This should make it easier to find files and (in the future) split things up into separate libraries. It also changes around emulator initialization to make it a little more difficult to do things out of order and a little more sensible as to when real init work happens. Also adding a skeleton audio system/driver and reworking CPU register access to be more extensible.
129 lines
3.5 KiB
C++
129 lines
3.5 KiB
C++
/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#include <xenia/dbg/debugger.h>
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#include <gflags/gflags.h>
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#include <xenia/emulator.h>
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#include <xenia/dbg/content_source.h>
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#include <xenia/dbg/listener.h>
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using namespace xe;
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using namespace xe::dbg;
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DEFINE_bool(wait_for_debugger, false,
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"Whether to wait for the debugger to attach before launching.");
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DEFINE_int32(remote_debug_port, 6200,
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"Websocket port to listen for debugger connections on.");
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Debugger::Debugger(Emulator* emulator) :
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emulator_(emulator) {
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//listener_ = auto_ptr<Listener>(new WsListener(this, FLAGS_remote_debug_port));
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}
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Debugger::~Debugger() {
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std::vector<Client*> clients(clients_.begin(), clients_.end());
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clients_.clear();
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for (std::vector<Client*>::iterator it = clients.begin();
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it != clients.end(); ++it) {
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delete *it;
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}
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for (std::map<uint32_t, ContentSource*>::iterator it =
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content_sources_.begin(); it != content_sources_.end(); ++it) {
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delete it->second;
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}
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content_sources_.clear();
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}
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void Debugger::RegisterContentSource(ContentSource* content_source) {
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content_sources_.insert(std::pair<uint32_t, ContentSource*>(
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content_source->source_id(), content_source));
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}
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int Debugger::Startup() {
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// HACK(benvanik): say we are ok even if we have no listener.
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if (!listener_.get()) {
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return 0;
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}
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// Start listener.
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// This may launch a thread and such.
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if (listener_->Setup()) {
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return 1;
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}
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// If desired, wait until the first client connects.
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if (FLAGS_wait_for_debugger) {
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XELOGI("Waiting for debugger on port %d...", FLAGS_remote_debug_port);
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if (listener_->WaitForClient()) {
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return 1;
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}
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XELOGI("Debugger attached, continuing...");
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}
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return 0;
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}
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void Debugger::Broadcast(uint32_t source_id,
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const uint8_t* data, size_t length) {
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uint32_t header[] = {
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0x00000001,
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source_id,
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0,
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(uint32_t)length,
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};
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uint8_t* buffers[] = {
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(uint8_t*)header,
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(uint8_t*)data,
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};
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size_t lengths[] = {
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sizeof(header),
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length,
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};
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for (std::vector<Client*>::iterator it = clients_.begin();
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it != clients_.end(); ++it) {
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Client* client = *it;
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client->Write(buffers, lengths, XECOUNT(buffers));
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}
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}
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void Debugger::AddClient(Client* client) {
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clients_.push_back(client);
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}
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void Debugger::RemoveClient(Client* client) {
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for (std::vector<Client*>::iterator it = clients_.begin();
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it != clients_.end(); ++it) {
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if (*it == client) {
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clients_.erase(it);
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return;
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}
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}
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}
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int Debugger::Dispatch(Client* client, const uint8_t* data, size_t length) {
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uint32_t type = XEGETUINT32LE(data + 0);
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uint32_t source_id = XEGETUINT32LE(data + 4);
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uint32_t request_id = XEGETUINT32LE(data + 8);
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uint32_t size = XEGETUINT32LE(data + 12);
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std::map<uint32_t, ContentSource*>::iterator it =
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content_sources_.find(source_id);
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if (it == content_sources_.end()) {
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XELOGW("Content source %d not found, ignoring message", source_id);
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return 1;
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}
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return it->second->Dispatch(client, type, request_id, data + 16, size);
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}
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