56 lines
1.5 KiB
C++
56 lines
1.5 KiB
C++
/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_CPU_THREAD_STATE_H_
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#define XENIA_CPU_THREAD_STATE_H_
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#include <string>
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#include "xenia/cpu/ppc/ppc_context.h"
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#include "xenia/cpu/thread_state.h"
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#include "xenia/memory.h"
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namespace xe {
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namespace cpu {
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class Processor;
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class ThreadState {
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public:
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ThreadState(Processor* processor, uint32_t thread_id, uint32_t stack_base = 0,
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uint32_t pcr_address = 0);
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~ThreadState();
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Processor* processor() const { return processor_; }
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Memory* memory() const { return memory_; }
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void* backend_data() const { return backend_data_; }
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ppc::PPCContext* context() const { return context_; }
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uint32_t thread_id() const { return thread_id_; }
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static void Bind(ThreadState* thread_state);
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static ThreadState* Get();
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static uint32_t GetThreadID();
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private:
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Processor* processor_;
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Memory* memory_;
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void* backend_data_;
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uint32_t pcr_address_ = 0;
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uint32_t thread_id_ = 0;
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// NOTE: must be 64b aligned for SSE ops.
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ppc::PPCContext* context_;
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};
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} // namespace cpu
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} // namespace xe
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#endif // XENIA_CPU_THREAD_STATE_H_
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