Files
Xenia-Canary/src/xenia/kernel/xam_info.cc
2015-06-01 20:56:57 -07:00

226 lines
7.3 KiB
C++

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include "xenia/base/logging.h"
#include "xenia/kernel/kernel_state.h"
#include "xenia/kernel/objects/xenumerator.h"
#include "xenia/kernel/objects/xuser_module.h"
#include "xenia/kernel/util/shim_utils.h"
#include "xenia/kernel/util/xex2.h"
#include "xenia/kernel/xam_private.h"
#include "xenia/xbox.h"
namespace xe {
namespace kernel {
SHIM_CALL XamGetSystemVersion_shim(PPCContext* ppc_context,
KernelState* kernel_state) {
XELOGD("XamGetSystemVersion()");
// eh, just picking one. If we go too low we may break new games, but
// this value seems to be used for conditionally loading symbols and if
// we pretend to be old we have less to worry with implementing.
// 0x200A3200
// 0x20096B00
SHIM_SET_RETURN_32(0);
}
SHIM_CALL XGetAVPack_shim(PPCContext* ppc_context, KernelState* kernel_state) {
// DWORD
// Not sure what the values are for this, but 6 is VGA.
// Other likely values are 3/4/8 for HDMI or something.
// Games seem to use this as a PAL check - if the result is not 3/4/6/8
// they explode with errors if not in PAL mode.
SHIM_SET_RETURN_32(6);
}
SHIM_CALL XGetGameRegion_shim(PPCContext* ppc_context,
KernelState* kernel_state) {
XELOGD("XGetGameRegion()");
SHIM_SET_RETURN_32(0xFFFF);
}
SHIM_CALL XGetLanguage_shim(PPCContext* ppc_context,
KernelState* kernel_state) {
XELOGD("XGetLanguage()");
uint32_t desired_language = X_LANGUAGE_ENGLISH;
// Switch the language based on game region.
// TODO(benvanik): pull from xex header.
uint32_t game_region = XEX_REGION_NTSCU;
if (game_region & XEX_REGION_NTSCU) {
desired_language = X_LANGUAGE_ENGLISH;
} else if (game_region & XEX_REGION_NTSCJ) {
desired_language = X_LANGUAGE_JAPANESE;
}
// Add more overrides?
SHIM_SET_RETURN_32(desired_language);
}
SHIM_CALL XamGetExecutionId_shim(PPCContext* ppc_context,
KernelState* kernel_state) {
uint32_t info_ptr = SHIM_GET_ARG_32(0);
XELOGD("XamGetExecutionId(%.8X)", info_ptr);
auto module = kernel_state->GetExecutableModule();
assert_not_null(module);
SHIM_SET_MEM_32(info_ptr, module->execution_info_ptr());
SHIM_SET_RETURN_32(0);
}
SHIM_CALL XamLoaderSetLaunchData_shim(PPCContext* ppc_context,
KernelState* kernel_state) {
uint32_t data_ptr = SHIM_GET_ARG_32(0);
uint32_t data_size = SHIM_GET_ARG_32(1);
XELOGD("XamLoaderSetLaunchData(%.8X, %d)", data_ptr, data_size);
// Unknown return value.
SHIM_SET_RETURN_32(0);
}
SHIM_CALL XamLoaderGetLaunchDataSize_shim(PPCContext* ppc_context,
KernelState* kernel_state) {
uint32_t size_ptr = SHIM_GET_ARG_32(0);
XELOGD("XamLoaderGetLaunchDataSize(%.8X)", size_ptr);
SHIM_SET_MEM_32(size_ptr, 0);
SHIM_SET_RETURN_32(1);
}
SHIM_CALL XamLoaderGetLaunchData_shim(PPCContext* ppc_context,
KernelState* kernel_state) {
uint32_t buffer_ptr = SHIM_GET_ARG_32(0);
uint32_t buffer_size = SHIM_GET_ARG_32(1);
XELOGD("XamLoaderGetLaunchData(%.8X, %d)", buffer_ptr, buffer_size);
SHIM_SET_RETURN_32(0);
}
SHIM_CALL XamLoaderLaunchTitle_shim(PPCContext* ppc_context,
KernelState* kernel_state) {
uint32_t name_ptr = SHIM_GET_ARG_32(0);
const char* name = (const char*)SHIM_MEM_ADDR(name_ptr);
uint32_t unk2 = SHIM_GET_ARG_32(1);
XELOGD("XamLoaderLaunchTitle(%.8X(%s), %.8X)", name_ptr, name, unk2);
assert_always();
}
SHIM_CALL XamLoaderTerminateTitle_shim(PPCContext* ppc_context,
KernelState* kernel_state) {
XELOGD("XamLoaderTerminateTitle()");
assert_always();
}
SHIM_CALL XamAlloc_shim(PPCContext* ppc_context, KernelState* kernel_state) {
uint32_t unk = SHIM_GET_ARG_32(0);
uint32_t size = SHIM_GET_ARG_32(1);
uint32_t out_ptr = SHIM_GET_ARG_32(2);
XELOGD("XamAlloc(%d, %d, %.8X)", unk, size, out_ptr);
assert_true(unk == 0);
// Allocate from the heap. Not sure why XAM does this specially, perhaps
// it keeps stuff in a separate heap?
