793 lines
27 KiB
C++
793 lines
27 KiB
C++
/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2016 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#include "xenia/gpu/vulkan/buffer_cache.h"
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#include "xenia/base/logging.h"
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#include "xenia/base/math.h"
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#include "xenia/base/memory.h"
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#include "xenia/base/profiling.h"
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#include "xenia/gpu/gpu_flags.h"
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#include "xenia/gpu/vulkan/vulkan_gpu_flags.h"
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#include "xenia/ui/vulkan/vulkan_mem_alloc.h"
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using namespace xe::gpu::xenos;
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namespace xe {
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namespace gpu {
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namespace vulkan {
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#if XE_ARCH_AMD64
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void copy_cmp_swap_16_unaligned(void* dest_ptr, const void* src_ptr,
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uint16_t cmp_value, size_t count) {
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auto dest = reinterpret_cast<uint16_t*>(dest_ptr);
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auto src = reinterpret_cast<const uint16_t*>(src_ptr);
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__m128i shufmask =
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_mm_set_epi8(0x0E, 0x0F, 0x0C, 0x0D, 0x0A, 0x0B, 0x08, 0x09, 0x06, 0x07,
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0x04, 0x05, 0x02, 0x03, 0x00, 0x01);
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__m128i cmpval = _mm_set1_epi16(cmp_value);
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size_t i;
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for (i = 0; i + 8 <= count; i += 8) {
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__m128i input = _mm_loadu_si128(reinterpret_cast<const __m128i*>(&src[i]));
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__m128i output = _mm_shuffle_epi8(input, shufmask);
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__m128i mask = _mm_cmpeq_epi16(output, cmpval);
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output = _mm_or_si128(output, mask);
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_mm_storeu_si128(reinterpret_cast<__m128i*>(&dest[i]), output);
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}
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for (; i < count; ++i) { // handle residual elements
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dest[i] = byte_swap(src[i]);
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}
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}
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void copy_cmp_swap_32_unaligned(void* dest_ptr, const void* src_ptr,
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uint32_t cmp_value, size_t count) {
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auto dest = reinterpret_cast<uint32_t*>(dest_ptr);
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auto src = reinterpret_cast<const uint32_t*>(src_ptr);
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__m128i shufmask =
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_mm_set_epi8(0x0C, 0x0D, 0x0E, 0x0F, 0x08, 0x09, 0x0A, 0x0B, 0x04, 0x05,
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0x06, 0x07, 0x00, 0x01, 0x02, 0x03);
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__m128i cmpval = _mm_set1_epi32(cmp_value);
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size_t i;
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for (i = 0; i + 4 <= count; i += 4) {
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__m128i input = _mm_loadu_si128(reinterpret_cast<const __m128i*>(&src[i]));
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__m128i output = _mm_shuffle_epi8(input, shufmask);
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__m128i mask = _mm_cmpeq_epi32(output, cmpval);
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output = _mm_or_si128(output, mask);
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_mm_storeu_si128(reinterpret_cast<__m128i*>(&dest[i]), output);
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}
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for (; i < count; ++i) { // handle residual elements
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dest[i] = byte_swap(src[i]);
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}
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}
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#else
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void copy_and_swap_16_unaligned(void* dest_ptr, const void* src_ptr,
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uint16_t cmp_value, size_t count) {
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auto dest = reinterpret_cast<uint16_t*>(dest_ptr);
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auto src = reinterpret_cast<const uint16_t*>(src_ptr);
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for (size_t i = 0; i < count; ++i) {
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uint16_t value = byte_swap(src[i]);
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dest[i] = value == cmp_value ? 0xFFFF : value;
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}
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}
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void copy_and_swap_32_unaligned(void* dest_ptr, const void* src_ptr,
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uint32_t cmp_value, size_t count) {
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auto dest = reinterpret_cast<uint32_t*>(dest_ptr);
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auto src = reinterpret_cast<const uint32_t*>(src_ptr);
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for (size_t i = 0; i < count; ++i) {
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uint32_t value = byte_swap(src[i]);
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dest[i] = value == cmp_value ? 0xFFFFFFFF : value;
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}
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}
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#endif
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using xe::ui::vulkan::CheckResult;
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constexpr VkDeviceSize kConstantRegisterUniformRange =
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512 * 4 * 4 + 8 * 4 + 32 * 4;
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BufferCache::BufferCache(RegisterFile* register_file, Memory* memory,
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ui::vulkan::VulkanDevice* device, size_t capacity)
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: register_file_(register_file), memory_(memory), device_(device) {
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transient_buffer_ = std::make_unique<ui::vulkan::CircularBuffer>(
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device_,
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VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_INDEX_BUFFER_BIT |
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VK_BUFFER_USAGE_STORAGE_BUFFER_BIT,
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capacity, 256);
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}
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BufferCache::~BufferCache() { Shutdown(); }
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VkResult BufferCache::Initialize() {
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VkMemoryRequirements pool_reqs;
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transient_buffer_->GetBufferMemoryRequirements(&pool_reqs);
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gpu_memory_pool_ = device_->AllocateMemory(pool_reqs);
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VkResult status = transient_buffer_->Initialize(gpu_memory_pool_, 0);
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if (status != VK_SUCCESS) {
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return status;
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}
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// Create a memory allocator for textures.
