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Xenia-Canary/src/xenia/gpu/shaders/resolve_full_32bpp.xesli
2022-07-17 20:41:50 +03:00

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/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2022 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include "endian.xesli"
#include "pixel_formats.xesli"
#define XE_RESOLVE_COPY_EDRAM_IS_UINT_VECTOR_BUFFER
#include "resolve.xesli"
xesl_writeTypedStorageBuffer_declare(xesl_uint4, xe_resolve_dest, set=1,
binding=0, u0, space0)
#define xesl_localSize_x 8
#define xesl_localSize_y 8
#define xesl_localSize_z 1
xesl_entry_bindings_begin_compute
XE_RESOLVE_PUSH_CONSTANTS_BINDING
xesl_entry_binding_next
xesl_writeTypedStorageBuffer_binding(xesl_uint4, xe_resolve_dest,
buffer(1))
xesl_entry_binding_next
XE_RESOLVE_COPY_EDRAM_BINDING
xesl_entry_bindings_end_inputs_begin_compute
xesl_entry_input_globalInvocationID
xesl_entry_inputs_end_code_begin_compute
// 1 thread = 4 host pixels.
// 1 pixel per thread is 160% as slow on Nvidia Pascal, 8 pixels per thread is
// 115% as slow.
XeResolveInfo resolve_info =
XeResolveGetInfo(xesl_function_call_pushConstants);
xesl_uint2 pixel_index = xesl_GlobalInvocationID.xy << xesl_uint2(2u, 0u);
// Group height can't cross resolve granularity, Y overflow check not needed.
xesl_dont_flatten
if (pixel_index.x >= resolve_info.width_div_8_scaled << 3u) {
return;
}
xesl_float4 pixel_0, pixel_1, pixel_2, pixel_3;
XeResolveLoad4RGBAColors(
xesl_function_call_uintVectorBuffer(xe_resolve_edram)
xesl_function_call_next_after_uintVectorBuffer
resolve_info,
XeResolveColorCopySourcePixelAddressIntsYHalfPixelOffsetFilling(
resolve_info, pixel_index),
pixel_0, pixel_1, pixel_2, pixel_3);
xesl_uint4 packed = XePack32bpp4Pixels(pixel_0, pixel_1, pixel_2, pixel_3,
resolve_info.dest_format);
xesl_dont_flatten
if (pixel_index.x == 0u &&
resolve_info.half_pixel_offset_fill_source.x != 0u) {
if (resolve_info.half_pixel_offset_fill_source.x >= 2u) {
if (resolve_info.half_pixel_offset_fill_source.x >= 3u) {
packed.z = packed.w;
}
packed.y = packed.z;
}
packed.x = packed.y;
}
xesl_typedStorageBufferStore(
xe_resolve_dest,
XeResolveDestPixelAddress(resolve_info, pixel_index, 2u) >> 4u,
XeEndianSwap32(packed, resolve_info.dest_endian_128));
xesl_entry_code_end_compute