82 lines
2.8 KiB
C++
82 lines
2.8 KiB
C++
/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2022 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_GPU_VULKAN_VULKAN_SHADER_H_
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#define XENIA_GPU_VULKAN_VULKAN_SHADER_H_
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#include <cstdint>
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#include "xenia/gpu/spirv_shader.h"
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#include "xenia/gpu/xenos.h"
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#include "xenia/ui/vulkan/vulkan_provider.h"
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namespace xe {
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namespace gpu {
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namespace vulkan {
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class VulkanShader : public SpirvShader {
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public:
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class VulkanTranslation : public SpirvTranslation {
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public:
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explicit VulkanTranslation(VulkanShader& shader, uint64_t modification)
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: SpirvTranslation(shader, modification) {}
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~VulkanTranslation() override;
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VkShaderModule GetOrCreateShaderModule();
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VkShaderModule shader_module() const { return shader_module_; }
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private:
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VkShaderModule shader_module_ = VK_NULL_HANDLE;
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};
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explicit VulkanShader(const ui::vulkan::VulkanProvider& provider,
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xenos::ShaderType shader_type, uint64_t ucode_data_hash,
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const uint32_t* ucode_dwords, size_t ucode_dword_count,
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std::endian ucode_source_endian = std::endian::big);
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// For owning subsystem like the pipeline cache, accessors for unique
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// identifiers (used instead of hashes to make sure collisions can't happen)
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// of binding layouts used by the shader, for invalidation if a shader with an
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// incompatible layout has been bound.
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size_t GetTextureBindingLayoutUserUID() const {
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return texture_binding_layout_user_uid_;
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}
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size_t GetSamplerBindingLayoutUserUID() const {
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return sampler_binding_layout_user_uid_;
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}
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// Modifications of the same shader can be translated on different threads.
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// The "set" function must only be called if "enter" returned true - these are
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// set up only once.
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bool EnterBindingLayoutUserUIDSetup() {
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return !binding_layout_user_uids_set_up_.test_and_set();
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}
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void SetTextureBindingLayoutUserUID(size_t uid) {
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texture_binding_layout_user_uid_ = uid;
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}
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void SetSamplerBindingLayoutUserUID(size_t uid) {
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sampler_binding_layout_user_uid_ = uid;
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}
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protected:
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Translation* CreateTranslationInstance(uint64_t modification) override;
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private:
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const ui::vulkan::VulkanProvider& provider_;
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std::atomic_flag binding_layout_user_uids_set_up_ = ATOMIC_FLAG_INIT;
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size_t texture_binding_layout_user_uid_ = 0;
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size_t sampler_binding_layout_user_uid_ = 0;
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};
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} // namespace vulkan
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} // namespace gpu
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} // namespace xe
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#endif // XENIA_GPU_VULKAN_VULKAN_SHADER_H_
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