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VmaVulkanFunctions vulkan_funcs = {};
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ui::vulkan::FillVMAVulkanFunctions(&vulkan_funcs);
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VmaAllocatorCreateInfo alloc_info = {
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0, *device_, *device_, 0, 0, nullptr, nullptr, 0, nullptr, &vulkan_funcs,
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};
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status = vmaCreateAllocator(&alloc_info, &mem_allocator_);
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if (status != VK_SUCCESS) {
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return status;
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}
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status = CreateConstantDescriptorSet();
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if (status != VK_SUCCESS) {
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return status;
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}
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status = CreateVertexDescriptorPool();
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if (status != VK_SUCCESS) {
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return status;
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}
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return VK_SUCCESS;
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}
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VkResult xe::gpu::vulkan::BufferCache::CreateVertexDescriptorPool() {
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VkResult status;
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std::vector<VkDescriptorPoolSize> pool_sizes;
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pool_sizes.push_back({
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VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
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32 * 16384,
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});
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vertex_descriptor_pool_ = std::make_unique<ui::vulkan::DescriptorPool>(
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*device_, 32 * 16384, pool_sizes);
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// 32 storage buffers available to vertex shader.
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// TODO(DrChat): In the future, this could hold memexport staging data.
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VkDescriptorSetLayoutBinding binding = {
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0, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
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32, VK_SHADER_STAGE_VERTEX_BIT,
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nullptr,
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};
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VkDescriptorSetLayoutCreateInfo layout_info = {
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VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
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nullptr,
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0,
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1,
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&binding,
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};
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status = vkCreateDescriptorSetLayout(*device_, &layout_info, nullptr,
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&vertex_descriptor_set_layout_);
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if (status != VK_SUCCESS) {
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return status;
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}
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return VK_SUCCESS;
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}
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void xe::gpu::vulkan::BufferCache::FreeVertexDescriptorPool() {
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vertex_descriptor_pool_.reset();
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VK_SAFE_DESTROY(vkDestroyDescriptorSetLayout, *device_,
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vertex_descriptor_set_layout_, nullptr);
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}
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VkResult BufferCache::CreateConstantDescriptorSet() {
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VkResult status = VK_SUCCESS;
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// Descriptor pool used for all of our cached descriptors.
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// In the steady state we don't allocate anything, so these are all manually
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// managed.
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VkDescriptorPoolCreateInfo transient_descriptor_pool_info;
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transient_descriptor_pool_info.sType =
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VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
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transient_descriptor_pool_info.pNext = nullptr;
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transient_descriptor_pool_info.flags =
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VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT;
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transient_descriptor_pool_info.maxSets = 1;
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VkDescriptorPoolSize pool_sizes[1];
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pool_sizes[0].type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC;
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pool_sizes[0].descriptorCount = 2;
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transient_descriptor_pool_info.poolSizeCount = 1;
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transient_descriptor_pool_info.pPoolSizes = pool_sizes;
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status = vkCreateDescriptorPool(*device_, &transient_descriptor_pool_info,
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nullptr, &constant_descriptor_pool_);
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if (status != VK_SUCCESS) {
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return status;
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}
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// Create the descriptor set layout used for our uniform buffer.
