453 lines
21 KiB
C++
453 lines
21 KiB
C++
/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2022 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#include "xenia/gpu/vulkan/vulkan_texture_cache.h"
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#include <algorithm>
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#include "xenia/base/assert.h"
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#include "xenia/base/logging.h"
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#include "xenia/base/math.h"
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#include "xenia/gpu/vulkan/vulkan_command_processor.h"
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#include "xenia/ui/vulkan/vulkan_util.h"
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namespace xe {
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namespace gpu {
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namespace vulkan {
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// Generated with `xb buildshaders`.
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namespace shaders {
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#include "xenia/gpu/shaders/bytecode/vulkan_spirv/texture_load_128bpb_cs.h"
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#include "xenia/gpu/shaders/bytecode/vulkan_spirv/texture_load_128bpb_scaled_cs.h"
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#include "xenia/gpu/shaders/bytecode/vulkan_spirv/texture_load_16bpb_cs.h"
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#include "xenia/gpu/shaders/bytecode/vulkan_spirv/texture_load_16bpb_scaled_cs.h"
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#include "xenia/gpu/shaders/bytecode/vulkan_spirv/texture_load_32bpb_cs.h"
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#include "xenia/gpu/shaders/bytecode/vulkan_spirv/texture_load_32bpb_scaled_cs.h"
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#include "xenia/gpu/shaders/bytecode/vulkan_spirv/texture_load_64bpb_cs.h"
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#include "xenia/gpu/shaders/bytecode/vulkan_spirv/texture_load_64bpb_scaled_cs.h"
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#include "xenia/gpu/shaders/bytecode/vulkan_spirv/texture_load_8bpb_cs.h"
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#include "xenia/gpu/shaders/bytecode/vulkan_spirv/texture_load_8bpb_scaled_cs.h"
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#include "xenia/gpu/shaders/bytecode/vulkan_spirv/texture_load_ctx1_cs.h"
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#include "xenia/gpu/shaders/bytecode/vulkan_spirv/texture_load_depth_float_cs.h"
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#include "xenia/gpu/shaders/bytecode/vulkan_spirv/texture_load_depth_float_scaled_cs.h"
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#include "xenia/gpu/shaders/bytecode/vulkan_spirv/texture_load_depth_unorm_cs.h"
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#include "xenia/gpu/shaders/bytecode/vulkan_spirv/texture_load_depth_unorm_scaled_cs.h"
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#include "xenia/gpu/shaders/bytecode/vulkan_spirv/texture_load_dxn_rg8_cs.h"
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#include "xenia/gpu/shaders/bytecode/vulkan_spirv/texture_load_dxt1_rgba8_cs.h"
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#include "xenia/gpu/shaders/bytecode/vulkan_spirv/texture_load_dxt3_rgba8_cs.h"
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#include "xenia/gpu/shaders/bytecode/vulkan_spirv/texture_load_dxt3a_cs.h"
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#include "xenia/gpu/shaders/bytecode/vulkan_spirv/texture_load_dxt3aas1111_argb4_cs.h"
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#include "xenia/gpu/shaders/bytecode/vulkan_spirv/texture_load_dxt5_rgba8_cs.h"
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#include "xenia/gpu/shaders/bytecode/vulkan_spirv/texture_load_dxt5a_r8_cs.h"
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#include "xenia/gpu/shaders/bytecode/vulkan_spirv/texture_load_r10g11b11_rgba16_cs.h"
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#include "xenia/gpu/shaders/bytecode/vulkan_spirv/texture_load_r10g11b11_rgba16_scaled_cs.h"
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#include "xenia/gpu/shaders/bytecode/vulkan_spirv/texture_load_r10g11b11_rgba16_snorm_cs.h"
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#include "xenia/gpu/shaders/bytecode/vulkan_spirv/texture_load_r10g11b11_rgba16_snorm_scaled_cs.h"
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#include "xenia/gpu/shaders/bytecode/vulkan_spirv/texture_load_r11g11b10_rgba16_cs.h"
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#include "xenia/gpu/shaders/bytecode/vulkan_spirv/texture_load_r11g11b10_rgba16_scaled_cs.h"
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#include "xenia/gpu/shaders/bytecode/vulkan_spirv/texture_load_r11g11b10_rgba16_snorm_cs.h"
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#include "xenia/gpu/shaders/bytecode/vulkan_spirv/texture_load_r11g11b10_rgba16_snorm_scaled_cs.h"
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#include "xenia/gpu/shaders/bytecode/vulkan_spirv/texture_load_r16_snorm_float_cs.h"
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#include "xenia/gpu/shaders/bytecode/vulkan_spirv/texture_load_r16_snorm_float_scaled_cs.h"
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#include "xenia/gpu/shaders/bytecode/vulkan_spirv/texture_load_r16_unorm_float_cs.h"
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#include "xenia/gpu/shaders/bytecode/vulkan_spirv/texture_load_r16_unorm_float_scaled_cs.h"
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#include "xenia/gpu/shaders/bytecode/vulkan_spirv/texture_load_r4g4b4a4_a4r4g4b4_cs.h"
