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Xenia-Canary/src/xenia/gpu/shader.h

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/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2015 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_GPU_SHADER_H_
#define XENIA_GPU_SHADER_H_
#include <string>
#include <vector>
#include "xenia/base/string_buffer.h"
#include "xenia/gpu/ucode.h"
#include "xenia/gpu/xenos.h"
namespace xe {
namespace gpu {
enum class InstructionStorageTarget {
// Result is not stored.
kNone,
// Result is stored to a temporary register indexed by storage_index [0-31].
kRegister,
// Result is stored into a vertex shader interpolant export [0-15].
kInterpolant,
// Result is stored to the position export (gl_Position).
kPosition,
// Result is stored to the point size export (gl_PointSize).
kPointSize,
// Result is stored as memexport destination address.
// [physical >> 2, ??, ??, ??]
kExportAddress,
// Result is stored to memexport destination data.
kExportData,
// Result is stored to a color target export indexed by storage_index [0-3].
kColorTarget,
// Result is stored to the depth export (gl_FragDepth).
kDepth,
};
enum class InstructionStorageAddressingMode {
// The storage index is not dynamically addressed.
kStatic,
// The storage index is addressed by a0.
kAddressAbsolute,
// The storage index is addressed by aL.
kAddressRelative,
};
// Describes the source value of a particular component.
enum class SwizzleSource {
// Component receives the source X.
kX,
// Component receives the source Y.
kY,
// Component receives the source Z.
kZ,
// Component receives the source W.
kW,
// Component receives constant 0.
k0,
// Component receives constant 1.
k1,
};
constexpr SwizzleSource GetSwizzleFromComponentIndex(int i) {
return static_cast<SwizzleSource>(i);
}
inline char GetCharForComponentIndex(int i) {
const static char kChars[] = {'x', 'y', 'z', 'w'};
return kChars[i];
}
inline char GetCharForSwizzle(SwizzleSource swizzle_source) {
const static char kChars[] = {'x', 'y', 'z', 'w', '0', '1'};
return kChars[static_cast<int>(swizzle_source)];
}
struct InstructionResult {
// Where the result is going.
InstructionStorageTarget storage_target = InstructionStorageTarget::kNone;
// Index into the storage_target, if it is indexed.
int storage_index = 0;
// How the storage index is dynamically addressed, if it is.
InstructionStorageAddressingMode storage_addressing_mode =
InstructionStorageAddressingMode::kStatic;
// True if the result is exporting from the shader.
bool is_export = false;
// True to clamp the result value to [0-1].
bool is_clamped = false;
// Defines whether each output component is written.
bool write_mask[4] = {false, false, false, false};
// Defines the source for each output component xyzw.
SwizzleSource components[4] = {SwizzleSource::kX, SwizzleSource::kY,
SwizzleSource::kZ, SwizzleSource::kW};
// Returns true if any component is written to.
bool has_any_writes() const {
return write_mask[0] || write_mask[1] || write_mask[2] || write_mask[3];
}
// Returns true if all components are written to.
bool has_all_writes() const {
return write_mask[0] && write_mask[1] && write_mask[2] && write_mask[3];
}
// Returns number of components written
uint32_t num_writes() const {
uint32_t total = 0;
for (int i = 0; i < 4; i++) {
if (write_mask[i]) {
total++;
}
}
return total;
}
// Returns true if any non-constant components are written.
bool stores_non_constants() const {
for (int i = 0; i < 4; ++i) {
if (write_mask[i] && components[i] != SwizzleSource::k0 &&
components[i] != SwizzleSource::k1) {
return true;
}
}
return false;
}
// True if the components are in their 'standard' swizzle arrangement (xyzw).
bool is_standard_swizzle() const {
return has_all_writes() && components[0] == SwizzleSource::kX &&
components[1] == SwizzleSource::kY &&
components[2] == SwizzleSource::kZ &&
components[3] == SwizzleSource::kW;
}
};
enum class InstructionStorageSource {
// Source is stored in a temporary register indexed by storage_index [0-31].
kRegister,
// Source is stored in a float constant indexed by storage_index [0-511].
kConstantFloat,
// Source is stored in a float constant indexed by storage_index [0-31].
kConstantInt,
// Source is stored in a float constant indexed by storage_index [0-255].
kConstantBool,
// Source is stored in a vertex fetch constant indexed by storage_index
// [0-95].
kVertexFetchConstant,
// Source is stored in a texture fetch constant indexed by storage_index
// [0-31].
kTextureFetchConstant,
};
struct InstructionOperand {
// Where the source comes from.
InstructionStorageSource storage_source = InstructionStorageSource::kRegister;
// Index into the storage_target, if it is indexed.
int storage_index = 0;
// How the storage index is dynamically addressed, if it is.
