Files
Xenia-Canary/src/xenia/gpu/graphics_system.h
Ben Vanik 6e76c169d6 Proper(ish) VdSwap - fixes a bunch of things.
Caching is working a bit better, now.
2014-06-08 21:24:29 -07:00

94 lines
2.5 KiB
C++

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_GPU_GRAPHICS_SYSTEM_H_
#define XENIA_GPU_GRAPHICS_SYSTEM_H_
#include <xenia/core.h>
#include <xenia/xbox.h>
XEDECLARECLASS1(xe, Emulator);
XEDECLARECLASS2(xe, cpu, Processor);
namespace xe {
namespace gpu {
class CommandProcessor;
class GraphicsDriver;
class GraphicsSystem {
public:
virtual ~GraphicsSystem();
Emulator* emulator() const { return emulator_; }
Memory* memory() const { return memory_; }
cpu::Processor* processor() const { return processor_; }
virtual X_STATUS Setup();
virtual void Shutdown();
void SetInterruptCallback(uint32_t callback, uint32_t user_data);
void InitializeRingBuffer(uint32_t ptr, uint32_t page_count);
void EnableReadPointerWriteBack(uint32_t ptr, uint32_t block_size);
virtual uint64_t ReadRegister(uint64_t addr);
virtual void WriteRegister(uint64_t addr, uint64_t value);
void MarkVblank();
void DispatchInterruptCallback(uint32_t source, uint32_t cpu = 0xFFFFFFFF);
virtual void Swap() = 0;
protected:
virtual void Initialize();
virtual void Pump() = 0;
private:
static void ThreadStartThunk(GraphicsSystem* this_ptr) {
this_ptr->ThreadStart();
}
void ThreadStart();
static uint64_t MMIOReadRegisterThunk(GraphicsSystem* gs, uint64_t addr) {
return gs->ReadRegister(addr);
}
static void MMIOWriteRegisterThunk(GraphicsSystem* gs, uint64_t addr,
uint64_t value) {
gs->WriteRegister(addr, value);
}
protected:
GraphicsSystem(Emulator* emulator);
Emulator* emulator_;
Memory* memory_;
cpu::Processor* processor_;
xe_run_loop_ref run_loop_;
xe_thread_ref thread_;
bool running_;
GraphicsDriver* driver_;
CommandProcessor* command_processor_;
uint32_t interrupt_callback_;
uint32_t interrupt_callback_data_;
double last_interrupt_time_;
HANDLE thread_wait_;
};
} // namespace gpu
} // namespace xe
#endif // XENIA_GPU_GRAPHICS_SYSTEM_H_