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// As it is a static binding that uses dynamic offsets during draws we can
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// create this once and reuse it forever.
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VkDescriptorSetLayoutBinding bindings[2] = {};
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// Vertex constants
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bindings[0].binding = 0;
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bindings[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC;
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bindings[0].descriptorCount = 1;
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bindings[0].stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
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bindings[0].pImmutableSamplers = nullptr;
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// Fragment constants
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bindings[1].binding = 1;
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bindings[1].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC;
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bindings[1].descriptorCount = 1;
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bindings[1].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
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bindings[1].pImmutableSamplers = nullptr;
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VkDescriptorSetLayoutCreateInfo descriptor_set_layout_info = {};
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descriptor_set_layout_info.sType =
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VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
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descriptor_set_layout_info.pNext = nullptr;
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descriptor_set_layout_info.flags = 0;
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descriptor_set_layout_info.bindingCount =
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static_cast<uint32_t>(xe::countof(bindings));
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descriptor_set_layout_info.pBindings = bindings;
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status =
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vkCreateDescriptorSetLayout(*device_, &descriptor_set_layout_info,
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nullptr, &constant_descriptor_set_layout_);
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if (status != VK_SUCCESS) {
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return status;
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}
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// Create the descriptor we'll use for the uniform buffer.
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// This is what we hand out to everyone (who then also needs to use our
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// offsets).
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VkDescriptorSetAllocateInfo set_alloc_info;
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set_alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
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set_alloc_info.pNext = nullptr;
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set_alloc_info.descriptorPool = constant_descriptor_pool_;
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set_alloc_info.descriptorSetCount = 1;
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set_alloc_info.pSetLayouts = &constant_descriptor_set_layout_;
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status = vkAllocateDescriptorSets(*device_, &set_alloc_info,
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&constant_descriptor_set_);
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if (status != VK_SUCCESS) {
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return status;
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}
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// Initialize descriptor set with our buffers.
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VkDescriptorBufferInfo buffer_info;
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buffer_info.buffer = transient_buffer_->gpu_buffer();
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buffer_info.offset = 0;
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buffer_info.range = kConstantRegisterUniformRange;
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VkWriteDescriptorSet descriptor_writes[2];
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auto& vertex_uniform_binding_write = descriptor_writes[0];
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vertex_uniform_binding_write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
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vertex_uniform_binding_write.pNext = nullptr;
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vertex_uniform_binding_write.dstSet = constant_descriptor_set_;
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vertex_uniform_binding_write.dstBinding = 0;
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vertex_uniform_binding_write.dstArrayElement = 0;
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vertex_uniform_binding_write.descriptorCount = 1;
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vertex_uniform_binding_write.descriptorType =
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VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC;
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vertex_uniform_binding_write.pBufferInfo = &buffer_info;
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auto& fragment_uniform_binding_write = descriptor_writes[1];
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fragment_uniform_binding_write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
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fragment_uniform_binding_write.pNext = nullptr;
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fragment_uniform_binding_write.dstSet = constant_descriptor_set_;
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fragment_uniform_binding_write.dstBinding = 1;
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fragment_uniform_binding_write.dstArrayElement = 0;
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fragment_uniform_binding_write.descriptorCount = 1;
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fragment_uniform_binding_write.descriptorType =
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VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC;
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fragment_uniform_binding_write.pBufferInfo = &buffer_info;
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vkUpdateDescriptorSets(*device_, 2, descriptor_writes, 0, nullptr);
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return VK_SUCCESS;
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}
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void BufferCache::FreeConstantDescriptorSet() {
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if (constant_descriptor_set_) {
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vkFreeDescriptorSets(*device_, constant_descriptor_pool_, 1,
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&constant_descriptor_set_);
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constant_descriptor_set_ = nullptr;
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}
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VK_SAFE_DESTROY(vkDestroyDescriptorSetLayout, *device_,
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constant_descriptor_set_layout_, nullptr);
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VK_SAFE_DESTROY(vkDestroyDescriptorPool, *device_, constant_descriptor_pool_,
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nullptr);
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}
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void BufferCache::Shutdown() {
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if (mem_allocator_) {
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vmaDestroyAllocator(mem_allocator_);
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mem_allocator_ = nullptr;
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}
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FreeConstantDescriptorSet();
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FreeVertexDescriptorPool();
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transient_buffer_->Shutdown();
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VK_SAFE_DESTROY(vkFreeMemory, *device_, gpu_memory_pool_, nullptr);
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}
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std::pair<VkDeviceSize, VkDeviceSize> BufferCache::UploadConstantRegisters(
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VkCommandBuffer command_buffer,
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const Shader::ConstantRegisterMap& vertex_constant_register_map,
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const Shader::ConstantRegisterMap& pixel_constant_register_map,
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VkFence fence) {
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// Fat struct, including all registers:
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// struct {
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// vec4 float[512];
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// uint bool[8];
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// uint loop[32];
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// };
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auto offset = AllocateTransientData(kConstantRegisterUniformRange, fence);
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if (offset == VK_WHOLE_SIZE) {
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// OOM.