InstructionStorageAddressingMode storage_addressing_mode =
InstructionStorageAddressingMode::kStatic;
// True to negate the operand value.
bool is_negated = false;
// True to take the absolute value of the source (before any negation).
bool is_absolute_value = false;
// Number of components taken from the source operand.
int component_count = 0;
// Defines the source for each component xyzw (up to the given
// component_count).
SwizzleSource components[4] = {SwizzleSource::kX, SwizzleSource::kY,
SwizzleSource::kZ, SwizzleSource::kW};
// True if the components are in their 'standard' swizzle arrangement (xyzw).
bool is_standard_swizzle() const {
switch (component_count) {
case 4:
return components[0] == SwizzleSource::kX &&
components[1] == SwizzleSource::kY &&
components[2] == SwizzleSource::kZ &&
components[3] == SwizzleSource::kW;
}
return false;
}
};
struct ParsedExecInstruction {
// Index into the ucode dword source.
uint32_t dword_index = 0;
// Opcode for the instruction.
ucode::ControlFlowOpcode opcode;
// Friendly name of the instruction.
const char* opcode_name = nullptr;
// Instruction address where ALU/fetch instructions reside.
uint32_t instruction_address = 0;
// Number of instructions to execute.
uint32_t instruction_count = 0;
enum class Type {
// Block is always executed.
kUnconditional,
// Execution is conditional on the value of the boolean constant.
kConditional,
// Execution is predicated.
kPredicated,
};
// Condition required to execute the instructions.
Type type = Type::kUnconditional;
// Constant index used as the conditional if kConditional.
uint32_t bool_constant_index = 0;
// Required condition value of the comparision (true or false).
bool condition = false;
// Whether this exec ends the shader.
bool is_end = false;
// Whether to reset the current predicate.
bool clean = true;
// ?
bool is_yield = false;
// Sequence bits, 2 per instruction, indicating whether ALU or fetch.
uint32_t sequence = 0;
// Disassembles the instruction into ucode assembly text.
void Disassemble(StringBuffer* out) const;
};
struct ParsedLoopStartInstruction {
// Index into the ucode dword source.
uint32_t dword_index = 0;
// Integer constant register that holds the loop parameters.
// Byte-wise: [loop count, start, step [-128, 127], ?]
uint32_t loop_constant_index = 0;
// Whether to reuse the current aL instead of reset it to loop start.
bool is_repeat = false;
// Target address to jump to when skipping the loop.
uint32_t loop_skip_address = 0;
// Disassembles the instruction into ucode assembly text.
void Disassemble(StringBuffer* out) const;
};
struct ParsedLoopEndInstruction {
// Index into the ucode dword source.
uint32_t dword_index = 0;
// Break from the loop if the predicate matches the expected value.
bool is_predicated_break = false;
// Required condition value of the comparision (true or false).
bool predicate_condition = false;
// Integer constant register that holds the loop parameters.
// Byte-wise: [loop count, start, step [-128, 127], ?]
uint32_t loop_constant_index = 0;
// Target address of the start of the loop body.
uint32_t loop_body_address = 0;
// Disassembles the instruction into ucode assembly text.
void Disassemble(StringBuffer* out) const;
};
struct ParsedCallInstruction {
// Index into the ucode dword source.
uint32_t dword_index = 0;
// Target address.
uint32_t target_address = 0;
enum class Type {
// Call is always made.
kUnconditional,
// Call is conditional on the value of the boolean constant.
kConditional,
// Call is predicated.
kPredicated,
};
// Condition required to make the call.
Type type = Type::kUnconditional;
// Constant index used as the conditional if kConditional.
uint32_t bool_constant_index = 0;
// Required condition value of the comparision (true or false).
bool condition = false;
// Disassembles the instruction into ucode assembly text.
void Disassemble(StringBuffer* out) const;
};
struct ParsedReturnInstruction {
// Index into the ucode dword source.
uint32_t dword_index = 0;
// Disassembles the instruction into ucode assembly text.
void Disassemble(StringBuffer* out) const;
};
struct ParsedJumpInstruction {
// Index into the ucode dword source.
uint32_t dword_index = 0;
// Target address.
uint32_t target_address = 0;
enum class Type {
// Jump is always taken.
kUnconditional,
// Jump is conditional on the value of the boolean constant.
kConditional,
// Jump is predicated.
kPredicated,
};
// Condition required to make the jump.
