[GPU] Add FXAA post-processing [UI] Add FidelityFX FSR and CAS post-processing [UI] Add blue noise dithering from 10bpc to 8bpc [GPU] Apply the DC PWL gamma ramp closer to the spec, supporting fully white color [UI] Allow the GPU CP thread to present on the host directly, bypassing the UI thread OS paint event [UI] Allow variable refresh rate (or tearing) [UI] Present the newest frame (restart) on DXGI [UI] Replace GraphicsContext with a far more advanced Presenter with more coherent surface connection and UI overlay state management [UI] Connect presentation to windows via the Surface class, not native window handles [Vulkan] Switch to simpler Vulkan setup with no instance/device separation due to interdependencies and to pass fewer objects around [Vulkan] Lower the minimum required Vulkan version to 1.0 [UI/GPU] Various cleanup, mainly ComPtr usage [UI] Support per-monitor DPI awareness v2 on Windows [UI] DPI-scale Dear ImGui [UI] Replace the remaining non-detachable window delegates with unified window event and input listeners [UI] Allow listeners to safely destroy or close the window, and to register/unregister listeners without use-after-free and the ABA problem [UI] Explicit Z ordering of input listeners and UI overlays, top-down for input, bottom-up for drawing [UI] Add explicit window lifecycle phases [UI] Replace Window virtual functions with explicit desired state, its application, actual state, its feedback [UI] GTK: Apply the initial size to the drawing area [UI] Limit internal UI frame rate to that of the monitor [UI] Hide the cursor using a timer instead of polling due to no repeated UI thread paints with GPU CP thread presentation, and only within the window
89 lines
2.3 KiB
C++
89 lines
2.3 KiB
C++
/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2020 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_UI_FILE_PICKER_H_
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#define XENIA_UI_FILE_PICKER_H_
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#include <filesystem>
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#include <memory>
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#include <string>
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#include <utility>
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#include <vector>
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#include "xenia/ui/window.h"
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namespace xe {
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namespace ui {
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class FilePicker {
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public:
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enum class Mode {
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kOpen = 0,
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kSave = 1,
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};
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enum class Type {
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kFile = 0,
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kDirectory = 1,
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};
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static std::unique_ptr<FilePicker> Create();
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FilePicker()
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: mode_(Mode::kOpen),
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type_(Type::kFile),
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title_("Select Files"),
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multi_selection_(false) {}
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virtual ~FilePicker() = default;
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Mode mode() const { return mode_; }
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void set_mode(Mode mode) { mode_ = mode; }
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Type type() const { return type_; }
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void set_type(Type type) { type_ = type; }
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const std::string& title() const { return title_; }
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void set_title(std::string title) { title_ = std::move(title); }
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std::vector<std::pair<std::string, std::string>> extensions() const {
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return extensions_;
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}
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void set_extensions(
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std::vector<std::pair<std::string, std::string>> extensions) {
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extensions_ = std::move(extensions);
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}
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bool multi_selection() const { return multi_selection_; }
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void set_multi_selection(bool multi_selection) {
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multi_selection_ = multi_selection;
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}
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std::vector<std::filesystem::path> selected_files() const {
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return selected_files_;
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}
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void set_selected_files(std::vector<std::filesystem::path> selected_files) {
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selected_files_ = std::move(selected_files);
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}
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virtual bool Show(Window* parent_window = nullptr) = 0;
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private:
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Mode mode_;
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Type type_;
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std::string title_;
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std::vector<std::pair<std::string, std::string>> extensions_;
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bool multi_selection_;
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std::vector<std::filesystem::path> selected_files_;
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};
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} // namespace ui
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} // namespace xe
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#endif // XENIA_UI_FILE_PICKER_H_
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