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return {VK_WHOLE_SIZE, VK_WHOLE_SIZE};
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}
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// Copy over all the registers.
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const auto& values = register_file_->values;
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uint8_t* dest_ptr = transient_buffer_->host_base() + offset;
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std::memcpy(dest_ptr, &values[XE_GPU_REG_SHADER_CONSTANT_000_X].f32,
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(512 * 4 * 4));
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dest_ptr += 512 * 4 * 4;
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std::memcpy(dest_ptr, &values[XE_GPU_REG_SHADER_CONSTANT_BOOL_000_031].u32,
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8 * 4);
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dest_ptr += 8 * 4;
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std::memcpy(dest_ptr, &values[XE_GPU_REG_SHADER_CONSTANT_LOOP_00].u32,
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32 * 4);
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dest_ptr += 32 * 4;
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transient_buffer_->Flush(offset, kConstantRegisterUniformRange);
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// Append a barrier to the command buffer.
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VkBufferMemoryBarrier barrier = {
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VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER,
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nullptr,
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VK_ACCESS_HOST_WRITE_BIT,
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VK_ACCESS_UNIFORM_READ_BIT | VK_ACCESS_SHADER_READ_BIT,
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VK_QUEUE_FAMILY_IGNORED,
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VK_QUEUE_FAMILY_IGNORED,
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transient_buffer_->gpu_buffer(),
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offset,
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kConstantRegisterUniformRange,
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};
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vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_HOST_BIT,
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VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, 0, 0, nullptr, 1,
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&barrier, 0, nullptr);
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return {offset, offset};
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// Packed upload code.
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// This is not currently supported by the shaders, but would be awesome.
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// We should be able to use this for any shader that does not do dynamic
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// constant indexing.
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#if 0
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// Allocate space in the buffer for our data.
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auto offset =
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AllocateTransientData(constant_register_map.packed_byte_length, fence);
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if (offset == VK_WHOLE_SIZE) {
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// OOM.
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return VK_WHOLE_SIZE;
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}
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// Run through registers and copy them into the buffer.
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// TODO(benvanik): optimize this - it's hit twice every call.
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const auto& values = register_file_->values;
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uint8_t* dest_ptr =
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reinterpret_cast<uint8_t*>(transient_buffer_data_) + offset;
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for (int i = 0; i < 4; ++i) {
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auto piece = constant_register_map.float_bitmap[i];
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if (!piece) {
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continue;
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}
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for (int j = 0, sh = 0; j < 64; ++j, sh << 1) {
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if (piece & sh) {
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xe::copy_128_aligned(
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dest_ptr,
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&values[XE_GPU_REG_SHADER_CONSTANT_000_X + i * 64 + j].f32, 1);
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dest_ptr += 16;
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}
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}
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}
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for (int i = 0; i < 32; ++i) {
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if (constant_register_map.int_bitmap & (1 << i)) {
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xe::store<uint32_t>(dest_ptr,
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values[XE_GPU_REG_SHADER_CONSTANT_LOOP_00 + i].u32);
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dest_ptr += 4;
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}
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}
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for (int i = 0; i < 8; ++i) {
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if (constant_register_map.bool_bitmap[i]) {
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xe::store<uint32_t>(
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dest_ptr, values[XE_GPU_REG_SHADER_CONSTANT_BOOL_000_031 + i].u32);
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dest_ptr += 4;
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}
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}
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return offset;
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#endif // 0
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}
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std::pair<VkBuffer, VkDeviceSize> BufferCache::UploadIndexBuffer(
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VkCommandBuffer command_buffer, uint32_t source_addr,
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uint32_t source_length, IndexFormat format, VkFence fence) {
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// Allocate space in the buffer for our data.