Type type = Type::kUnconditional;
// Constant index used as the conditional if kConditional.
uint32_t bool_constant_index = 0;
// Required condition value of the comparision (true or false).
bool condition = false;
// Disassembles the instruction into ucode assembly text.
void Disassemble(StringBuffer* out) const;
};
struct ParsedAllocInstruction {
// Index into the ucode dword source.
uint32_t dword_index = 0;
// The type of resource being allocated.
ucode::AllocType type = ucode::AllocType::kNone;
// Total count associated with the allocation.
int count = 0;
// True if this allocation is in a vertex shader.
bool is_vertex_shader = false;
// Disassembles the instruction into ucode assembly text.
void Disassemble(StringBuffer* out) const;
};
struct ParsedVertexFetchInstruction {
// Index into the ucode dword source.
uint32_t dword_index = 0;
// Opcode for the instruction.
ucode::FetchOpcode opcode;
// Friendly name of the instruction.
const char* opcode_name = nullptr;
// True if the fetch is reusing a previous full fetch.
// The previous fetch source and constant data will be populated.
bool is_mini_fetch = false;
// True if the instruction is predicated on the specified
// predicate_condition.
bool is_predicated = false;
// Expected predication condition value if predicated.
bool predicate_condition = false;
// Describes how the instruction result is stored.
InstructionResult result;
// Number of source operands.
size_t operand_count = 0;
// Describes each source operand.
InstructionOperand operands[2];
struct Attributes {
VertexFormat data_format = VertexFormat::kUndefined;
int offset = 0;
int stride = 0; // In dwords.
int exp_adjust = 0;
bool is_index_rounded = false;
bool is_signed = false;
bool is_integer = false;
int prefetch_count = 0;
};
// Attributes describing the fetch operation.
Attributes attributes;
// Disassembles the instruction into ucode assembly text.
void Disassemble(StringBuffer* out) const;
};
struct ParsedTextureFetchInstruction {
// Index into the ucode dword source.
uint32_t dword_index = 0;
// Opcode for the instruction.
ucode::FetchOpcode opcode;
// Friendly name of the instruction.
const char* opcode_name = nullptr;
// Texture dimension for opcodes that have multiple dimension forms.
TextureDimension dimension = TextureDimension::k1D;
// True if the instruction is predicated on the specified
// predicate_condition.
bool is_predicated = false;
// Expected predication condition value if predicated.
bool predicate_condition = false;
// True if the instruction has a result.
bool has_result() const {
return result.storage_target != InstructionStorageTarget::kNone;
}
// Describes how the instruction result is stored.
InstructionResult result;
// Number of source operands.
size_t operand_count = 0;
// Describes each source operand.
InstructionOperand operands[2];
struct Attributes {
bool fetch_valid_only = true;
bool unnormalized_coordinates = false;
TextureFilter mag_filter = TextureFilter::kUseFetchConst;
TextureFilter min_filter = TextureFilter::kUseFetchConst;
TextureFilter mip_filter = TextureFilter::kUseFetchConst;
AnisoFilter aniso_filter = AnisoFilter::kUseFetchConst;
bool use_computed_lod = true;
bool use_register_lod = false;
bool use_register_gradients = false;
float offset_x = 0.0f;
float offset_y = 0.0f;
float offset_z = 0.0f;
};
// Attributes describing the fetch operation.
Attributes attributes;
// Disassembles the instruction into ucode assembly text.
void Disassemble(StringBuffer* out) const;
};
struct ParsedAluInstruction {
// Index into the ucode dword source.
uint32_t dword_index = 0;
enum class Type {
kNop,
kVector,
kScalar,
};
// Type of the instruction.
Type type = Type::kNop;
bool is_nop() const { return type == Type::kNop; }
bool is_vector_type() const { return type == Type::kVector; }
bool is_scalar_type() const { return type == Type::kScalar; }
// Opcode for the instruction if it is a vector type.
ucode::AluVectorOpcode vector_opcode = ucode::AluVectorOpcode::kAdd;
// Opcode for the instruction if it is a scalar type.
ucode::AluScalarOpcode scalar_opcode = ucode::AluScalarOpcode::kAdds;
// Friendly name of the instruction.
const char* opcode_name = nullptr;
// True if the instruction is paired with another instruction.
bool is_paired = false;
// True if the instruction is predicated on the specified
// predicate_condition.
bool is_predicated = false;
// Expected predication condition value if predicated.
bool predicate_condition = false;
// Describes how the instruction result is stored.
InstructionResult result;
// Number of source operands.
size_t operand_count = 0;
// Describes each source operand.
InstructionOperand operands[3];
// Disassembles the instruction into ucode assembly text.
void Disassemble(StringBuffer* out) const;
};
class Shader {
public:
struct Error {
bool is_fatal = false;
std::string message;
};
struct VertexBinding {
struct Attribute {
// Attribute index, 0-based in the entire shader.
int attrib_index;
// Fetch instruction with all parameters.
