61 lines
1.6 KiB
C++
61 lines
1.6 KiB
C++
/**
|
|
******************************************************************************
|
|
* Xenia : Xbox 360 Emulator Research Project *
|
|
******************************************************************************
|
|
* Copyright 2013 Ben Vanik. All rights reserved. *
|
|
* Released under the BSD license - see LICENSE in the root for more details. *
|
|
******************************************************************************
|
|
*/
|
|
|
|
#ifndef ALLOY_RUNTIME_THREAD_STATE_H_
|
|
#define ALLOY_RUNTIME_THREAD_STATE_H_
|
|
|
|
#include <alloy/core.h>
|
|
|
|
#include <alloy/memory.h>
|
|
|
|
|
|
namespace alloy {
|
|
namespace runtime {
|
|
|
|
class Runtime;
|
|
|
|
|
|
class ThreadState {
|
|
public:
|
|
ThreadState(Runtime* runtime, uint32_t thread_id);
|
|
virtual ~ThreadState();
|
|
|
|
Runtime* runtime() const { return runtime_; }
|
|
Memory* memory() const { return memory_; }
|
|
uint32_t thread_id() const { return thread_id_; }
|
|
const char* name() const { return name_; }
|
|
void set_name(const char* value);
|
|
void* backend_data() const { return backend_data_; }
|
|
void* raw_context() const { return raw_context_; }
|
|
|
|
virtual volatile int* suspend_flag_address() const = 0;
|
|
virtual int Suspend(uint32_t timeout_ms = UINT_MAX) = 0;
|
|
virtual int Resume(bool force = false) = 0;
|
|
virtual void EnterSuspend() = 0;
|
|
|
|
static void Bind(ThreadState* thread_state);
|
|
static ThreadState* Get();
|
|
static uint32_t GetThreadID();
|
|
|
|
protected:
|
|
Runtime* runtime_;
|
|
Memory* memory_;
|
|
uint32_t thread_id_;
|
|
char* name_;
|
|
void* backend_data_;
|
|
void* raw_context_;
|
|
};
|
|
|
|
|
|
} // namespace runtime
|
|
} // namespace alloy
|
|
|
|
|
|
#endif // ALLOY_RUNTIME_THREAD_STATE_H_
|