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Xenia-Canary/src/xenia/base/platform.h

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3.1 KiB
C++

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2020 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_BASE_PLATFORM_H_
#define XENIA_BASE_PLATFORM_H_
// This file contains the main platform switches used by xenia as well as any
// fixups required to normalize the environment. Everything in here should be
// largely portable.
// Platform-specific headers, like platform_win.h, are used to house any
// super platform-specific stuff that implies code is not platform-agnostic.
//
// NOTE: ordering matters here as sometimes multiple flags are defined on
// certain platforms.
//
// Great resource on predefined macros:
// https://sourceforge.net/p/predef/wiki/OperatingSystems/
// Original link: https://predef.sourceforge.net/preos.html
#if defined(__APPLE__)
#include <TargetConditionals.h>
#endif
#if defined(TARGET_OS_MAC) && TARGET_OS_MAC
#define XE_PLATFORM_MAC 1
#elif defined(WIN32) || defined(_WIN32)
#define XE_PLATFORM_WIN32 1
#else
#define XE_PLATFORM_LINUX 1
#endif
#if defined(__clang__)
#define XE_COMPILER_CLANG 1
#elif defined(__GNUC__)
#define XE_COMPILER_GNUC 1
#elif defined(_MSC_VER)
#define XE_COMPILER_MSVC 1
#elif defined(__MINGW32)
#define XE_COMPILER_MINGW32 1
#elif defined(__INTEL_COMPILER)
#define XE_COMPILER_INTEL 1
#else
#define XE_COMPILER_UNKNOWN 1
#endif
#if defined(_M_AMD64) || defined(__amd64__)
#define XE_ARCH_AMD64 1
#elif defined(_M_IX86)
#error "Xenia is not supported on 32-bit platforms."
#elif defined(_M_PPC) || defined(__powerpc__)
#define XE_ARCH_PPC 1
#endif
#if XE_PLATFORM_WIN32
#define strdup _strdup
#define strcasecmp _stricmp
#define strncasecmp _strnicmp
#define WIN32_LEAN_AND_MEAN
#define NOMINMAX // Don't want windows.h including min/max macros.
#endif // XE_PLATFORM_WIN32
#if XE_PLATFORM_WIN32
#include <intrin.h>
#elif XE_ARCH_AMD64
#include <x86intrin.h>
#endif // XE_PLATFORM_WIN32
#if XE_PLATFORM_MAC
#include <libkern/OSByteOrder.h>
#endif // XE_PLATFORM_MAC
#if XE_COMPILER_MSVC
#define XEPACKEDSTRUCT(name, value) \
__pragma(pack(push, 1)) struct name value __pragma(pack(pop));
#define XEPACKEDSTRUCTANONYMOUS(value) \
__pragma(pack(push, 1)) struct value __pragma(pack(pop));
#define XEPACKEDUNION(name, value) \
__pragma(pack(push, 1)) union name value __pragma(pack(pop));
#else
#define XEPACKEDSTRUCT(name, value) struct __attribute__((packed)) name value;
#define XEPACKEDSTRUCTANONYMOUS(value) struct __attribute__((packed)) value;
#define XEPACKEDUNION(name, value) union __attribute__((packed)) name value;
#endif // XE_PLATFORM_WIN32
namespace xe {
#if XE_PLATFORM_WIN32
const char kPathSeparator = '\\';
#else
const char kPathSeparator = '/';
#endif // XE_PLATFORM_WIN32
const char kGuestPathSeparator = '\\';
} // namespace xe
#endif // XENIA_BASE_PLATFORM_H_