242 lines
8.5 KiB
C++
242 lines
8.5 KiB
C++
/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2020 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#include "xenia/kernel/xam/user_profile.h"
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#include <sstream>
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#include "third_party/fmt/include/fmt/format.h"
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#include "xenia/kernel/kernel_state.h"
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#include "xenia/kernel/util/shim_utils.h"
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namespace xe {
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namespace kernel {
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namespace xam {
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UserProfile::UserProfile(uint8_t index) {
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// 58410A1F checks the user XUID against a mask of 0x00C0000000000000 (3<<54),
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// if non-zero, it prevents the user from playing the game.
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// "You do not have permissions to perform this operation."
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xuid_ = 0xB13EBABEBABEBABE + index;
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name_ = "User";
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if (index) {
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name_ = "User_" + std::to_string(index);
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}
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// https://cs.rin.ru/forum/viewtopic.php?f=38&t=60668&hilit=gfwl+live&start=195
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// https://github.com/arkem/py360/blob/master/py360/constants.py
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// XPROFILE_GAMER_YAXIS_INVERSION
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AddSetting(std::make_unique<UserSetting>(0x10040002, 0));
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// XPROFILE_OPTION_CONTROLLER_VIBRATION
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AddSetting(std::make_unique<UserSetting>(0x10040003, 3));
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// XPROFILE_GAMERCARD_ZONE
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AddSetting(std::make_unique<UserSetting>(0x10040004, 0));
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// XPROFILE_GAMERCARD_REGION
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AddSetting(std::make_unique<UserSetting>(0x10040005, 0));
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// XPROFILE_GAMERCARD_CRED
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AddSetting(std::make_unique<UserSetting>(0x10040006, 0xFA));
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// XPROFILE_OPTION_VOICE_MUTED
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AddSetting(std::make_unique<UserSetting>(0x1004000C, 3));
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// XPROFILE_OPTION_VOICE_THRU_SPEAKERS
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AddSetting(std::make_unique<UserSetting>(0x1004000D, 3));
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// XPROFILE_OPTION_VOICE_VOLUME
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AddSetting(std::make_unique<UserSetting>(0x1004000E, 0x64));
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// XPROFILE_GAMERCARD_TITLES_PLAYED
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AddSetting(std::make_unique<UserSetting>(0x10040012, 1));
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// XPROFILE_GAMERCARD_ACHIEVEMENTS_EARNED
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AddSetting(std::make_unique<UserSetting>(0x10040013, 0));
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// XPROFILE_GAMER_DIFFICULTY
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AddSetting(std::make_unique<UserSetting>(0x10040015, 0));
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// XPROFILE_GAMER_CONTROL_SENSITIVITY
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AddSetting(std::make_unique<UserSetting>(0x10040018, 0));
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// Preferred color 1
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AddSetting(std::make_unique<UserSetting>(0x1004001D, 0xFFFF0000u));
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// Preferred color 2
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AddSetting(std::make_unique<UserSetting>(0x1004001E, 0xFF00FF00u));
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// XPROFILE_GAMER_ACTION_AUTO_AIM
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AddSetting(std::make_unique<UserSetting>(0x10040022, 1));
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// XPROFILE_GAMER_ACTION_AUTO_CENTER
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AddSetting(std::make_unique<UserSetting>(0x10040023, 0));
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// XPROFILE_GAMER_ACTION_MOVEMENT_CONTROL
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AddSetting(std::make_unique<UserSetting>(0x10040024, 0));
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// XPROFILE_GAMER_RACE_TRANSMISSION
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AddSetting(std::make_unique<UserSetting>(0x10040026, 0));
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// XPROFILE_GAMER_RACE_CAMERA_LOCATION
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AddSetting(std::make_unique<UserSetting>(0x10040027, 0));
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// XPROFILE_GAMER_RACE_BRAKE_CONTROL
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AddSetting(std::make_unique<UserSetting>(0x10040028, 0));
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// XPROFILE_GAMER_RACE_ACCELERATOR_CONTROL
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AddSetting(std::make_unique<UserSetting>(0x10040029, 0));
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// XPROFILE_GAMERCARD_TITLE_CRED_EARNED
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AddSetting(std::make_unique<UserSetting>(0x10040038, 0));
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// XPROFILE_GAMERCARD_TITLE_ACHIEVEMENTS_EARNED
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AddSetting(std::make_unique<UserSetting>(0x10040039, 0));
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// XPROFILE_GAMERCARD_MOTTO
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AddSetting(std::make_unique<UserSetting>(0x402C0011, u""));
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// XPROFILE_GAMERCARD_PICTURE_KEY
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AddSetting(
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std::make_unique<UserSetting>(0x4064000F, u"gamercard_picture_key"));
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// XPROFILE_GAMERCARD_REP
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AddSetting(std::make_unique<UserSetting>(0x5004000B, 0.0f));
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// XPROFILE_TITLE_SPECIFIC1
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AddSetting(std::make_unique<UserSetting>(0x63E83FFF, std::vector<uint8_t>()));
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// XPROFILE_TITLE_SPECIFIC2
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AddSetting(std::make_unique<UserSetting>(0x63E83FFE, std::vector<uint8_t>()));
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// XPROFILE_TITLE_SPECIFIC3
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AddSetting(std::make_unique<UserSetting>(0x63E83FFD, std::vector<uint8_t>()));
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}
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void UserProfile::AddSetting(std::unique_ptr<UserSetting> setting) {
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UserSetting* previous_setting = setting.get();
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std::swap(settings_[setting->GetSettingId()], previous_setting);
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if (setting->is_title_specific()) {
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SaveSetting(setting.get());
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}
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if (previous_setting) {
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// replace: swap out the old setting from the owning list
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for (auto vec_it = setting_list_.begin(); vec_it != setting_list_.end();
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++vec_it) {
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if (vec_it->get() == previous_setting) {
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vec_it->swap(setting);
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break;
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}
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}
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} else {
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// new setting: add to the owning list
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setting_list_.push_back(std::move(setting));
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}
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}
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UserSetting* UserProfile::GetSetting(uint32_t setting_id) {
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const auto& it = settings_.find(setting_id);
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if (it == settings_.end()) {
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return nullptr;
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}
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UserSetting* setting = it->second;
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if (setting->is_title_specific()) {
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// If what we have loaded in memory isn't for the title that is running
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// right now, then load it from disk.
