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Xenia-Canary/src/xenia/vfs/virtual_file_system.cc

304 lines
9.1 KiB
C++

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include "xenia/vfs/virtual_file_system.h"
#include "xenia/base/filesystem.h"
#include "xenia/base/logging.h"
#include "xenia/base/string.h"
#include "xenia/kernel/xfile.h"
namespace xe {
namespace vfs {
VirtualFileSystem::VirtualFileSystem() {}
VirtualFileSystem::~VirtualFileSystem() {
// Delete all devices.
// This will explode if anyone is still using data from them.
devices_.clear();
symlinks_.clear();
}
bool VirtualFileSystem::RegisterDevice(std::unique_ptr<Device> device) {
auto global_lock = global_critical_region_.Acquire();
devices_.emplace_back(std::move(device));
return true;
}
bool VirtualFileSystem::UnregisterDevice(const std::string& path) {
auto global_lock = global_critical_region_.Acquire();
for (auto it = devices_.begin(); it != devices_.end(); ++it) {
if ((*it)->mount_path() == path) {
XELOGD("Unregistered device: %s", (*it)->mount_path().c_str());
devices_.erase(it);
return true;
}
}
return false;
}
bool VirtualFileSystem::RegisterSymbolicLink(const std::string& path,
const std::string& target) {
auto global_lock = global_critical_region_.Acquire();
symlinks_.insert({path, target});
XELOGD("Registered symbolic link: %s => %s", path.c_str(), target.c_str());
return true;
}
bool VirtualFileSystem::UnregisterSymbolicLink(const std::string& path) {
auto global_lock = global_critical_region_.Acquire();
auto it = symlinks_.find(path);
if (it == symlinks_.end()) {
return false;
}
XELOGD("Unregistered symbolic link: %s => %s", it->first.c_str(),
it->second.c_str());
symlinks_.erase(it);
return true;
}
bool VirtualFileSystem::IsSymbolicLink(const std::string& path) {
auto global_lock = global_critical_region_.Acquire();
auto it = symlinks_.find(path);
if (it == symlinks_.end()) {
return false;
}
return true;
}
Entry* VirtualFileSystem::ResolvePath(const std::string& path) {
auto global_lock = global_critical_region_.Acquire();
// Resolve relative paths
std::string normalized_path(xe::filesystem::CanonicalizePath(path));
// Resolve symlinks.
std::string device_path;
std::string relative_path;
for (int i = 0; i < 2; i++) {
for (const auto& it : symlinks_) {
if (xe::find_first_of_case(normalized_path, it.first) == 0) {
// Found symlink!
device_path = it.second;
if (relative_path.empty()) {
relative_path = normalized_path.substr(it.first.size());
}
// Bit of a cheaty move here, but allows double symlinks to be resolved.
normalized_path = device_path;
break;
}
}
// Break as soon as we've completely resolved the symlinks to a device.
if (!IsSymbolicLink(device_path)) {
break;
}
}
if (device_path.empty()) {
// Symlink wasn't passed in - Check if we've received a raw device name.
for (auto& device : devices_) {
if (xe::find_first_of_case(normalized_path, device->mount_path()) == 0) {
device_path = device->mount_path();
relative_path = normalized_path.substr(device_path.size());
}
}
}
if (device_path.empty()) {
XELOGE("ResolvePath(%s) failed - no root found", path.c_str());
return nullptr;
}
// Scan all devices.
for (auto& device : devices_) {
if (strcasecmp(device_path.c_str(), device->mount_path().c_str()) == 0) {
return device->ResolvePath(relative_path);
}
}
XELOGE("ResolvePath(%s) failed - device not found (%s)", path.c_str(),
device_path.c_str());
return nullptr;
}
Entry* VirtualFileSystem::ResolveBasePath(const std::string& path) {
auto base_path = xe::find_base_path(path);
return ResolvePath(base_path);
}
Entry* VirtualFileSystem::CreatePath(const std::string& path,
uint32_t attributes) {
// Create all required directories recursively.
