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Xenia-Canary/src/xenia/gpu/shared_memory.h
2020-11-07 20:43:45 +03:00

265 lines
12 KiB
C++

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2020 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_GPU_SHARED_MEMORY_H_
#define XENIA_GPU_SHARED_MEMORY_H_
#include <cstdint>
#include <utility>
#include <vector>
#include "xenia/base/mutex.h"
#include "xenia/memory.h"
namespace xe {
namespace gpu {
// Manages memory for unconverted textures, resolve targets, vertex and index
// buffers that can be accessed from shaders with Xenon physical addresses, with
// system page size granularity.
class SharedMemory {
public:
static constexpr uint32_t kBufferSizeLog2 = 29;
static constexpr uint32_t kBufferSize = 1 << kBufferSizeLog2;
virtual ~SharedMemory();
// Call in the implementation-specific ClearCache.
virtual void ClearCache();
typedef void (*GlobalWatchCallback)(void* context, uint32_t address_first,
uint32_t address_last,
bool invalidated_by_gpu);
typedef void* GlobalWatchHandle;
// Registers a callback invoked when something is invalidated in the GPU
// memory copy by the CPU or (if triggered explicitly - such as by a resolve)
// by the GPU. It will be fired for writes to pages previously requested, but
// may also be fired regardless of whether it was used by GPU emulation - for
// example, if the game changes protection level of a memory range containing
// the watched range.
//
// The callback is called within the global critical region.
GlobalWatchHandle RegisterGlobalWatch(GlobalWatchCallback callback,
void* callback_context);
void UnregisterGlobalWatch(GlobalWatchHandle handle);
typedef void (*WatchCallback)(void* context, void* data, uint64_t argument,
bool invalidated_by_gpu);
typedef void* WatchHandle;
// Registers a callback invoked when the specified memory range is invalidated
// in the GPU memory copy by the CPU or (if triggered explicitly - such as by
// a resolve) by the GPU. It will be fired for writes to pages previously
// requested, but may also be fired regardless of whether it was used by GPU
// emulation - for example, if the game changes protection level of a memory
// range containing the watched range.
//
// Generally the context is the subsystem pointer (for example, the texture
// cache), the data is the object (such as a texture), and the argument is
// additional subsystem/object-specific data (such as whether the range
// belongs to the base mip level or to the rest of the mips).
//
// Called with the global critical region locked. Do NOT watch or unwatch
// ranges from within it! The watch for the callback is cancelled after the
// callback - the handle becomes invalid.
WatchHandle WatchMemoryRange(uint32_t start, uint32_t length,
WatchCallback callback, void* callback_context,
void* callback_data, uint64_t callback_argument);
// Unregisters previously registered watched memory range.
void UnwatchMemoryRange(WatchHandle handle);
// Checks if the range has been updated, uploads new data if needed and
// ensures the host GPU memory backing the range are resident. Returns true if
// the range has been fully updated and is usable.
bool RequestRange(uint32_t start, uint32_t length);
// Marks the range and, if not exact_range, potentially its surroundings
// (to up to the first GPU-written page, as an access violation exception
// count optimization) as modified by the CPU, also invalidating GPU-written
// pages directly in the range.
std::pair<uint32_t, uint32_t> MemoryInvalidationCallback(
uint32_t physical_address_start, uint32_t length, bool exact_range);
// Marks the range as containing GPU-generated data (such as resolves),
// triggering modification callbacks, making it valid (so pages are not
// copied from the main memory until they're modified by the CPU) and
// protecting it. Before writing anything from the GPU side, RequestRange must
// be called, to make sure, if the GPU writes don't overwrite *everything* in
// the pages they touch, the CPU data is properly loaded to the unmodified
// regions in those pages.
void RangeWrittenByGpu(uint32_t start, uint32_t length);
protected:
SharedMemory(Memory& memory);
// Call in implementation-specific initialization.
void InitializeCommon();
void InitializeSparseHostGpuMemory(uint32_t granularity_log2);
// Call last in implementation-specific shutdown, also callable from the
// destructor.
void ShutdownCommon();
// Sparse allocations are 4 MB, so not too many of them are allocated, but
// also not to waste too much memory for padding (with 16 MB there's too
// much).
static constexpr uint32_t kHostGpuMemoryOptimalSparseAllocationLog2 = 22;
static_assert(kHostGpuMemoryOptimalSparseAllocationLog2 <= kBufferSizeLog2);
Memory& memory() const { return memory_; }
uint32_t page_size_log2() const { return page_size_log2_; }
uint32_t host_gpu_memory_sparse_granularity_log2() const {
return host_gpu_memory_sparse_granularity_log2_;
}
virtual bool AllocateSparseHostGpuMemoryRange(uint32_t offset_allocations,
uint32_t length_allocations);
// Mark the memory range as updated and protect it.
void MakeRangeValid(uint32_t start, uint32_t length, bool written_by_gpu);
// Uploads a range of host pages - only called if host GPU sparse memory
// allocation succeeded if needed. While uploading, MarkRangeValid must be
// called for each successfully uploaded range as early as possible, before
// the memcpy, to make sure invalidation that happened during the CPU -> GPU
// memcpy isn't missed (upload_page_ranges is in pages because of this -
// MarkRangeValid has page granularity). upload_page_ranges are sorted in
// ascending address order, so front and back can be used to determine the
// overall bounds of pages to be uploaded.
