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Xenia-Canary/src/xenia/gpu/shaders/resolve_clear_32bpp.xesli
2022-07-22 23:51:50 +03:00

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/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2022 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#define XE_RESOLVE_CLEAR
#include "resolve.xesli"
xesl_writeTypedStorageBuffer_declare(xesl_uint4, xe_resolve_edram, set=0,
binding=0, u0, space0)
#define xesl_localSize_x 8
#define xesl_localSize_y 8
#define xesl_localSize_z 1
xesl_entry_bindings_begin_compute
XE_RESOLVE_PUSH_CONSTANTS_BINDING
xesl_entry_binding_next
xesl_writeTypedStorageBuffer_binding(xesl_uint4, xe_resolve_edram,
buffer(1))
xesl_entry_bindings_end_inputs_begin_compute
xesl_entry_input_globalInvocationID
xesl_entry_inputs_end_code_begin_compute
// 1 thread = 8 host samples (same as the resolve granularity at 1x1 scale).
XeResolveInfo resolve_info =
XeResolveGetInfo(xesl_function_call_pushConstants);
xesl_uint2 extent_scale = xesl_uint2(xesl_greaterThanEqual(
xesl_uint_x2(resolve_info.edram_msaa_samples),
xesl_uint2(kXenosMsaaSamples_4X, kXenosMsaaSamples_2X)));
// Group height can't cross resolve granularity, Y overflow check not needed.
xesl_dont_flatten
if (xesl_GlobalInvocationID.x >=
resolve_info.width_div_8_scaled << extent_scale.x) {
return;
}
uint address_int4s =
XeEdramOffsetInts(
(xesl_GlobalInvocationID.xy << xesl_uint2(3u, 0u)) +
(resolve_info.edram_offset_scaled << extent_scale),
resolve_info.edram_base_tiles, true, resolve_info.edram_pitch_tiles,
kXenosMsaaSamples_1X, resolve_info.edram_is_depth, 0u, 0u,
resolve_info.resolution_scale)
>> 2u;
xesl_typedStorageBufferStore(xe_resolve_edram, address_int4s,
resolve_info.clear_value.xxxx);
xesl_typedStorageBufferStore(xe_resolve_edram, address_int4s + 1u,
resolve_info.clear_value.xxxx);
xesl_entry_code_end_compute