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auto offset = AllocateTransientData(source_length, fence);
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if (offset == VK_WHOLE_SIZE) {
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// OOM.
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return {nullptr, VK_WHOLE_SIZE};
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}
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const void* source_ptr = memory_->TranslatePhysical(source_addr);
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uint32_t prim_reset_index =
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register_file_->values[XE_GPU_REG_VGT_MULTI_PRIM_IB_RESET_INDX].u32;
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bool prim_reset_enabled =
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!!(register_file_->values[XE_GPU_REG_PA_SU_SC_MODE_CNTL].u32 & (1 << 21));
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// Copy data into the buffer. If primitive reset is enabled, translate any
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// primitive reset indices to something Vulkan understands.
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// TODO(benvanik): memcpy then use compute shaders to swap?
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if (prim_reset_enabled) {
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if (format == IndexFormat::kInt16) {
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// Endian::k8in16, swap half-words.
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copy_cmp_swap_16_unaligned(
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transient_buffer_->host_base() + offset, source_ptr,
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static_cast<uint16_t>(prim_reset_index), source_length / 2);
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} else if (format == IndexFormat::kInt32) {
|
|
// Endian::k8in32, swap words.
|
|
copy_cmp_swap_32_unaligned(transient_buffer_->host_base() + offset,
|
|
source_ptr, prim_reset_index,
|
|
source_length / 4);
|
|
}
|
|
} else {
|
|
if (format == IndexFormat::kInt16) {
|
|
// Endian::k8in16, swap half-words.
|
|
xe::copy_and_swap_16_unaligned(transient_buffer_->host_base() + offset,
|
|
source_ptr, source_length / 2);
|
|
} else if (format == IndexFormat::kInt32) {
|
|
// Endian::k8in32, swap words.
|
|
xe::copy_and_swap_32_unaligned(transient_buffer_->host_base() + offset,
|
|
source_ptr, source_length / 4);
|
|
}
|
|
}
|
|
|
|
transient_buffer_->Flush(offset, source_length);
|
|
|
|
// Append a barrier to the command buffer.
|
|
VkBufferMemoryBarrier barrier = {
|
|
VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER,
|
|
nullptr,
|
|
VK_ACCESS_HOST_WRITE_BIT,
|
|
VK_ACCESS_INDEX_READ_BIT,
|
|
VK_QUEUE_FAMILY_IGNORED,
|
|
VK_QUEUE_FAMILY_IGNORED,
|
|
transient_buffer_->gpu_buffer(),
|
|
offset,
|
|
source_length,
|
|
};
|
|
vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_HOST_BIT,
|
|
VK_PIPELINE_STAGE_VERTEX_INPUT_BIT, 0, 0, nullptr, 1,
|
|
&barrier, 0, nullptr);
|
|
|
|
return {transient_buffer_->gpu_buffer(), offset};
|
|
}
|
|
|
|
std::pair<VkBuffer, VkDeviceSize> BufferCache::UploadVertexBuffer(
|
|
VkCommandBuffer command_buffer, uint32_t source_addr,
|
|
uint32_t source_length, Endian endian, VkFence fence) {
|
|
auto offset = FindCachedTransientData(source_addr, source_length);
|
|
if (offset != VK_WHOLE_SIZE) {
|
|
return {transient_buffer_->gpu_buffer(), offset};
|
|
}
|
|
|
|
// Slow path :)
|
|
// Expand the region up to the allocation boundary
|
|
auto physical_heap = memory_->GetPhysicalHeap();
|
|
uint32_t upload_base = source_addr;
|
|
uint32_t upload_size = source_length;
|
|
|
|
// Ping the memory subsystem for allocation size.
|
|
// TODO(DrChat): Artifacting occurring in GripShift with this enabled.