ParsedVertexFetchInstruction fetch_instr;
// Size of the attribute, in words.
uint32_t size_words;
};
// Index within the vertex binding listing.
int binding_index;
// Fetch constant index [0-95].
uint32_t fetch_constant;
// Stride of the entire binding, in words.
uint32_t stride_words;
// Packed attributes within the binding buffer.
std::vector<Attribute> attributes;
};
struct TextureBinding {
// Index within the texture binding listing.
size_t binding_index;
// Fetch constant index [0-31].
uint32_t fetch_constant;
// Fetch instruction with all parameters.
ParsedTextureFetchInstruction fetch_instr;
};
struct ConstantRegisterMap {
// Bitmap of all kConstantFloat registers read by the shader.
// Any shader can only read up to 256 of the 512, and the base is dependent
// on the shader type. Each bit corresponds to a storage index from the type
// base, so bit 0 in a vertex shader is register 0, and bit 0 in a fragment
// shader is register 256.
uint64_t float_bitmap[256 / 64];
// Bitmap of all kConstantInt registers read by the shader.
// Each bit corresponds to a storage index [0-31].
uint32_t int_bitmap;
// Bitmap of all kConstantBool registers read by the shader.
// Each bit corresponds to a storage index [0-255].
uint32_t bool_bitmap[256 / 32];
// Computed byte count of all registers required when packed.
uint32_t packed_byte_length;
};
Shader(ShaderType shader_type, uint64_t ucode_data_hash,
const uint32_t* ucode_dwords, size_t ucode_dword_count);
virtual ~Shader();
// Whether the shader is identified as a vertex or pixel shader.
ShaderType type() const { return shader_type_; }
// Microcode dwords in host endianness.
const std::vector<uint32_t>& ucode_data() const { return ucode_data_; }
uint64_t ucode_data_hash() const { return ucode_data_hash_; }
const uint32_t* ucode_dwords() const { return ucode_data_.data(); }
size_t ucode_dword_count() const { return ucode_data_.size(); }
// All vertex bindings used in the shader.
// Valid for vertex shaders only.
const std::vector<VertexBinding>& vertex_bindings() const {
return vertex_bindings_;
}
// All texture bindings used in the shader.
// Valid for both vertex and pixel shaders.
const std::vector<TextureBinding>& texture_bindings() const {
return texture_bindings_;
}
// Bitmaps of all constant registers accessed by the shader.
const ConstantRegisterMap& constant_register_map() const {
return constant_register_map_;
}
// Returns true if the given color target index [0-3].
bool writes_color_target(int i) const { return writes_color_targets_[i]; }
// True if the shader was translated and prepared without error.
bool is_valid() const { return is_valid_; }
// True if the shader has already been translated.
bool is_translated() const { return is_translated_; }
// Errors that occurred during translation.
const std::vector<Error>& errors() const { return errors_; }
// Microcode disassembly in D3D format.
const std::string& ucode_disassembly() const { return ucode_disassembly_; }
// Translated shader binary (or text).
const std::vector<uint8_t>& translated_binary() const {
return translated_binary_;
}
// Gets the translated shader binary as a string.
// This is only valid if it is actually text.
std::string GetTranslatedBinaryString() const;
// Disassembly of the translated from the host graphics layer.
// May be empty if the host does not support disassembly.
const std::string& host_disassembly() const { return host_disassembly_; }
// A lot of errors that occurred during preparation of the host shader.
const std::string& host_error_log() const { return host_error_log_; }
// Host binary that can be saved and reused across runs.
// May be empty if the host does not support saving binaries.
const std::vector<uint8_t>& host_binary() const { return host_binary_; }
// Dumps the shader to a file in the given path based on ucode hash.
// Both the ucode binary and disassembled and translated shader will be
// written.
// Returns the filename of the shader and the binary.
std::pair<std::string, std::string> Dump(const std::string& base_path,
const char* path_prefix);
protected:
friend class ShaderTranslator;
ShaderType shader_type_;
std::vector<uint32_t> ucode_data_;
uint64_t ucode_data_hash_;
std::vector<VertexBinding> vertex_bindings_;
std::vector<TextureBinding> texture_bindings_;
ConstantRegisterMap constant_register_map_ = {0};
bool writes_color_targets_[4] = {false, false, false, false};
bool is_valid_ = false;
bool is_translated_ = false;
std::vector<Error> errors_;
std::string ucode_disassembly_;
std::vector<uint8_t> translated_binary_;
std::string host_disassembly_;
std::string host_error_log_;
std::vector<uint8_t> host_binary_;
};
} // namespace gpu
} // namespace xe
#endif // XENIA_GPU_SHADER_H_