Files
Xenia-Canary/src/xenia/ui/vulkan/fenced_pools.cc
2016-02-21 10:46:47 -08:00

83 lines
3.1 KiB
C++

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2016 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include "xenia/ui/vulkan/fenced_pools.h"
#include "xenia/base/assert.h"
#include "xenia/base/math.h"
#include "xenia/ui/vulkan/vulkan_util.h"
namespace xe {
namespace ui {
namespace vulkan {
using xe::ui::vulkan::CheckResult;
CommandBufferPool::CommandBufferPool(VkDevice device,
uint32_t queue_family_index,
VkCommandBufferLevel level)
: BaseFencedPool(device), level_(level) {
// Create the pool used for allocating buffers.
// They are marked as transient (short-lived) and cycled frequently.
VkCommandPoolCreateInfo cmd_pool_info;
cmd_pool_info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
cmd_pool_info.pNext = nullptr;
cmd_pool_info.flags = VK_COMMAND_POOL_CREATE_TRANSIENT_BIT |
VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
cmd_pool_info.queueFamilyIndex = queue_family_index;
auto err =
vkCreateCommandPool(device_, &cmd_pool_info, nullptr, &command_pool_);
CheckResult(err, "vkCreateCommandPool");
// Allocate a bunch of command buffers to start.
constexpr uint32_t kDefaultCount = 32;
VkCommandBufferAllocateInfo command_buffer_info;
command_buffer_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
command_buffer_info.pNext = nullptr;
command_buffer_info.commandPool = command_pool_;
command_buffer_info.level = level;
command_buffer_info.commandBufferCount = kDefaultCount;
VkCommandBuffer command_buffers[kDefaultCount];
err =
vkAllocateCommandBuffers(device_, &command_buffer_info, command_buffers);
CheckResult(err, "vkCreateCommandBuffer");
for (size_t i = 0; i < xe::countof(command_buffers); ++i) {
PushEntry(command_buffers[i]);
}
}
CommandBufferPool::~CommandBufferPool() {
FreeAllEntries();
vkDestroyCommandPool(device_, command_pool_, nullptr);
command_pool_ = nullptr;
}
VkCommandBuffer CommandBufferPool::AllocateEntry() {
// TODO(benvanik): allocate a bunch at once?
VkCommandBufferAllocateInfo command_buffer_info;
command_buffer_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
command_buffer_info.pNext = nullptr;
command_buffer_info.commandPool = command_pool_;
command_buffer_info.level = level_;
command_buffer_info.commandBufferCount = 1;
VkCommandBuffer command_buffer;
auto err =
vkAllocateCommandBuffers(device_, &command_buffer_info, &command_buffer);
CheckResult(err, "vkCreateCommandBuffer");
return command_buffer;
}
void CommandBufferPool::FreeEntry(VkCommandBuffer handle) {
vkFreeCommandBuffers(device_, command_pool_, 1, &handle);
}
} // namespace vulkan
} // namespace ui
} // namespace xe