Files
Xenia-Canary/src/alloy/runtime/thread_state.h
2013-12-25 17:31:53 -08:00

61 lines
1.6 KiB
C++

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef ALLOY_RUNTIME_THREAD_STATE_H_
#define ALLOY_RUNTIME_THREAD_STATE_H_
#include <alloy/core.h>
#include <alloy/memory.h>
namespace alloy {
namespace runtime {
class Runtime;
class ThreadState {
public:
ThreadState(Runtime* runtime, uint32_t thread_id);
virtual ~ThreadState();
Runtime* runtime() const { return runtime_; }
Memory* memory() const { return memory_; }
uint32_t thread_id() const { return thread_id_; }
const char* name() const { return name_; }
void set_name(const char* value);
void* backend_data() const { return backend_data_; }
void* raw_context() const { return raw_context_; }
virtual volatile int* suspend_flag_address() const = 0;
virtual int Suspend(uint32_t timeout_ms = UINT_MAX) = 0;
virtual int Resume(bool force = false) = 0;
virtual void EnterSuspend() = 0;
static void Bind(ThreadState* thread_state);
static ThreadState* Get();
static uint32_t GetThreadID();
protected:
Runtime* runtime_;
Memory* memory_;
uint32_t thread_id_;
char* name_;
void* backend_data_;
void* raw_context_;
};
} // namespace runtime
} // namespace alloy
#endif // ALLOY_RUNTIME_THREAD_STATE_H_