304 lines
9.1 KiB
C++
304 lines
9.1 KiB
C++
/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#include "xenia/vfs/virtual_file_system.h"
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#include "xenia/base/filesystem.h"
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#include "xenia/base/logging.h"
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#include "xenia/base/string.h"
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#include "xenia/kernel/xfile.h"
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namespace xe {
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namespace vfs {
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VirtualFileSystem::VirtualFileSystem() {}
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VirtualFileSystem::~VirtualFileSystem() {
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// Delete all devices.
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// This will explode if anyone is still using data from them.
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devices_.clear();
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symlinks_.clear();
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}
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bool VirtualFileSystem::RegisterDevice(std::unique_ptr<Device> device) {
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auto global_lock = global_critical_region_.Acquire();
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devices_.emplace_back(std::move(device));
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return true;
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}
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bool VirtualFileSystem::UnregisterDevice(const std::string& path) {
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auto global_lock = global_critical_region_.Acquire();
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for (auto it = devices_.begin(); it != devices_.end(); ++it) {
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if ((*it)->mount_path() == path) {
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XELOGD("Unregistered device: %s", (*it)->mount_path().c_str());
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devices_.erase(it);
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return true;
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}
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}
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return false;
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}
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bool VirtualFileSystem::RegisterSymbolicLink(const std::string& path,
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const std::string& target) {
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auto global_lock = global_critical_region_.Acquire();
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symlinks_.insert({path, target});
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XELOGD("Registered symbolic link: %s => %s", path.c_str(), target.c_str());
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return true;
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}
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bool VirtualFileSystem::UnregisterSymbolicLink(const std::string& path) {
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auto global_lock = global_critical_region_.Acquire();
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auto it = symlinks_.find(path);
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if (it == symlinks_.end()) {
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return false;
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}
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XELOGD("Unregistered symbolic link: %s => %s", it->first.c_str(),
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it->second.c_str());
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symlinks_.erase(it);
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return true;
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}
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bool VirtualFileSystem::IsSymbolicLink(const std::string& path) {
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auto global_lock = global_critical_region_.Acquire();
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auto it = symlinks_.find(path);
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if (it == symlinks_.end()) {
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return false;
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}
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return true;
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}
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Entry* VirtualFileSystem::ResolvePath(const std::string& path) {
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auto global_lock = global_critical_region_.Acquire();
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// Resolve relative paths
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std::string normalized_path(xe::filesystem::CanonicalizePath(path));
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// Resolve symlinks.
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std::string device_path;
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std::string relative_path;
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for (int i = 0; i < 2; i++) {
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for (const auto& it : symlinks_) {
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if (xe::find_first_of_case(normalized_path, it.first) == 0) {
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// Found symlink!
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device_path = it.second;
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if (relative_path.empty()) {
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relative_path = normalized_path.substr(it.first.size());
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}
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// Bit of a cheaty move here, but allows double symlinks to be resolved.
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normalized_path = device_path;
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break;
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}
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}
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// Break as soon as we've completely resolved the symlinks to a device.
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if (!IsSymbolicLink(device_path)) {
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break;
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}
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}
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if (device_path.empty()) {
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// Symlink wasn't passed in - Check if we've received a raw device name.
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for (auto& device : devices_) {
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if (xe::find_first_of_case(normalized_path, device->mount_path()) == 0) {
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device_path = device->mount_path();
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relative_path = normalized_path.substr(device_path.size());
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}
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}
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}
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if (device_path.empty()) {
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XELOGE("ResolvePath(%s) failed - no root found", path.c_str());
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return nullptr;
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}
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// Scan all devices.
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for (auto& device : devices_) {
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if (strcasecmp(device_path.c_str(), device->mount_path().c_str()) == 0) {
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return device->ResolvePath(relative_path);
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}
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}
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XELOGE("ResolvePath(%s) failed - device not found (%s)", path.c_str(),
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device_path.c_str());
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return nullptr;
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}
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Entry* VirtualFileSystem::ResolveBasePath(const std::string& path) {
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auto base_path = xe::find_base_path(path);
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return ResolvePath(base_path);
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}
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Entry* VirtualFileSystem::CreatePath(const std::string& path,
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uint32_t attributes) {
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// Create all required directories recursively.
