202 lines
5.5 KiB
C++
202 lines
5.5 KiB
C++
/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#include <xenia/gpu/graphics_system.h>
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#include <xenia/emulator.h>
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#include <xenia/cpu/processor.h>
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#include <xenia/gpu/command_processor.h>
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#include <xenia/gpu/gpu-private.h>
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#include <xenia/gpu/graphics_driver.h>
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#include <xenia/gpu/register_file.h>
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using namespace xe;
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using namespace xe::cpu;
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using namespace xe::gpu;
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using namespace xe::gpu::xenos;
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GraphicsSystem::GraphicsSystem(Emulator* emulator) :
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emulator_(emulator), memory_(emulator->memory()),
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thread_(nullptr), running_(false), driver_(nullptr),
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command_processor_(nullptr),
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interrupt_callback_(0), interrupt_callback_data_(0),
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last_interrupt_time_(0), thread_wait_(nullptr) {
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// Create the run loop used for any windows/etc.
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// This must be done on the thread we create the driver.
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run_loop_ = xe_run_loop_create();
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thread_wait_ = CreateEvent(NULL, TRUE, FALSE, NULL);
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}
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GraphicsSystem::~GraphicsSystem() {
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CloseHandle(thread_wait_);
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}
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X_STATUS GraphicsSystem::Setup() {
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processor_ = emulator_->processor();
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// Create worker.
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command_processor_ = new CommandProcessor(this, memory_);
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// Let the processor know we want register access callbacks.
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emulator_->memory()->AddMappedRange(
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0x7FC80000,
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0xFFFF0000,
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0x0000FFFF,
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this,
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reinterpret_cast<MMIOReadCallback>(MMIOReadRegisterThunk),
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reinterpret_cast<MMIOWriteCallback>(MMIOWriteRegisterThunk));
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// Create worker thread.
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// This will initialize the graphics system.
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// Init needs to happen there so that any thread-local stuff
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// is created on the right thread.
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running_ = true;
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thread_ = xe_thread_create(
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"GraphicsSystem",
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(xe_thread_callback)ThreadStartThunk, this);
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xe_thread_start(thread_);
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WaitForSingleObject(thread_wait_, INFINITE);
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return X_STATUS_SUCCESS;
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}
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void GraphicsSystem::ThreadStart() {
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xe_run_loop_ref run_loop = xe_run_loop_retain(run_loop_);
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// Initialize driver and ringbuffer.
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Initialize();
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assert_not_null(driver_);
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SetEvent(thread_wait_);
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// Main run loop.
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while (running_) {
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// Peek main run loop.
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{
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SCOPE_profile_cpu_i("gpu", "GraphicsSystemRunLoopPump");
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if (xe_run_loop_pump(run_loop)) {
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break;
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}
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}
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if (!running_) {
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break;
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}
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// Pump worker.
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command_processor_->Pump();
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if (!running_) {
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break;
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}
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// Pump graphics system.
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Pump();
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}
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running_ = false;
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xe_run_loop_release(run_loop);
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}
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void GraphicsSystem::Initialize() {
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}
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void GraphicsSystem::Shutdown() {
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running_ = false;
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xe_thread_join(thread_);
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xe_thread_release(thread_);
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delete command_processor_;
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xe_run_loop_release(run_loop_);
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}
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void GraphicsSystem::SetInterruptCallback(uint32_t callback,
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uint32_t user_data) {
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interrupt_callback_ = callback;
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interrupt_callback_data_ = user_data;
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XELOGGPU("SetInterruptCallback(%.4X, %.4X)", callback, user_data);
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}
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void GraphicsSystem::InitializeRingBuffer(uint32_t ptr, uint32_t page_count) {
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// TODO(benvanik): an event?
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while (!driver_) {
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Sleep(0);
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}
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assert_not_null(driver_);
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command_processor_->Initialize(driver_, ptr, page_count);
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}
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void GraphicsSystem::EnableReadPointerWriteBack(uint32_t ptr,
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uint32_t block_size) {
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command_processor_->EnableReadPointerWriteBack(ptr, block_size);
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}
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uint64_t GraphicsSystem::ReadRegister(uint64_t addr) {
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uint32_t r = addr & 0xFFFF;
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if (FLAGS_trace_ring_buffer) {
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XELOGGPU("ReadRegister(%.4X)", r);
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}
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RegisterFile* regs = driver_->register_file();
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switch (r) {
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case 0x6530: // ????
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return 1;
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case 0x6544: // ? vblank pending?
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return 1;
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case 0x6584: // ????
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return 1;
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}
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assert_true(r >= 0 && r < RegisterFile::kRegisterCount);
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return regs->values[r].u32;
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}
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void GraphicsSystem::WriteRegister(uint64_t addr, uint64_t value) {
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uint32_t r = addr & 0xFFFF;
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if (FLAGS_trace_ring_buffer) {
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XELOGGPU("WriteRegister(%.4X, %.8X)", r, value);
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}
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RegisterFile* regs = driver_->register_file();
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switch (r) {
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case 0x0714: // CP_RB_WPTR
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command_processor_->UpdateWritePointer((uint32_t)value);
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break;
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default:
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XELOGW("Unknown GPU register %.4X write: %.8X", r, value);
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break;
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}
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assert_true(r >= 0 && r < RegisterFile::kRegisterCount);
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regs->values[r].u32 = (uint32_t)value;
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}
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void GraphicsSystem::MarkVblank() {
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command_processor_->increment_counter();
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}
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void GraphicsSystem::DispatchInterruptCallback(
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uint32_t source, uint32_t cpu) {
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// Pick a CPU, if needed. We're going to guess 2. Because.
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if (cpu == 0xFFFFFFFF) {
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cpu = 2;
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}
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// NOTE: we may be executing in some random thread.
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last_interrupt_time_ = xe_pal_now();
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if (!interrupt_callback_) {
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return;
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}
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uint64_t args[] = { source, interrupt_callback_data_ };
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processor_->ExecuteInterrupt(
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cpu, interrupt_callback_, args, XECOUNT(args));
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}
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