Files
Xenia-Canary/src/xenia/base/mutex.h
2024-03-12 19:19:30 +01:00

173 lines
5.4 KiB
C++

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2015 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_BASE_MUTEX_H_
#define XENIA_BASE_MUTEX_H_
#include <mutex>
#include "memory.h"
#include "platform.h"
#define XE_ENABLE_FAST_WIN32_MUTEX 1
namespace xe {
#if XE_PLATFORM_WIN32 == 1 && XE_ENABLE_FAST_WIN32_MUTEX == 1
/*
must conform to
BasicLockable:https://en.cppreference.com/w/cpp/named_req/BasicLockable as
well as Lockable: https://en.cppreference.com/w/cpp/named_req/Lockable
this emulates a recursive mutex, except with far less overhead
*/
class alignas(4096) xe_global_mutex {
XE_MAYBE_UNUSED
char detail[64];
public:
xe_global_mutex();
~xe_global_mutex();
void lock();
void unlock();
bool try_lock();
};
using global_mutex_type = xe_global_mutex;
class alignas(64) xe_fast_mutex {
XE_MAYBE_UNUSED
char detail[64];
public:
xe_fast_mutex();
~xe_fast_mutex();
void lock();
void unlock();
bool try_lock();
};
// a mutex that is extremely unlikely to ever be locked
// use for race conditions that have extremely remote odds of happening
class xe_unlikely_mutex {
std::atomic<uint32_t> mut;
bool _tryget() {
uint32_t lock_expected = 0;
return mut.compare_exchange_strong(lock_expected, 1);
}
public:
xe_unlikely_mutex() : mut(0) {}
~xe_unlikely_mutex() { mut = 0; }
void lock() {
if (XE_LIKELY(_tryget())) {
return;
} else {
do {
// chrispy: warning, if no SMT, mm_pause does nothing...
#if XE_ARCH_AMD64 == 1
_mm_pause();
#endif
} while (!_tryget());
}
}
void unlock() { mut.exchange(0); }
bool try_lock() { return _tryget(); }
};
using xe_mutex = xe_fast_mutex;
#else
using global_mutex_type = std::recursive_mutex;
using xe_mutex = std::mutex;
using xe_unlikely_mutex = std::mutex;
#endif
struct null_mutex {
public:
static void lock() {}
static void unlock() {}
static bool try_lock() { return true; }
};
using global_unique_lock_type = std::unique_lock<global_mutex_type>;
// The global critical region mutex singleton.
// This must guard any operation that may suspend threads or be sensitive to
// being suspended such as global table locks and such.
// To prevent deadlocks this should be the first lock acquired and be held
// for the entire duration of the critical region (longer than any other lock).
//
// As a general rule if some code can only be accessed from the guest you can
// guard it with only the global critical region and be assured nothing else
// will touch it. If it will be accessed from non-guest threads you may need
// some additional protection.
//
// You can think of this as disabling interrupts in the guest. The thread in the
// global critical region has exclusive access to the entire system and cannot
// be preempted. This also means that all activity done while in the critical
// region must be extremely fast (no IO!), as it has the chance to block any
// other thread until its done.
//
// For example, in the following situation thread 1 will not be able to suspend
// thread 0 until it has exited its critical region, preventing it from being
// suspended while holding the table lock:
// [thread 0]:
// DoKernelStuff():
// auto global_lock = global_critical_region_.Acquire();
// std::lock_guard<std::mutex> table_lock(table_mutex_);
// table_->InsertStuff();
// [thread 1]:
// MySuspendThread():
// auto global_lock = global_critical_region_.Acquire();
// ::SuspendThread(thread0);
//
// To use the region it's strongly recommended that you keep an instance near
// the data requiring it. This makes it clear to those reading that the data
// is protected by the global critical region. For example:
// class MyType {
// // Implies my_list_ is protected:
// xe::global_critical_region global_critical_region_;
// std::list<...> my_list_;
// };
class global_critical_region {
public:
constexpr global_critical_region() {}
static global_mutex_type& mutex();
// Acquires a lock on the global critical section.
// Use this when keeping an instance is not possible. Otherwise, prefer
// to keep an instance of global_critical_region near the members requiring
// it to keep things readable.
static global_unique_lock_type AcquireDirect() {
return global_unique_lock_type(mutex());
}
// Acquires a lock on the global critical section.
static inline global_unique_lock_type Acquire() {
return global_unique_lock_type(mutex());
}
static inline void PrepareToAcquire() {
#if XE_PLATFORM_WIN32 == 1
swcache::PrefetchW(&mutex());
#endif
}
// Acquires a deferred lock on the global critical section.
static inline global_unique_lock_type AcquireDeferred() {
return global_unique_lock_type(mutex(), std::defer_lock);
}
// Tries to acquire a lock on the glboal critical section.
// Check owns_lock() to see if the lock was successfully acquired.
static inline global_unique_lock_type TryAcquire() {
return global_unique_lock_type(mutex(), std::try_to_lock);
}
};
} // namespace xe
#endif // XENIA_BASE_MUTEX_H_