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Xenia-Canary/src/xenia/gpu/trace_viewer.h

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C++

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2022 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_GPU_TRACE_VIEWER_H_
#define XENIA_GPU_TRACE_VIEWER_H_
#include <string_view>
#include "xenia/base/cvar.h"
#include "xenia/emulator.h"
#include "xenia/gpu/shader.h"
#include "xenia/gpu/trace_player.h"
#include "xenia/gpu/trace_protocol.h"
#include "xenia/gpu/xenos.h"
#include "xenia/memory.h"
#include "xenia/ui/imgui_dialog.h"
#include "xenia/ui/imgui_drawer.h"
#include "xenia/ui/immediate_drawer.h"
#include "xenia/ui/window.h"
#include "xenia/ui/window_listener.h"
#include "xenia/ui/windowed_app.h"
DECLARE_path(target_trace_file);
namespace xe {
namespace gpu {
struct SamplerInfo;
struct TextureInfo;
class TraceViewer : public xe::ui::WindowedApp {
public:
virtual ~TraceViewer();
bool OnInitialize() override;
protected:
explicit TraceViewer(xe::ui::WindowedAppContext& app_context,
const std::string_view name);
virtual std::unique_ptr<gpu::GraphicsSystem> CreateGraphicsSystem() = 0;
GraphicsSystem* graphics_system() const { return graphics_system_; }
void DrawMultilineString(const std::string_view str);
virtual uintptr_t GetColorRenderTarget(
uint32_t pitch, xenos::MsaaSamples samples, uint32_t base,
xenos::ColorRenderTargetFormat format) = 0;
virtual uintptr_t GetDepthRenderTarget(
uint32_t pitch, xenos::MsaaSamples samples, uint32_t base,
xenos::DepthRenderTargetFormat format) = 0;
virtual uintptr_t GetTextureEntry(const TextureInfo& texture_info,
const SamplerInfo& sampler_info) = 0;
virtual size_t QueryVSOutputSize() { return 0; }
virtual size_t QueryVSOutputElementSize() { return 0; }
virtual bool QueryVSOutput(void* buffer, size_t size) { return false; }
virtual bool Setup();
private:
class TraceViewerWindowListener final : public xe::ui::WindowListener,
public xe::ui::WindowInputListener {
public:
explicit TraceViewerWindowListener(TraceViewer& trace_viewer)
: trace_viewer_(trace_viewer) {}
void OnClosing(xe::ui::UIEvent& e) override;
void OnKeyDown(xe::ui::KeyEvent& e) override;
private:
TraceViewer& trace_viewer_;
};
class TraceViewerDialog final : public ui::ImGuiDialog {
public:
explicit TraceViewerDialog(xe::ui::ImGuiDrawer* imgui_drawer,
TraceViewer& trace_viewer)
: xe::ui::ImGuiDialog(imgui_drawer), trace_viewer_(trace_viewer) {}
protected:
void OnDraw(ImGuiIO& io) override;
private:
TraceViewer& trace_viewer_;
};
enum class ShaderDisplayType : int {
kUcode,
kTranslated,
kHostDisasm,
};
// Same as for Dear ImGui tooltips. Windows are translucent as the controls
// may take a pretty large fraction of the screen, especially on small
// screens, so the image from the guest can be seen through them.
static constexpr float kWindowBgAlpha = 0.6f;
bool Load(const std::string_view trace_file_path);
void DrawUI();
void DrawControllerUI();
void DrawPacketDisassemblerUI();
int RecursiveDrawCommandBufferUI(const TraceReader::Frame* frame,
TraceReader::CommandBuffer* buffer);
void DrawCommandListUI();
void DrawStateUI();
ShaderDisplayType DrawShaderTypeUI();
void DrawShaderUI(Shader* shader, ShaderDisplayType display_type);
void DrawBlendMode(uint32_t src_blend, uint32_t dest_blend,
uint32_t blend_op);
void DrawTextureInfo(const Shader::TextureBinding& texture_binding);
void DrawFailedTextureInfo(const Shader::TextureBinding& texture_binding,
const char* message);
void DrawVertexFetcher(Shader* shader,
const Shader::VertexBinding& vertex_binding,
const xenos::xe_gpu_vertex_fetch_t& fetch);
TraceViewerWindowListener window_listener_;
std::unique_ptr<xe::ui::Window> window_;
std::unique_ptr<Emulator> emulator_;
Memory* memory_ = nullptr;
GraphicsSystem* graphics_system_ = nullptr;
std::unique_ptr<TracePlayer> player_;
std::unique_ptr<xe::ui::ImmediateDrawer> immediate_drawer_;
std::unique_ptr<xe::ui::ImGuiDrawer> imgui_drawer_;
std::unique_ptr<TraceViewerDialog> trace_viewer_dialog_;
};
} // namespace gpu
} // namespace xe
#endif // XENIA_GPU_TRACE_VIEWER_H_