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auto path_parts = xe::split_path(path);
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if (path_parts.empty()) {
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return nullptr;
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}
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auto partial_path = path_parts[0];
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auto partial_entry = ResolvePath(partial_path);
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if (!partial_entry) {
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return nullptr;
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}
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auto parent_entry = partial_entry;
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for (size_t i = 1; i < path_parts.size() - 1; ++i) {
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partial_path = xe::join_paths(partial_path, path_parts[i]);
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auto child_entry = ResolvePath(partial_path);
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if (!child_entry) {
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child_entry =
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parent_entry->CreateEntry(path_parts[i], kFileAttributeDirectory);
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}
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if (!child_entry) {
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return nullptr;
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}
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parent_entry = child_entry;
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}
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return parent_entry->CreateEntry(path_parts[path_parts.size() - 1],
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attributes);
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}
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bool VirtualFileSystem::DeletePath(const std::string& path) {
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auto entry = ResolvePath(path);
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if (!entry) {
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return false;
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}
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auto parent = entry->parent();
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if (!parent) {
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// Can't delete root.
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return false;
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}
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return parent->Delete(entry);
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}
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X_STATUS VirtualFileSystem::OpenFile(const std::string& path,
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FileDisposition creation_disposition,
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uint32_t desired_access, File** out_file,
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FileAction* out_action) {
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// Cleanup access.
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if (desired_access & FileAccess::kGenericRead) {
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desired_access |= FileAccess::kFileReadData;
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}
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if (desired_access & FileAccess::kGenericWrite) {
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desired_access |= FileAccess::kFileWriteData;
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}
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if (desired_access & FileAccess::kGenericAll) {
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desired_access |= FileAccess::kFileReadData | FileAccess::kFileWriteData;
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}
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// Lookup host device/parent path.
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// If no device or parent, fail.
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Entry* parent_entry = nullptr;
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Entry* entry = nullptr;
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if (!xe::find_base_path(path).empty()) {
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parent_entry = ResolveBasePath(path);
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if (!parent_entry) {
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*out_action = FileAction::kDoesNotExist;
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return X_STATUS_NO_SUCH_FILE;
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}
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auto file_name = xe::find_name_from_path(path);
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entry = parent_entry->GetChild(file_name);
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} else {
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entry = ResolvePath(path);
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}
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// Check if exists (if we need it to), or that it doesn't (if it shouldn't).
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switch (creation_disposition) {
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case FileDisposition::kOpen:
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case FileDisposition::kOverwrite:
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// Must exist.
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if (!entry) {
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*out_action = FileAction::kDoesNotExist;
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return X_STATUS_NO_SUCH_FILE;
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}
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break;
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case FileDisposition::kCreate:
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// Must not exist.
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if (entry) {
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*out_action = FileAction::kExists;
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return X_STATUS_OBJECT_NAME_COLLISION;
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}
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break;
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default:
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// Either way, ok.
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break;
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}
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// Verify permissions.
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bool wants_write = desired_access & FileAccess::kFileWriteData ||
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desired_access & FileAccess::kFileAppendData;
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if (wants_write && ((parent_entry && parent_entry->is_read_only()) ||
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(entry && entry->is_read_only()))) {
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// Fail if read only device and wants write.
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// return X_STATUS_ACCESS_DENIED;
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// TODO(benvanik): figure out why games are opening read-only files with
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// write modes.
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assert_always();
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XELOGW("Attempted to open the file/dir for create/write");
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desired_access = FileAccess::kGenericRead | FileAccess::kFileReadData;
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}
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bool created = false;
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if (!entry) {
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// Remember that we are creating this new, instead of replacing.
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created = true;
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*out_action = FileAction::kCreated;
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} else {
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// May need to delete, if it exists.
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switch (creation_disposition) {
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case FileDisposition::kCreate:
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// Shouldn't be possible to hit this.
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assert_always();
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return X_STATUS_ACCESS_DENIED;
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case FileDisposition::kSuperscede:
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// Replace (by delete + recreate).
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if (!entry->Delete()) {
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return X_STATUS_ACCESS_DENIED;
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}
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entry = nullptr;
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*out_action = FileAction::kSuperseded;
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break;
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case FileDisposition::kOpen:
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case FileDisposition::kOpenIf:
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// Normal open.
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*out_action = FileAction::kOpened;
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break;
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case FileDisposition::kOverwrite:
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case FileDisposition::kOverwriteIf:
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// Overwrite (we do by delete + recreate).
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if (!entry->Delete()) {
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return X_STATUS_ACCESS_DENIED;
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}
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entry = nullptr;
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*out_action = FileAction::kOverwritten;
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break;
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}
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}
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if (!entry) {
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// Create if needed (either new or as a replacement).
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entry = CreatePath(path, kFileAttributeNormal);
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if (!entry) {
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return X_STATUS_ACCESS_DENIED;
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}
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}
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// Open.
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auto result = entry->Open(desired_access, out_file);
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if (XFAILED(result)) {
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*out_action = FileAction::kDoesNotExist;
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}
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return result;
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}
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} // namespace vfs
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} // namespace xe
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