auto path_parts = xe::split_path(path);
if (path_parts.empty()) {
return nullptr;
}
auto partial_path = path_parts[0];
auto partial_entry = ResolvePath(partial_path);
if (!partial_entry) {
return nullptr;
}
auto parent_entry = partial_entry;
for (size_t i = 1; i < path_parts.size() - 1; ++i) {
partial_path = xe::join_paths(partial_path, path_parts[i]);
auto child_entry = ResolvePath(partial_path);
if (!child_entry) {
child_entry =
parent_entry->CreateEntry(path_parts[i], kFileAttributeDirectory);
}
if (!child_entry) {
return nullptr;
}
parent_entry = child_entry;
}
return parent_entry->CreateEntry(path_parts[path_parts.size() - 1],
attributes);
}
bool VirtualFileSystem::DeletePath(const std::string& path) {
auto entry = ResolvePath(path);
if (!entry) {
return false;
}
auto parent = entry->parent();
if (!parent) {
// Can't delete root.
return false;
}
return parent->Delete(entry);
}
X_STATUS VirtualFileSystem::OpenFile(const std::string& path,
FileDisposition creation_disposition,
uint32_t desired_access, File** out_file,
FileAction* out_action) {
// Cleanup access.
if (desired_access & FileAccess::kGenericRead) {
desired_access |= FileAccess::kFileReadData;
}
if (desired_access & FileAccess::kGenericWrite) {
desired_access |= FileAccess::kFileWriteData;
}
if (desired_access & FileAccess::kGenericAll) {
desired_access |= FileAccess::kFileReadData | FileAccess::kFileWriteData;
}
// Lookup host device/parent path.
// If no device or parent, fail.
Entry* parent_entry = nullptr;
Entry* entry = nullptr;
if (!xe::find_base_path(path).empty()) {
parent_entry = ResolveBasePath(path);
if (!parent_entry) {
*out_action = FileAction::kDoesNotExist;
return X_STATUS_NO_SUCH_FILE;
}
auto file_name = xe::find_name_from_path(path);
entry = parent_entry->GetChild(file_name);
} else {
entry = ResolvePath(path);
}
// Check if exists (if we need it to), or that it doesn't (if it shouldn't).
switch (creation_disposition) {
case FileDisposition::kOpen:
case FileDisposition::kOverwrite:
// Must exist.
if (!entry) {
*out_action = FileAction::kDoesNotExist;
return X_STATUS_NO_SUCH_FILE;
}
break;
case FileDisposition::kCreate:
// Must not exist.
if (entry) {
*out_action = FileAction::kExists;
return X_STATUS_OBJECT_NAME_COLLISION;
}
break;
default:
// Either way, ok.
break;
}
// Verify permissions.
bool wants_write = desired_access & FileAccess::kFileWriteData ||
desired_access & FileAccess::kFileAppendData;
if (wants_write && ((parent_entry && parent_entry->is_read_only()) ||
(entry && entry->is_read_only()))) {
// Fail if read only device and wants write.
// return X_STATUS_ACCESS_DENIED;
// TODO(benvanik): figure out why games are opening read-only files with
// write modes.
assert_always();
XELOGW("Attempted to open the file/dir for create/write");
desired_access = FileAccess::kGenericRead | FileAccess::kFileReadData;
}
bool created = false;
if (!entry) {
// Remember that we are creating this new, instead of replacing.
created = true;
*out_action = FileAction::kCreated;
} else {
// May need to delete, if it exists.
switch (creation_disposition) {
case FileDisposition::kCreate:
// Shouldn't be possible to hit this.
assert_always();
return X_STATUS_ACCESS_DENIED;
case FileDisposition::kSuperscede:
// Replace (by delete + recreate).
if (!entry->Delete()) {
return X_STATUS_ACCESS_DENIED;
}
entry = nullptr;
*out_action = FileAction::kSuperseded;
break;
case FileDisposition::kOpen:
case FileDisposition::kOpenIf:
// Normal open.
*out_action = FileAction::kOpened;
break;
case FileDisposition::kOverwrite:
case FileDisposition::kOverwriteIf:
// Overwrite (we do by delete + recreate).
if (!entry->Delete()) {
return X_STATUS_ACCESS_DENIED;
}
entry = nullptr;
*out_action = FileAction::kOverwritten;
break;
}
}
if (!entry) {
// Create if needed (either new or as a replacement).
entry = CreatePath(path, kFileAttributeNormal);
if (!entry) {
return X_STATUS_ACCESS_DENIED;
}
}
// Open.
auto result = entry->Open(desired_access, out_file);
if (XFAILED(result)) {
*out_action = FileAction::kDoesNotExist;
}
return result;
}
} // namespace vfs
} // namespace xe