Files
Xenia-Canary/src/xenia/cpu/breakpoint.h

55 lines
1.7 KiB
C++

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2015 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_CPU_BREAKPOINT_H_
#define XENIA_CPU_BREAKPOINT_H_
#include "xenia/cpu/processor.h"
namespace xe {
namespace cpu {
class Breakpoint {
public:
Breakpoint(Processor* processor,
std::function<void(uint32_t, uint64_t)> hit_callback);
Breakpoint(Processor* processor, uint32_t address,
std::function<void(uint32_t, uint64_t)> hit_callback);
~Breakpoint();
uint32_t address() const { return address_; }
void set_address(uint32_t address) {
assert_false(installed_);
address_ = address;
}
bool installed() const { return installed_; }
bool Install();
bool Uninstall();
void Hit(uint64_t host_pc) { hit_callback_(address_, host_pc); }
// CPU backend data. Implementation specific - DO NOT TOUCH THIS!
uint64_t backend_data() const { return backend_data_; }
void set_backend_data(uint64_t backend_data) { backend_data_ = backend_data; }
private:
Processor* processor_ = nullptr;
bool installed_ = false;
uint32_t address_ = 0;
std::function<void(uint32_t, uint64_t)> hit_callback_;
// Opaque backend data. Don't touch this.
uint64_t backend_data_ = 0;
};
} // namespace cpu
} // namespace xe
#endif // XENIA_CPU_BREAKPOINT_H_