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#include "xenia/gpu/shaders/bytecode/vulkan_spirv/texture_load_r4g4b4a4_a4r4g4b4_scaled_cs.h"
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#include "xenia/gpu/shaders/bytecode/vulkan_spirv/texture_load_r5g5b5a1_b5g5r5a1_cs.h"
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#include "xenia/gpu/shaders/bytecode/vulkan_spirv/texture_load_r5g5b5a1_b5g5r5a1_scaled_cs.h"
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#include "xenia/gpu/shaders/bytecode/vulkan_spirv/texture_load_r5g5b6_b5g6r5_swizzle_rbga_cs.h"
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#include "xenia/gpu/shaders/bytecode/vulkan_spirv/texture_load_r5g5b6_b5g6r5_swizzle_rbga_scaled_cs.h"
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#include "xenia/gpu/shaders/bytecode/vulkan_spirv/texture_load_r5g6b5_b5g6r5_cs.h"
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#include "xenia/gpu/shaders/bytecode/vulkan_spirv/texture_load_r5g6b5_b5g6r5_scaled_cs.h"
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#include "xenia/gpu/shaders/bytecode/vulkan_spirv/texture_load_rg16_snorm_float_cs.h"
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#include "xenia/gpu/shaders/bytecode/vulkan_spirv/texture_load_rg16_snorm_float_scaled_cs.h"
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#include "xenia/gpu/shaders/bytecode/vulkan_spirv/texture_load_rg16_unorm_float_cs.h"
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#include "xenia/gpu/shaders/bytecode/vulkan_spirv/texture_load_rg16_unorm_float_scaled_cs.h"
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#include "xenia/gpu/shaders/bytecode/vulkan_spirv/texture_load_rgba16_snorm_float_cs.h"
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#include "xenia/gpu/shaders/bytecode/vulkan_spirv/texture_load_rgba16_snorm_float_scaled_cs.h"
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#include "xenia/gpu/shaders/bytecode/vulkan_spirv/texture_load_rgba16_unorm_float_cs.h"
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#include "xenia/gpu/shaders/bytecode/vulkan_spirv/texture_load_rgba16_unorm_float_scaled_cs.h"
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} // namespace shaders
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VulkanTextureCache::~VulkanTextureCache() {
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const ui::vulkan::VulkanProvider& provider =
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command_processor_.GetVulkanProvider();
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const ui::vulkan::VulkanProvider::DeviceFunctions& dfn = provider.dfn();
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VkDevice device = provider.device();
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if (null_image_view_3d_ != VK_NULL_HANDLE) {
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dfn.vkDestroyImageView(device, null_image_view_3d_, nullptr);
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}
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if (null_image_view_cube_ != VK_NULL_HANDLE) {
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dfn.vkDestroyImageView(device, null_image_view_cube_, nullptr);
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}
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if (null_image_view_2d_array_ != VK_NULL_HANDLE) {
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dfn.vkDestroyImageView(device, null_image_view_2d_array_, nullptr);
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}
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if (null_image_3d_ != VK_NULL_HANDLE) {
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dfn.vkDestroyImage(device, null_image_3d_, nullptr);
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}
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if (null_image_2d_array_cube_ != VK_NULL_HANDLE) {
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dfn.vkDestroyImage(device, null_image_2d_array_cube_, nullptr);
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}
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for (VkDeviceMemory null_images_memory : null_images_memory_) {
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if (null_images_memory != VK_NULL_HANDLE) {
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dfn.vkFreeMemory(device, null_images_memory, nullptr);
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}
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}
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}
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void VulkanTextureCache::BeginSubmission(uint64_t new_submission_index) {
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TextureCache::BeginSubmission(new_submission_index);
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if (!null_images_cleared_) {
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VkImage null_images[] = {null_image_2d_array_cube_, null_image_3d_};
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VkImageSubresourceRange null_image_subresource_range(
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ui::vulkan::util::InitializeSubresourceRange());
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for (size_t i = 0; i < xe::countof(null_images); ++i) {
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command_processor_.PushImageMemoryBarrier(
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null_images[i], null_image_subresource_range, 0,
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VK_PIPELINE_STAGE_TRANSFER_BIT, 0, VK_ACCESS_TRANSFER_WRITE_BIT,
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VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
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}
