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Xenia-Canary/src/xenia/kernel/xam/user_profile.cc

242 lines
8.5 KiB
C++

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2020 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include "xenia/kernel/xam/user_profile.h"
#include <sstream>
#include "third_party/fmt/include/fmt/format.h"
#include "xenia/kernel/kernel_state.h"
#include "xenia/kernel/util/shim_utils.h"
namespace xe {
namespace kernel {
namespace xam {
UserProfile::UserProfile(uint8_t index) {
// 58410A1F checks the user XUID against a mask of 0x00C0000000000000 (3<<54),
// if non-zero, it prevents the user from playing the game.
// "You do not have permissions to perform this operation."
xuid_ = 0xB13EBABEBABEBABE + index;
name_ = "User";
if (index) {
name_ = "User_" + std::to_string(index);
}
// https://cs.rin.ru/forum/viewtopic.php?f=38&t=60668&hilit=gfwl+live&start=195
// https://github.com/arkem/py360/blob/master/py360/constants.py
// XPROFILE_GAMER_YAXIS_INVERSION
AddSetting(std::make_unique<UserSetting>(0x10040002, 0));
// XPROFILE_OPTION_CONTROLLER_VIBRATION
AddSetting(std::make_unique<UserSetting>(0x10040003, 3));
// XPROFILE_GAMERCARD_ZONE
AddSetting(std::make_unique<UserSetting>(0x10040004, 0));
// XPROFILE_GAMERCARD_REGION
AddSetting(std::make_unique<UserSetting>(0x10040005, 0));
// XPROFILE_GAMERCARD_CRED
AddSetting(std::make_unique<UserSetting>(0x10040006, 0xFA));
// XPROFILE_OPTION_VOICE_MUTED
AddSetting(std::make_unique<UserSetting>(0x1004000C, 3));
// XPROFILE_OPTION_VOICE_THRU_SPEAKERS
AddSetting(std::make_unique<UserSetting>(0x1004000D, 3));
// XPROFILE_OPTION_VOICE_VOLUME
AddSetting(std::make_unique<UserSetting>(0x1004000E, 0x64));
// XPROFILE_GAMERCARD_TITLES_PLAYED
AddSetting(std::make_unique<UserSetting>(0x10040012, 1));
// XPROFILE_GAMERCARD_ACHIEVEMENTS_EARNED
AddSetting(std::make_unique<UserSetting>(0x10040013, 0));
// XPROFILE_GAMER_DIFFICULTY
AddSetting(std::make_unique<UserSetting>(0x10040015, 0));
// XPROFILE_GAMER_CONTROL_SENSITIVITY
AddSetting(std::make_unique<UserSetting>(0x10040018, 0));
// Preferred color 1
AddSetting(std::make_unique<UserSetting>(0x1004001D, 0xFFFF0000u));
// Preferred color 2
AddSetting(std::make_unique<UserSetting>(0x1004001E, 0xFF00FF00u));
// XPROFILE_GAMER_ACTION_AUTO_AIM
AddSetting(std::make_unique<UserSetting>(0x10040022, 1));
// XPROFILE_GAMER_ACTION_AUTO_CENTER
AddSetting(std::make_unique<UserSetting>(0x10040023, 0));
// XPROFILE_GAMER_ACTION_MOVEMENT_CONTROL
AddSetting(std::make_unique<UserSetting>(0x10040024, 0));
// XPROFILE_GAMER_RACE_TRANSMISSION
AddSetting(std::make_unique<UserSetting>(0x10040026, 0));
// XPROFILE_GAMER_RACE_CAMERA_LOCATION
AddSetting(std::make_unique<UserSetting>(0x10040027, 0));
// XPROFILE_GAMER_RACE_BRAKE_CONTROL
AddSetting(std::make_unique<UserSetting>(0x10040028, 0));
// XPROFILE_GAMER_RACE_ACCELERATOR_CONTROL
AddSetting(std::make_unique<UserSetting>(0x10040029, 0));
// XPROFILE_GAMERCARD_TITLE_CRED_EARNED
AddSetting(std::make_unique<UserSetting>(0x10040038, 0));
// XPROFILE_GAMERCARD_TITLE_ACHIEVEMENTS_EARNED
AddSetting(std::make_unique<UserSetting>(0x10040039, 0));
// XPROFILE_GAMERCARD_MOTTO
AddSetting(std::make_unique<UserSetting>(0x402C0011, u""));
// XPROFILE_GAMERCARD_PICTURE_KEY
AddSetting(
std::make_unique<UserSetting>(0x4064000F, u"gamercard_picture_key"));
// XPROFILE_GAMERCARD_REP
AddSetting(std::make_unique<UserSetting>(0x5004000B, 0.0f));
// XPROFILE_TITLE_SPECIFIC1
AddSetting(std::make_unique<UserSetting>(0x63E83FFF, std::vector<uint8_t>()));
// XPROFILE_TITLE_SPECIFIC2
AddSetting(std::make_unique<UserSetting>(0x63E83FFE, std::vector<uint8_t>()));
// XPROFILE_TITLE_SPECIFIC3
AddSetting(std::make_unique<UserSetting>(0x63E83FFD, std::vector<uint8_t>()));
}
void UserProfile::AddSetting(std::unique_ptr<UserSetting> setting) {
UserSetting* previous_setting = setting.get();
std::swap(settings_[setting->GetSettingId()], previous_setting);
if (setting->is_title_specific()) {
SaveSetting(setting.get());
}
if (previous_setting) {
// replace: swap out the old setting from the owning list
for (auto vec_it = setting_list_.begin(); vec_it != setting_list_.end();
++vec_it) {
if (vec_it->get() == previous_setting) {
vec_it->swap(setting);
break;
}
}
} else {
// new setting: add to the owning list
setting_list_.push_back(std::move(setting));
}
}
UserSetting* UserProfile::GetSetting(uint32_t setting_id) {
const auto& it = settings_.find(setting_id);
if (it == settings_.end()) {
return nullptr;
}
UserSetting* setting = it->second;
if (setting->is_title_specific()) {
// If what we have loaded in memory isn't for the title that is running
// right now, then load it from disk.