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LoadSetting(setting);
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}
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return setting;
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}
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void UserProfile::LoadSetting(UserSetting* setting) {
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if (setting->is_title_specific()) {
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const std::filesystem::path content_dir =
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kernel_state()->content_manager()->ResolveGameUserContentPath();
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const std::string setting_id_str =
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fmt::format("{:08X}", setting->GetSettingId());
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const std::filesystem::path file_path = content_dir / setting_id_str;
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FILE* file = xe::filesystem::OpenFile(file_path, "rb");
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if (!file) {
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return;
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}
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const uint32_t input_file_size =
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static_cast<uint32_t>(std::filesystem::file_size(file_path));
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if (input_file_size < sizeof(X_USER_PROFILE_SETTING_HEADER)) {
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fclose(file);
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// Setting seems to be invalid, remove it.
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std::filesystem::remove(file_path);
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return;
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}
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X_USER_PROFILE_SETTING_HEADER header;
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fread(&header, sizeof(X_USER_PROFILE_SETTING_HEADER), 1, file);
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if (header.setting_id != setting->GetSettingId()) {
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// It's setting with different ID? Corrupted perhaps.
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fclose(file);
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std::filesystem::remove(file_path);
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return;
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}
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// TODO(Gliniak): Right now we only care about CONTENT, WSTRING, BINARY
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setting->SetNewSettingHeader(&header);
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setting->SetNewSettingSource(X_USER_PROFILE_SETTING_SOURCE::TITLE);
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std::vector<uint8_t> serialized_data(setting->GetSettingHeader()->size);
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fread(serialized_data.data(), 1, serialized_data.size(), file);
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fclose(file);
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setting->GetSettingData()->Deserialize(serialized_data);
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} else {
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// Unsupported for now. Other settings aren't per-game and need to be
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// stored some other way.
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XELOGW("Attempting to load unsupported profile setting from disk");
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}
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}
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void UserProfile::SaveSetting(UserSetting* setting) {
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if (setting->is_title_specific() &&
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setting->GetSettingSource() == X_USER_PROFILE_SETTING_SOURCE::TITLE) {
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const std::filesystem::path content_dir =
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kernel_state()->content_manager()->ResolveGameUserContentPath();
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std::filesystem::create_directories(content_dir);
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const std::string setting_id_str =
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fmt::format("{:08X}", setting->GetSettingId());
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std::filesystem::path file_path = content_dir / setting_id_str;
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FILE* file = xe::filesystem::OpenFile(file_path, "wb");
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if (!file) {
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return;
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}
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const std::vector<uint8_t> serialized_setting =
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setting->GetSettingData()->Serialize();
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const uint32_t serialized_setting_length = std::min(
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kMaxSettingSize, static_cast<uint32_t>(serialized_setting.size()));
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fwrite(setting->GetSettingHeader(), sizeof(X_USER_PROFILE_SETTING_HEADER),
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1, file);
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// Writing data
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fwrite(serialized_setting.data(), 1, serialized_setting_length, file);
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fclose(file);
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} else {
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// Unsupported for now. Other settings aren't per-game and need to be
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// stored some other way.
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XELOGW("Attempting to save unsupported profile setting to disk");
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}
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}
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bool UserProfile::AddProperty(const Property* property) {
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// Find if property already exits
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Property* entry = GetProperty(property->GetPropertyId());
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if (entry) {
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*entry = *property;
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return true;
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}
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properties_.push_back(*property);
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return true;
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}
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Property* UserProfile::GetProperty(const AttributeKey id) {
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for (auto& entry : properties_) {
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if (entry.GetPropertyId().value != id.value) {
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continue;
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}
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return &entry;
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}
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return nullptr;
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}
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} // namespace xam
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} // namespace kernel
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} // namespace xe
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