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command_processor_.SubmitBarriers(true);
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DeferredCommandBuffer& command_buffer =
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command_processor_.deferred_command_buffer();
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// TODO(Triang3l): Find the return value for invalid texture fetch constants
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// on the real hardware.
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VkClearColorValue null_image_clear_color;
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null_image_clear_color.float32[0] = 0.0f;
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null_image_clear_color.float32[1] = 0.0f;
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null_image_clear_color.float32[2] = 0.0f;
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null_image_clear_color.float32[3] = 0.0f;
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for (size_t i = 0; i < xe::countof(null_images); ++i) {
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command_buffer.CmdVkClearColorImage(
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null_images[i], VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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&null_image_clear_color, 1, &null_image_subresource_range);
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}
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for (size_t i = 0; i < xe::countof(null_images); ++i) {
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command_processor_.PushImageMemoryBarrier(
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null_images[i], null_image_subresource_range,
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VK_PIPELINE_STAGE_TRANSFER_BIT, guest_shader_pipeline_stages_,
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VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT,
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
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}
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null_images_cleared_ = true;
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}
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}
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uint32_t VulkanTextureCache::GetHostFormatSwizzle(TextureKey key) const {
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// TODO(Triang3l): Implement GetHostFormatSwizzle.
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return xenos::XE_GPU_TEXTURE_SWIZZLE_RGBA;
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}
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uint32_t VulkanTextureCache::GetMaxHostTextureWidthHeight(
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xenos::DataDimension dimension) const {
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const ui::vulkan::VulkanProvider& provider =
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command_processor_.GetVulkanProvider();
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const VkPhysicalDeviceLimits& device_limits =
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provider.device_properties().limits;
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switch (dimension) {
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case xenos::DataDimension::k1D:
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case xenos::DataDimension::k2DOrStacked:
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// 1D and 2D are emulated as 2D arrays.
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return device_limits.maxImageDimension2D;
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case xenos::DataDimension::k3D:
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return device_limits.maxImageDimension3D;
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case xenos::DataDimension::kCube:
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return device_limits.maxImageDimensionCube;
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default:
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assert_unhandled_case(dimension);
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return 0;
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}
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}
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uint32_t VulkanTextureCache::GetMaxHostTextureDepthOrArraySize(
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xenos::DataDimension dimension) const {
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const ui::vulkan::VulkanProvider& provider =
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command_processor_.GetVulkanProvider();
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const VkPhysicalDeviceLimits& device_limits =
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provider.device_properties().limits;
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switch (dimension) {
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case xenos::DataDimension::k1D:
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case xenos::DataDimension::k2DOrStacked:
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// 1D and 2D are emulated as 2D arrays.
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return device_limits.maxImageArrayLayers;
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case xenos::DataDimension::k3D:
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return device_limits.maxImageDimension3D;
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case xenos::DataDimension::kCube:
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// Not requesting the imageCubeArray feature, and the Xenos doesn't
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// support cube map arrays.