virtual bool UploadRanges(
const std::vector<std::pair<uint32_t, uint32_t>>& upload_page_ranges) = 0;
const std::vector<std::pair<uint32_t, uint32_t>>& trace_download_ranges() {
return trace_download_ranges_;
}
uint32_t trace_download_page_count() const {
return trace_download_page_count_;
}
// Fills trace_download_ranges() and trace_download_page_count() with
// GPU-written ranges that need to be downloaded, and also invalidates
// non-GPU-written ranges so only the needed data - not the all the collected
// data - will be written in the trace. trace_download_page_count() will be 0
// if nothing to download.
void PrepareForTraceDownload();
// Release memory used for trace download ranges, to be called after
// downloading or in cases when download is dropped.
void ReleaseTraceDownloadRanges();
private:
Memory& memory_;
// Log2 of invalidation granularity (the system page size, but the dependency
// on it is not hard - the access callback takes a range as an argument, and
// touched pages of the buffer of this size will be invalidated).
uint32_t page_size_log2_;
bool EnsureHostGpuMemoryAllocated(uint32_t start, uint32_t length);
uint32_t host_gpu_memory_sparse_granularity_log2_ = UINT32_MAX;
std::vector<uint64_t> host_gpu_memory_sparse_allocated_;
uint32_t host_gpu_memory_sparse_allocations_ = 0;
uint32_t host_gpu_memory_sparse_used_bytes_ = 0;
void* memory_invalidation_callback_handle_ = nullptr;
void* memory_data_provider_handle_ = nullptr;
// Ranges that need to be uploaded, generated by GetRangesToUpload (a
// persistently allocated vector).
std::vector<std::pair<uint32_t, uint32_t>> upload_ranges_;
// GPU-written memory downloading for traces. <Start address, length>.
std::vector<std::pair<uint32_t, uint32_t>> trace_download_ranges_;
uint32_t trace_download_page_count_ = 0;
// Mutex between the guest memory subsystem and the command processor, to be
// locked when checking or updating validity of pages/ranges and when firing
// watches.
xe::global_critical_region global_critical_region_;
// ***************************************************************************
// Things below should be fully protected by global_critical_region.
// ***************************************************************************
struct SystemPageFlagsBlock {
// Whether each page is up to date in the GPU buffer.
uint64_t valid;
// Subset of valid pages - whether each page in the GPU buffer contains data
// that was written on the GPU, thus should not be invalidated spuriously.
uint64_t valid_and_gpu_written;
};
// Flags for each 64 system pages, interleaved as blocks, so bit scan can be
// used to quickly extract ranges.
std::vector<SystemPageFlagsBlock> system_page_flags_;
static std::pair<uint32_t, uint32_t> MemoryInvalidationCallbackThunk(
void* context_ptr, uint32_t physical_address_start, uint32_t length,
bool exact_range);
struct GlobalWatch {
GlobalWatchCallback callback;
void* callback_context;
};
std::vector<GlobalWatch*> global_watches_;
struct WatchNode;
// Watched range placed by other GPU subsystems.
struct WatchRange {
union {
struct {
WatchCallback callback;
void* callback_context;
void* callback_data;
uint64_t callback_argument;
WatchNode* node_first;
uint32_t page_first;
uint32_t page_last;
};
WatchRange* next_free;
};
};
// Node for faster checking of watches when pages have been written to - all
// 512 MB are split into smaller equally sized buckets, and then ranges are
// linearly checked.
struct WatchNode {
union {
struct {
WatchRange* range;
// Link to another node of this watched range in the next bucket.
WatchNode* range_node_next;
// Links to nodes belonging to other watched ranges in the bucket.
WatchNode* bucket_node_previous;
WatchNode* bucket_node_next;
};
WatchNode* next_free;
};
};
static constexpr uint32_t kWatchBucketSizeLog2 = 22;
static constexpr uint32_t kWatchBucketCount =
1 << (kBufferSizeLog2 - kWatchBucketSizeLog2);
WatchNode* watch_buckets_[kWatchBucketCount] = {};
// Allocation from pools - taking new WatchRanges and WatchNodes from the free
// list, and if there are none, creating a pool if the current one is fully
// used, and linearly allocating from the current pool.
static constexpr uint32_t kWatchRangePoolSize = 8192;
static constexpr uint32_t kWatchNodePoolSize = 8192;
std::vector<WatchRange*> watch_range_pools_;
std::vector<WatchNode*> watch_node_pools_;
uint32_t watch_range_current_pool_allocated_ = 0;
uint32_t watch_node_current_pool_allocated_ = 0;
WatchRange* watch_range_first_free_ = nullptr;
WatchNode* watch_node_first_free_ = nullptr;
// Triggers the watches (global and per-range), removing triggered range
// watches.
void FireWatches(uint32_t page_first, uint32_t page_last,
bool invalidated_by_gpu);
// Unlinks and frees the range and its nodes. Call this in the global critical
// region.
void UnlinkWatchRange(WatchRange* range);
};
} // namespace gpu
} // namespace xe
#endif // XENIA_GPU_SHARED_MEMORY_H_