|
|
// physical_heap->QueryBaseAndSize(&upload_base, &upload_size);
|
|
assert(upload_base <= source_addr);
|
|
uint32_t source_offset = source_addr - upload_base;
|
|
|
|
// Allocate space in the buffer for our data.
|
|
offset = AllocateTransientData(upload_size, fence);
|
|
if (offset == VK_WHOLE_SIZE) {
|
|
// OOM.
|
|
XELOGW(
|
|
"Failed to allocate transient data for vertex buffer! Wanted to "
|
|
"allocate %u bytes.",
|
|
upload_size);
|
|
return {nullptr, VK_WHOLE_SIZE};
|
|
}
|
|
|
|
const void* upload_ptr = memory_->TranslatePhysical(upload_base);
|
|
|
|
// Copy data into the buffer.
|
|
// TODO(benvanik): memcpy then use compute shaders to swap?
|
|
if (endian == Endian::k8in32) {
|
|
// Endian::k8in32, swap words.
|
|
xe::copy_and_swap_32_unaligned(transient_buffer_->host_base() + offset,
|
|
upload_ptr, source_length / 4);
|
|
} else if (endian == Endian::k16in32) {
|
|
xe::copy_and_swap_16_in_32_unaligned(
|
|
transient_buffer_->host_base() + offset, upload_ptr, source_length / 4);
|
|
} else {
|
|
assert_always();
|
|
}
|
|
|
|
transient_buffer_->Flush(offset, upload_size);
|
|
|
|
// Append a barrier to the command buffer.
|
|
VkBufferMemoryBarrier barrier = {
|
|
VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER,
|
|
nullptr,
|
|
VK_ACCESS_HOST_WRITE_BIT,
|
|
VK_ACCESS_SHADER_READ_BIT,
|
|
VK_QUEUE_FAMILY_IGNORED,
|
|
VK_QUEUE_FAMILY_IGNORED,
|
|
transient_buffer_->gpu_buffer(),
|
|
offset,
|
|
upload_size,
|
|
};
|
|
vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_HOST_BIT,
|
|
VK_PIPELINE_STAGE_VERTEX_SHADER_BIT, 0, 0, nullptr, 1,
|
|
&barrier, 0, nullptr);
|
|
|
|
CacheTransientData(upload_base, upload_size, offset);
|
|
return {transient_buffer_->gpu_buffer(), offset + source_offset};
|
|
}
|
|
|
|
void BufferCache::HashVertexBindings(
|
|
XXH64_state_t* hash_state,
|
|
const std::vector<Shader::VertexBinding>& vertex_bindings) {
|
|
auto& regs = *register_file_;
|
|
for (const auto& vertex_binding : vertex_bindings) {
|
|
#if 0
|
|
XXH64_update(hash_state, &vertex_binding.binding_index, sizeof(vertex_binding.binding_index));
|
|
XXH64_update(hash_state, &vertex_binding.fetch_constant, sizeof(vertex_binding.fetch_constant));
|
|
XXH64_update(hash_state, &vertex_binding.stride_words, sizeof(vertex_binding.stride_words));
|
|
#endif
|
|
int r = XE_GPU_REG_SHADER_CONSTANT_FETCH_00_0 +
|
|
(vertex_binding.fetch_constant / 3) * 6;
|
|
const auto group = reinterpret_cast<xe_gpu_fetch_group_t*>(®s.values[r]);
|
|
switch (vertex_binding.fetch_constant % 3) {
|
|
case 0: {
|
|
auto& fetch = group->vertex_fetch_0;
|
|
XXH64_update(hash_state, &fetch, sizeof(fetch));
|
|
} break;
|
|
case 1: {
|
|
auto& fetch = group->vertex_fetch_1;
|
|
XXH64_update(hash_state, &fetch, sizeof(fetch));
|
|
} break;
|
|
case 2: {
|
|
auto& fetch = group->vertex_fetch_2;
|
|
XXH64_update(hash_state, &fetch, sizeof(fetch));
|
|
} break;
|
|
}
|
|
}
|
|
}
|
|
|
|
VkDescriptorSet BufferCache::PrepareVertexSet(
|
|
VkCommandBuffer command_buffer, VkFence fence,
|
|
const std::vector<Shader::VertexBinding>& vertex_bindings) {
|
|
// (quickly) Generate a hash.