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return 6;
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default:
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assert_unhandled_case(dimension);
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return 0;
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}
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}
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std::unique_ptr<TextureCache::Texture> VulkanTextureCache::CreateTexture(
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TextureKey key) {
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// TODO(Triang3l): Implement CreateTexture.
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return std::unique_ptr<Texture>(new VulkanTexture(*this, key));
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}
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bool VulkanTextureCache::LoadTextureDataFromResidentMemoryImpl(Texture& texture,
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bool load_base,
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bool load_mips) {
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// TODO(Triang3l): Implement LoadTextureDataFromResidentMemoryImpl.
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return true;
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}
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VulkanTextureCache::VulkanTexture::VulkanTexture(
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VulkanTextureCache& texture_cache, const TextureKey& key)
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: Texture(texture_cache, key) {}
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VulkanTextureCache::VulkanTextureCache(
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const RegisterFile& register_file, VulkanSharedMemory& shared_memory,
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uint32_t draw_resolution_scale_x, uint32_t draw_resolution_scale_y,
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VulkanCommandProcessor& command_processor,
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VkPipelineStageFlags guest_shader_pipeline_stages)
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: TextureCache(register_file, shared_memory, draw_resolution_scale_x,
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draw_resolution_scale_y),
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command_processor_(command_processor),
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guest_shader_pipeline_stages_(guest_shader_pipeline_stages) {
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// TODO(Triang3l): Support draw resolution scaling.
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assert_true(draw_resolution_scale_x == 1 && draw_resolution_scale_y == 1);
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}
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bool VulkanTextureCache::Initialize() {
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const ui::vulkan::VulkanProvider& provider =
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command_processor_.GetVulkanProvider();
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const ui::vulkan::VulkanProvider::DeviceFunctions& dfn = provider.dfn();
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VkDevice device = provider.device();
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const VkPhysicalDevicePortabilitySubsetFeaturesKHR*
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device_portability_subset_features =
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provider.device_portability_subset_features();
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// Null images as a replacement for unneeded bindings and for bindings for
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// which the real image hasn't been created.
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VkImageCreateInfo null_image_create_info;
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null_image_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
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null_image_create_info.pNext = nullptr;
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null_image_create_info.flags = VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT;
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null_image_create_info.imageType = VK_IMAGE_TYPE_2D;
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// Four components to return (0, 0, 0, 0).
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// TODO(Triang3l): Find the return value for invalid texture fetch constants
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// on the real hardware.
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null_image_create_info.format = VK_FORMAT_R8G8B8A8_UNORM;
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null_image_create_info.extent.width = 1;
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null_image_create_info.extent.height = 1;
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null_image_create_info.extent.depth = 1;
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null_image_create_info.mipLevels = 1;
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null_image_create_info.arrayLayers = 6;
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null_image_create_info.samples = VK_SAMPLE_COUNT_1_BIT;
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null_image_create_info.tiling = VK_IMAGE_TILING_OPTIMAL;
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null_image_create_info.usage =
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VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT;
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null_image_create_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
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null_image_create_info.queueFamilyIndexCount = 0;
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null_image_create_info.pQueueFamilyIndices = nullptr;
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null_image_create_info.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
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if (dfn.vkCreateImage(device, &null_image_create_info, nullptr,
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&null_image_2d_array_cube_) != VK_SUCCESS) {
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XELOGE(
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"VulkanTextureCache: Failed to create the null 2D array and cube "
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"image");
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return false;
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}
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null_image_create_info.flags &= ~VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT;
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null_image_create_info.imageType = VK_IMAGE_TYPE_3D;
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null_image_create_info.arrayLayers = 1;
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if (dfn.vkCreateImage(device, &null_image_create_info, nullptr,
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&null_image_3d_) != VK_SUCCESS) {
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XELOGE("VulkanTextureCache: Failed to create the null 3D image");
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return false;
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}
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VkMemoryRequirements null_image_memory_requirements_2d_array_cube_;
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dfn.vkGetImageMemoryRequirements(
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device, null_image_2d_array_cube_,
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&null_image_memory_requirements_2d_array_cube_);
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VkMemoryRequirements null_image_memory_requirements_3d_;
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dfn.vkGetImageMemoryRequirements(device, null_image_3d_,
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&null_image_memory_requirements_3d_);
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uint32_t null_image_memory_type_common = ui::vulkan::util::ChooseMemoryType(
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provider,
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null_image_memory_requirements_2d_array_cube_.memoryTypeBits &
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null_image_memory_requirements_3d_.memoryTypeBits,
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ui::vulkan::util::MemoryPurpose::kDeviceLocal);
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if (null_image_memory_type_common != UINT32_MAX) {
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// Place both null images in one memory allocation because maximum total
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// memory allocation count is limited.
