour (reimplementation pivot). All additive, default-off, no
behaviour change (golden rule):

- Tier 1 (--phase_a_trace_args): fill the previously-empty kernel.call
  args (raw r3..r10 from PPCContext) + args_resolved.path, routed through
  the existing export bridge (shim trampoline body-only).
- Tier 2 (file.read): resolve NtReadFile handle->path via the object
  table (LookupObject<XFile>), emit {handle,path,offset,length,buffer_va}
  so runtime reads correlate to IPFB TOC entries.
- Tier 3 (--phase_a_hash_probe=<pc,...>): mirror audit_61 — a hashprobe
  HIR trap band (base 300, max 32 PCs) in ppc_hir_builder.cc + native
  handler TrapPhaseAHashProbe in x64_emitter.cc that derefs r3 as a
  bounded guest C-string and XELOGIs PHASE-A-HASHPROBE (log-only; cpu
  backend must not reach kernel event_log). Recovers the custom IPFB
  name-hash from observed (string -> hash) pairs.

New files event_log.{cc,h}; cpu_flags + ppc_hir_builder + x64_emitter
are whole-file snapshots (also carry the earlier uncommitted audit_*
probe plumbing they share). Cross-build and other instrumentation remain
uncommitted.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-09 21:11:58 +02:00
2026-03-26 21:14:04 +09:00
2025-07-19 14:42:21 -07:00
2026-03-27 11:17:55 +09:00
2025-11-20 03:53:43 -08:00
2025-11-20 03:53:41 -08:00
2025-11-20 03:53:41 -08:00

Xenia Canary - Xbox 360 Emulator

Xenia Canary is an experimental fork of the Xenia emulator. For more information, see the Xenia Canary wiki.

Come chat with us about emulator-related topics on Discord. For developer chat join #dev but stay on topic. Lurking is not only fine, but encouraged! Please check the FAQ page before asking questions. We've got jobs/lives/etc, so don't expect instant answers.

Discussing illegal activities will get you banned.

Status

Buildbot Status Releases
Canary (🪟, 🐧) CI Codacy Badge LatestAllOld

Experimental Netplay

Buildbot Status Releases
Windows Codacy Badge Latest

Quickstart

See the Quickstart page.

FAQ

See the frequently asked questions page.

Game Compatibility

See the Game compatibility list for currently tracked games, and feel free to contribute your own updates, screenshots, and information there following the existing conventions.

Building

See building.md for setup and information about the xb script. When writing code, check the style guide and be sure to run clang-format!

Contributors Wanted!

Have some spare time, know advanced C++, and want to write an emulator? Contribute! There's a ton of work that needs to be done, a lot of which is wide open greenfield fun.

For general rules and guidelines please see CONTRIBUTING.md.

Fixes and optimizations are always welcome (please!), but in addition to that there are some major work areas still untouched:

See more projects good for contributors. It's a good idea to ask on Discord and check the issues page before beginning work on something.

Disclaimer

The goal of this project is to experiment, research, and educate on the topic of emulation of modern devices and operating systems. It is not for enabling illegal activity. All information is obtained via reverse engineering of legally purchased devices and games and information made public on the internet (you'd be surprised what's indexed on Google...).

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