Files
Xenia-Canary/src/xenia/apu/apu.cc
2015-05-15 23:34:00 -07:00

54 lines
1.6 KiB
C++

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include "xenia/apu/apu.h"
#include "xenia/apu/apu-private.h"
using namespace xe;
using namespace xe::apu;
DEFINE_string(apu, "any", "Audio system. Use: [any, nop, xaudio2]");
DEFINE_bool(mute, false, "Mutes all audio output.");
#include "xenia/apu/nop/nop_apu.h"
std::unique_ptr<AudioSystem> xe::apu::CreateNop(Emulator* emulator) {
return xe::apu::nop::Create(emulator);
}
#if XE_PLATFORM_WIN32
#include "xenia/apu/xaudio2/xaudio2_apu.h"
std::unique_ptr<AudioSystem> xe::apu::CreateXAudio2(Emulator* emulator) {
return xe::apu::xaudio2::Create(emulator);
}
#endif // WIN32
std::unique_ptr<AudioSystem> xe::apu::Create(Emulator* emulator) {
if (FLAGS_apu.compare("nop") == 0) {
return CreateNop(emulator);
#if XE_PLATFORM_WIN32
} else if (FLAGS_apu.compare("xaudio2") == 0) {
return CreateXAudio2(emulator);
#endif // WIN32
} else {
// Create best available.
std::unique_ptr<AudioSystem> best;
#if XE_PLATFORM_WIN32
best = CreateXAudio2(emulator);
if (best) {
return best;
}
#endif // WIN32
// Fallback to nop.
return CreateNop(emulator);
}
}