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VkDeviceSize null_image_memory_offset_3d_ =
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xe::align(null_image_memory_requirements_2d_array_cube_.size,
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std::max(null_image_memory_requirements_3d_.alignment,
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VkDeviceSize(1)));
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VkMemoryAllocateInfo null_image_memory_allocate_info;
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null_image_memory_allocate_info.sType =
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VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
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null_image_memory_allocate_info.pNext = nullptr;
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null_image_memory_allocate_info.allocationSize =
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null_image_memory_offset_3d_ + null_image_memory_requirements_3d_.size;
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null_image_memory_allocate_info.memoryTypeIndex =
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null_image_memory_type_common;
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if (dfn.vkAllocateMemory(device, &null_image_memory_allocate_info, nullptr,
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&null_images_memory_[0]) != VK_SUCCESS) {
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XELOGE(
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"VulkanTextureCache: Failed to allocate the memory for the null "
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"images");
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return false;
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}
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if (dfn.vkBindImageMemory(device, null_image_2d_array_cube_,
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null_images_memory_[0], 0) != VK_SUCCESS) {
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XELOGE(
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"VulkanTextureCache: Failed to bind the memory to the null 2D array "
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"and cube image");
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return false;
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}
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if (dfn.vkBindImageMemory(device, null_image_3d_, null_images_memory_[0],
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null_image_memory_offset_3d_) != VK_SUCCESS) {
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XELOGE(
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"VulkanTextureCache: Failed to bind the memory to the null 3D image");
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return false;
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}
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} else {
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// Place each null image in separate allocations.
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uint32_t null_image_memory_type_2d_array_cube_ =
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ui::vulkan::util::ChooseMemoryType(
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provider,
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null_image_memory_requirements_2d_array_cube_.memoryTypeBits,
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ui::vulkan::util::MemoryPurpose::kDeviceLocal);
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uint32_t null_image_memory_type_3d_ = ui::vulkan::util::ChooseMemoryType(
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provider, null_image_memory_requirements_3d_.memoryTypeBits,
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ui::vulkan::util::MemoryPurpose::kDeviceLocal);
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if (null_image_memory_type_2d_array_cube_ == UINT32_MAX ||
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null_image_memory_type_3d_ == UINT32_MAX) {
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XELOGE(
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"VulkanTextureCache: Failed to get the memory types for the null "
