72 lines
2.9 KiB
Plaintext
72 lines
2.9 KiB
Plaintext
/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2022 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#include "endian.xesli"
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#include "pixel_formats.xesli"
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#define XE_RESOLVE_COPY_EDRAM_IS_UINT_VECTOR_BUFFER
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#include "resolve.xesli"
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xesl_writeTypedStorageBuffer_declare(xesl_uint4, xe_resolve_dest, set=1,
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binding=0, u0, space0)
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#define xesl_localSize_x 8
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#define xesl_localSize_y 8
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#define xesl_localSize_z 1
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xesl_entry_bindings_begin_compute
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XE_RESOLVE_PUSH_CONSTANTS_BINDING
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xesl_entry_binding_next
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xesl_writeTypedStorageBuffer_binding(xesl_uint4, xe_resolve_dest,
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buffer(1))
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xesl_entry_binding_next
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XE_RESOLVE_COPY_EDRAM_BINDING
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xesl_entry_bindings_end_inputs_begin_compute
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xesl_entry_input_globalInvocationID
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xesl_entry_inputs_end_code_begin_compute
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// 1 thread = 4 host pixels.
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XeResolveInfo resolve_info =
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XeResolveGetInfo(xesl_function_call_pushConstants);
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xesl_uint2 pixel_index = xesl_GlobalInvocationID.xy << xesl_uint2(2u, 0u);
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// Group height can't cross resolve granularity, Y overflow check not needed.
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xesl_dont_flatten
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if (pixel_index.x >= resolve_info.width_div_8_scaled << 3u) {
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return;
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}
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xesl_float4 pixel_0, pixel_1, pixel_2, pixel_3;
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XeResolveLoad4RGBAColors(
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xesl_function_call_uintVectorBuffer(xe_resolve_edram)
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xesl_function_call_next_after_uintVectorBuffer
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resolve_info,
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XeResolveColorCopySourcePixelAddressIntsYHalfPixelOffsetFilling(
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resolve_info, pixel_index),
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pixel_0, pixel_1, pixel_2, pixel_3);
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xesl_uint4 packed_01, packed_23;
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XePack64bpp4Pixels(pixel_0, pixel_1, pixel_2, pixel_3,
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resolve_info.dest_format, packed_01, packed_23);
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xesl_dont_flatten
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if (pixel_index.x == 0u &&
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resolve_info.half_pixel_offset_fill_source.x != 0u) {
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if (resolve_info.half_pixel_offset_fill_source.x >= 2u) {
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if (resolve_info.half_pixel_offset_fill_source.x >= 3u) {
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packed_23.xy = packed_23.zw;
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}
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packed_01.zw = packed_23.xy;
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}
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packed_01.xy = packed_01.zw;
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}
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uint dest_address =
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XeResolveDestPixelAddress(resolve_info, pixel_index, 3u) >> 4u;
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xesl_typedStorageBufferStore(
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xe_resolve_dest, dest_address,
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XeEndianSwap64(packed_01, resolve_info.dest_endian_128));
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dest_address += XeResolveDestRightConsecutiveBlocksOffset(
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pixel_index.x, 3u, resolve_info.resolution_scale) >> 4u;
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xesl_typedStorageBufferStore(
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xe_resolve_dest, dest_address,
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XeEndianSwap64(packed_23, resolve_info.dest_endian_128));
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xesl_entry_code_end_compute
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