LoadSetting(setting);
}
return setting;
}
void UserProfile::LoadSetting(UserSetting* setting) {
if (setting->is_title_specific()) {
const std::filesystem::path content_dir =
kernel_state()->content_manager()->ResolveGameUserContentPath();
const std::string setting_id_str =
fmt::format("{:08X}", setting->GetSettingId());
const std::filesystem::path file_path = content_dir / setting_id_str;
FILE* file = xe::filesystem::OpenFile(file_path, "rb");
if (!file) {
return;
}
const uint32_t input_file_size =
static_cast<uint32_t>(std::filesystem::file_size(file_path));
if (input_file_size < sizeof(X_USER_PROFILE_SETTING_HEADER)) {
fclose(file);
// Setting seems to be invalid, remove it.
std::filesystem::remove(file_path);
return;
}
X_USER_PROFILE_SETTING_HEADER header;
fread(&header, sizeof(X_USER_PROFILE_SETTING_HEADER), 1, file);
if (header.setting_id != setting->GetSettingId()) {
// It's setting with different ID? Corrupted perhaps.
fclose(file);
std::filesystem::remove(file_path);
return;
}
// TODO(Gliniak): Right now we only care about CONTENT, WSTRING, BINARY
setting->SetNewSettingHeader(&header);
setting->SetNewSettingSource(X_USER_PROFILE_SETTING_SOURCE::TITLE);
std::vector<uint8_t> serialized_data(setting->GetSettingHeader()->size);
fread(serialized_data.data(), 1, serialized_data.size(), file);
fclose(file);
setting->GetSettingData()->Deserialize(serialized_data);
} else {
// Unsupported for now. Other settings aren't per-game and need to be
// stored some other way.
XELOGW("Attempting to load unsupported profile setting from disk");
}
}
void UserProfile::SaveSetting(UserSetting* setting) {
if (setting->is_title_specific() &&
setting->GetSettingSource() == X_USER_PROFILE_SETTING_SOURCE::TITLE) {
const std::filesystem::path content_dir =
kernel_state()->content_manager()->ResolveGameUserContentPath();
std::filesystem::create_directories(content_dir);
const std::string setting_id_str =
fmt::format("{:08X}", setting->GetSettingId());
std::filesystem::path file_path = content_dir / setting_id_str;
FILE* file = xe::filesystem::OpenFile(file_path, "wb");
if (!file) {
return;
}
const std::vector<uint8_t> serialized_setting =
setting->GetSettingData()->Serialize();
const uint32_t serialized_setting_length = std::min(
kMaxSettingSize, static_cast<uint32_t>(serialized_setting.size()));
fwrite(setting->GetSettingHeader(), sizeof(X_USER_PROFILE_SETTING_HEADER),
1, file);
// Writing data
fwrite(serialized_setting.data(), 1, serialized_setting_length, file);
fclose(file);
} else {
// Unsupported for now. Other settings aren't per-game and need to be
// stored some other way.
XELOGW("Attempting to save unsupported profile setting to disk");
}
}
bool UserProfile::AddProperty(const Property* property) {
// Find if property already exits
Property* entry = GetProperty(property->GetPropertyId());
if (entry) {
*entry = *property;
return true;
}
properties_.push_back(*property);
return true;
}
Property* UserProfile::GetProperty(const AttributeKey id) {
for (auto& entry : properties_) {
if (entry.GetPropertyId().value != id.value) {
continue;
}
return &entry;
}
return nullptr;
}
} // namespace xam
} // namespace kernel
} // namespace xe