|
|
XXH64_state_t hash_state;
|
|
XXH64_reset(&hash_state, 0);
|
|
|
|
// (quickly) Generate a hash.
|
|
HashVertexBindings(&hash_state, vertex_bindings);
|
|
uint64_t hash = XXH64_digest(&hash_state);
|
|
for (auto it = vertex_sets_.find(hash); it != vertex_sets_.end(); ++it) {
|
|
// TODO(DrChat): We need to compare the bindings and ensure they're equal.
|
|
return it->second;
|
|
}
|
|
|
|
if (!vertex_descriptor_pool_->has_open_batch()) {
|
|
vertex_descriptor_pool_->BeginBatch(fence);
|
|
}
|
|
|
|
VkDescriptorSet set =
|
|
vertex_descriptor_pool_->AcquireEntry(vertex_descriptor_set_layout_);
|
|
if (!set) {
|
|
return nullptr;
|
|
}
|
|
|
|
// TODO(DrChat): Define magic number 32 as a constant somewhere.
|
|
VkDescriptorBufferInfo buffer_infos[32] = {};
|
|
VkWriteDescriptorSet descriptor_write = {
|
|
VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
|
|
nullptr,
|
|
set,
|
|
0,
|
|
0,
|
|
0,
|
|
VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
|
|
nullptr,
|
|
buffer_infos,
|
|
nullptr,
|
|
};
|
|
|
|
auto& regs = *register_file_;
|
|
for (const auto& vertex_binding : vertex_bindings) {
|
|
int r = XE_GPU_REG_SHADER_CONSTANT_FETCH_00_0 +
|
|
(vertex_binding.fetch_constant / 3) * 6;
|
|
const auto group = reinterpret_cast<xe_gpu_fetch_group_t*>(®s.values[r]);
|
|
const xe_gpu_vertex_fetch_t* fetch = nullptr;
|
|
switch (vertex_binding.fetch_constant % 3) {
|
|
case 0:
|
|
fetch = &group->vertex_fetch_0;
|
|
break;
|
|
case 1:
|
|
fetch = &group->vertex_fetch_1;
|
|
break;
|
|
case 2:
|
|
fetch = &group->vertex_fetch_2;
|
|
break;
|
|
}
|
|
|
|
if (fetch->type != 0x3) {
|
|
// TODO(DrChat): Some games use type 0x0 (with no data).
|
|
return nullptr;
|
|
}
|
|
|
|
// TODO(benvanik): compute based on indices or vertex count.
|
|
// THIS CAN BE MASSIVELY INCORRECT (too large).
|
|
// This may not be possible (with indexed vfetch).
|
|
uint32_t source_length = fetch->size * 4;
|
|
uint32_t physical_address = fetch->address << 2;
|
|
|
|
// TODO(DrChat): This needs to be put in gpu::CommandProcessor
|
|
// trace_writer_.WriteMemoryRead(physical_address, source_length);
|
|
|
|
// Upload (or get a cached copy of) the buffer.
|
|
auto buffer_ref = UploadVertexBuffer(command_buffer, physical_address,
|
|
source_length, fetch->endian, fence);
|
|
if (buffer_ref.second == VK_WHOLE_SIZE) {
|
|
// Failed to upload buffer.
|
|
XELOGW("Failed to upload vertex buffer!");
|
|
return nullptr;
|
|
}
|
|
|
|
// Stash the buffer reference for our bulk bind at the end.
|
|
buffer_infos[descriptor_write.descriptorCount++] = {
|
|
buffer_ref.first,
|
|
buffer_ref.second,
|
|
source_length,
|
|
};
|
|
}
|
|
|
|
vkUpdateDescriptorSets(*device_, 1, &descriptor_write, 0, nullptr);
|
|
vertex_sets_[hash] = set;
|
|
return set;
|
|
}
|
|
|
|
VkDeviceSize BufferCache::AllocateTransientData(VkDeviceSize length,
|
|
VkFence fence) {
|
|
// Try fast path (if we have space).