uint32_t ptr = kernel_state->memory()->SystemHeapAlloc(size);
SHIM_SET_MEM_32(out_ptr, ptr);
SHIM_SET_RETURN_32(X_ERROR_SUCCESS);
}
SHIM_CALL XamFree_shim(PPCContext* ppc_context, KernelState* kernel_state) {
uint32_t ptr = SHIM_GET_ARG_32(0);
XELOGD("XamFree(%.8X)", ptr);
kernel_state->memory()->SystemHeapFree(ptr);
SHIM_SET_RETURN_32(X_ERROR_SUCCESS);
}
SHIM_CALL XamEnumerate_shim(PPCContext* ppc_context,
KernelState* kernel_state) {
uint32_t handle = SHIM_GET_ARG_32(0);
uint32_t zero = SHIM_GET_ARG_32(1);
uint32_t buffer_ptr = SHIM_GET_ARG_32(2);
uint32_t buffer_length = SHIM_GET_ARG_32(3);
uint32_t item_count_ptr = SHIM_GET_ARG_32(4);
uint32_t overlapped_ptr = SHIM_GET_ARG_32(5);
assert_true(zero == 0);
XELOGD("XamEnumerate(%.8X, %d, %.8X, %d, %.8X, %.8X)", handle, zero,
buffer_ptr, buffer_length, item_count_ptr, overlapped_ptr);
auto e = kernel_state->object_table()->LookupObject<XEnumerator>(handle);
if (!e) {
if (overlapped_ptr) {
kernel_state->CompleteOverlappedImmediateEx(overlapped_ptr, 0,
X_ERROR_INVALID_HANDLE, 0);
SHIM_SET_RETURN_32(X_ERROR_IO_PENDING);
} else {
SHIM_SET_RETURN_32(X_ERROR_INVALID_HANDLE);
}
return;
}
auto item_count = e->item_count();
e->WriteItems(SHIM_MEM_ADDR(buffer_ptr));
X_RESULT result = item_count ? X_ERROR_SUCCESS : X_ERROR_NO_MORE_FILES;
if (item_count_ptr) {
assert_zero(overlapped_ptr);
SHIM_SET_MEM_32(item_count_ptr, item_count);
} else if (overlapped_ptr) {
assert_zero(item_count_ptr);
kernel_state->CompleteOverlappedImmediateEx(overlapped_ptr, result, result,
item_count);
result = X_ERROR_IO_PENDING;
} else {
assert_always();
result = X_ERROR_INVALID_PARAMETER;
}
SHIM_SET_RETURN_32(result);
}
} // namespace kernel
} // namespace xe
void xe::kernel::xam::RegisterInfoExports(
xe::cpu::ExportResolver* export_resolver, KernelState* kernel_state) {
SHIM_SET_MAPPING("xam.xex", XamGetSystemVersion, state);
SHIM_SET_MAPPING("xam.xex", XGetAVPack, state);
SHIM_SET_MAPPING("xam.xex", XGetGameRegion, state);
SHIM_SET_MAPPING("xam.xex", XGetLanguage, state);
SHIM_SET_MAPPING("xam.xex", XamGetExecutionId, state);
SHIM_SET_MAPPING("xam.xex", XamLoaderSetLaunchData, state);
SHIM_SET_MAPPING("xam.xex", XamLoaderGetLaunchDataSize, state);
SHIM_SET_MAPPING("xam.xex", XamLoaderGetLaunchData, state);
SHIM_SET_MAPPING("xam.xex", XamLoaderLaunchTitle, state);
SHIM_SET_MAPPING("xam.xex", XamLoaderTerminateTitle, state);
SHIM_SET_MAPPING("xam.xex", XamAlloc, state);
SHIM_SET_MAPPING("xam.xex", XamFree, state);
SHIM_SET_MAPPING("xam.xex", XamEnumerate, state);
}