Files
Xenia-Canary/src/xenia/ui/d3d12/command_list.cc
2018-07-19 18:28:07 +03:00

80 lines
2.4 KiB
C++

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2018 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include "xenia/ui/d3d12/command_list.h"
#include "xenia/base/logging.h"
namespace xe {
namespace ui {
namespace d3d12 {
std::unique_ptr<CommandList>
CommandList::Create(ID3D12Device* device, ID3D12CommandQueue* queue,
D3D12_COMMAND_LIST_TYPE type) {
std::unique_ptr<CommandList> command_list(new CommandList(device, queue,
type));
if (!command_list->Initialize()) {
return nullptr;
}
return command_list;
}
CommandList::CommandList(ID3D12Device* device, ID3D12CommandQueue* queue,
D3D12_COMMAND_LIST_TYPE type)
: device_(device), queue_(queue), type_(type) {}
CommandList::~CommandList() {
if (command_list_ != nullptr) {
command_list_->Release();
}
if (command_allocator_ != nullptr) {
command_allocator_->Release();
}
}
bool CommandList::Initialize() {
if (FAILED(device_->CreateCommandAllocator(
type_, IID_PPV_ARGS(&command_allocator_)))) {
XELOGE("Failed to create a command allocator");
return false;
}
if (FAILED(device_->CreateCommandList(0, type_, command_allocator_, nullptr,
IID_PPV_ARGS(&command_list_)))) {
XELOGE("Failed to create a graphics command list");
command_allocator_->Release();
command_allocator_ = nullptr;
return false;
}
// A command list is initially open, need to close it before resetting.
command_list_->Close();
return true;
}
ID3D12GraphicsCommandList* CommandList::BeginRecording() {
command_allocator_->Reset();
command_list_->Reset(command_allocator_, nullptr);
return command_list_;
}
void CommandList::AbortRecording() {
command_list_->Close();
}
void CommandList::Execute() {
command_list_->Close();
ID3D12CommandList* execute_lists[] = {command_list_};
queue_->ExecuteCommandLists(1, execute_lists);
}
} // namespace d3d12
} // namespace ui
} // namespace xe