|
|
VkDeviceSize offset = TryAllocateTransientData(length, fence);
|
|
if (offset != VK_WHOLE_SIZE) {
|
|
return offset;
|
|
}
|
|
|
|
// Ran out of easy allocations.
|
|
// Try consuming fences before we panic.
|
|
transient_buffer_->Scavenge();
|
|
|
|
// Try again. It may still fail if we didn't get enough space back.
|
|
offset = TryAllocateTransientData(length, fence);
|
|
return offset;
|
|
}
|
|
|
|
VkDeviceSize BufferCache::TryAllocateTransientData(VkDeviceSize length,
|
|
VkFence fence) {
|
|
auto alloc = transient_buffer_->Acquire(length, fence);
|
|
if (alloc) {
|
|
return alloc->offset;
|
|
}
|
|
|
|
// No more space.
|
|
return VK_WHOLE_SIZE;
|
|
}
|
|
|
|
VkDeviceSize BufferCache::FindCachedTransientData(uint32_t guest_address,
|
|
uint32_t guest_length) {
|
|
if (transient_cache_.empty()) {
|
|
// Short-circuit exit.
|
|
return VK_WHOLE_SIZE;
|
|
}
|
|
|
|
// Find the first element > guest_address
|
|
auto it = transient_cache_.upper_bound(guest_address);
|
|
if (it != transient_cache_.begin()) {
|
|
// it = first element <= guest_address
|
|
--it;
|
|
|
|
if ((it->first + it->second.first) >= (guest_address + guest_length)) {
|
|
// This data is contained within some existing transient data.
|
|
auto source_offset = static_cast<VkDeviceSize>(guest_address - it->first);
|
|
return it->second.second + source_offset;
|
|
}
|
|
}
|
|
|
|
return VK_WHOLE_SIZE;
|
|
}
|
|
|
|
void BufferCache::CacheTransientData(uint32_t guest_address,
|
|
uint32_t guest_length,
|
|
VkDeviceSize offset) {
|
|
transient_cache_[guest_address] = {guest_length, offset};
|
|
|
|
// Erase any entries contained within
|
|
auto it = transient_cache_.upper_bound(guest_address);
|
|
while (it != transient_cache_.end()) {
|
|
if ((guest_address + guest_length) >= (it->first + it->second.first)) {
|
|
it = transient_cache_.erase(it);
|
|
} else {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void BufferCache::Flush(VkCommandBuffer command_buffer) {
|
|
// If we are flushing a big enough chunk queue up an event.
|
|
// We don't want to do this for everything but often enough so that we won't
|
|
// run out of space.
|
|
if (true) {
|
|
// VkEvent finish_event;
|
|
// vkCmdSetEvent(cmd_buffer, finish_event,
|
|
// VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT);
|
|
}
|
|
|
|
// Flush memory.
|
|
// TODO(benvanik): subrange.
|
|
VkMappedMemoryRange dirty_range;
|
|
dirty_range.sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
|
|
dirty_range.pNext = nullptr;
|
|
dirty_range.memory = transient_buffer_->gpu_memory();
|
|
dirty_range.offset = 0;
|
|
dirty_range.size = transient_buffer_->capacity();
|
|
vkFlushMappedMemoryRanges(*device_, 1, &dirty_range);
|
|
}
|
|
|
|
void BufferCache::InvalidateCache() {
|
|
// Called by VulkanCommandProcessor::MakeCoherent()
|
|
// Discard everything?
|
|
transient_cache_.clear();
|
|
}
|
|
|
|
void BufferCache::ClearCache() { transient_cache_.clear(); }
|
|
|
|
void BufferCache::Scavenge() {
|
|
SCOPE_profile_cpu_f("gpu");
|
|
|
|
transient_cache_.clear();
|
|
transient_buffer_->Scavenge();
|
|
|
|
// TODO(DrChat): These could persist across frames, we just need a smart way
|
|
// to delete unused ones.
|
|
vertex_sets_.clear();
|
|
if (vertex_descriptor_pool_->has_open_batch()) {
|
|
vertex_descriptor_pool_->EndBatch();
|
|
}
|
|
|
|
vertex_descriptor_pool_->Scavenge();
|
|
}
|
|
|
|
} // namespace vulkan
|
|
} // namespace gpu
|
|
} // namespace xe
|