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"images");
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return false;
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}
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VkMemoryAllocateInfo null_image_memory_allocate_info;
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VkMemoryAllocateInfo* null_image_memory_allocate_info_last =
|
|
&null_image_memory_allocate_info;
|
|
null_image_memory_allocate_info.sType =
|
|
VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
|
|
null_image_memory_allocate_info.pNext = nullptr;
|
|
null_image_memory_allocate_info.allocationSize =
|
|
null_image_memory_requirements_2d_array_cube_.size;
|
|
null_image_memory_allocate_info.memoryTypeIndex =
|
|
null_image_memory_type_2d_array_cube_;
|
|
VkMemoryDedicatedAllocateInfoKHR null_image_memory_dedicated_allocate_info;
|
|
if (provider.device_extensions().khr_dedicated_allocation) {
|
|
null_image_memory_allocate_info_last->pNext =
|
|
&null_image_memory_dedicated_allocate_info;
|
|
null_image_memory_allocate_info_last =
|
|
reinterpret_cast<VkMemoryAllocateInfo*>(
|
|
&null_image_memory_dedicated_allocate_info);
|
|
null_image_memory_dedicated_allocate_info.sType =
|
|
VK_STRUCTURE_TYPE_MEMORY_DEDICATED_ALLOCATE_INFO_KHR;
|
|
null_image_memory_dedicated_allocate_info.pNext = nullptr;
|
|
null_image_memory_dedicated_allocate_info.image =
|
|
null_image_2d_array_cube_;
|
|
null_image_memory_dedicated_allocate_info.buffer = VK_NULL_HANDLE;
|
|
}
|
|
if (dfn.vkAllocateMemory(device, &null_image_memory_allocate_info, nullptr,
|
|
&null_images_memory_[0]) != VK_SUCCESS) {
|
|
XELOGE(
|
|
"VulkanTextureCache: Failed to allocate the memory for the null 2D "
|
|
"array and cube image");
|
|
return false;
|
|
}
|
|
if (dfn.vkBindImageMemory(device, null_image_2d_array_cube_,
|
|
null_images_memory_[0], 0) != VK_SUCCESS) {
|
|
XELOGE(
|
|
"VulkanTextureCache: Failed to bind the memory to the null 2D array "
|
|
"and cube image");
|
|
return false;
|
|
}
|
|
|
|
null_image_memory_allocate_info.allocationSize =
|
|
null_image_memory_requirements_3d_.size;
|
|
null_image_memory_allocate_info.memoryTypeIndex =
|
|
null_image_memory_type_3d_;
|
|
null_image_memory_dedicated_allocate_info.image = null_image_3d_;
|
|
if (dfn.vkAllocateMemory(device, &null_image_memory_allocate_info, nullptr,
|
|
&null_images_memory_[1]) != VK_SUCCESS) {
|
|
XELOGE(
|
|
"VulkanTextureCache: Failed to allocate the memory for the null 3D "
|
|
"image");
|
|
return false;
|
|
}
|
|
if (dfn.vkBindImageMemory(device, null_image_3d_, null_images_memory_[1],
|
|
0) != VK_SUCCESS) {
|
|
XELOGE(
|
|
"VulkanTextureCache: Failed to bind the memory to the null 3D image");
|
|
return false;
|
|
}
|
|
}
|
|
|
|
VkImageViewCreateInfo null_image_view_create_info;
|
|
null_image_view_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
|
|
null_image_view_create_info.pNext = nullptr;
|
|
null_image_view_create_info.flags = 0;
|
|
null_image_view_create_info.image = null_image_2d_array_cube_;
|
|
null_image_view_create_info.viewType = VK_IMAGE_VIEW_TYPE_2D_ARRAY;
|
|
null_image_view_create_info.format = null_image_create_info.format;
|
|
// TODO(Triang3l): Find the return value for invalid texture fetch constants
|
|
// on the real hardware.
|
|
// Micro-optimization if this has any effect on the host GPU at all, use only
|
|
// constant components instead of the real texels. The image will be cleared
|
|
// to (0, 0, 0, 0) anyway.
|
|
VkComponentSwizzle null_image_view_swizzle =
|
|
(!device_portability_subset_features ||
|
|
device_portability_subset_features->imageViewFormatSwizzle)
|
|
? VK_COMPONENT_SWIZZLE_ZERO
|
|
: VK_COMPONENT_SWIZZLE_IDENTITY;
|
|
null_image_view_create_info.components.r = null_image_view_swizzle;
|
|
null_image_view_create_info.components.g = null_image_view_swizzle;
|
|
null_image_view_create_info.components.b = null_image_view_swizzle;
|
|
null_image_view_create_info.components.a = null_image_view_swizzle;
|
|
null_image_view_create_info.subresourceRange =
|
|
ui::vulkan::util::InitializeSubresourceRange(
|
|
VK_IMAGE_ASPECT_COLOR_BIT, 0, VK_REMAINING_MIP_LEVELS, 0, 1);
|
|
if (dfn.vkCreateImageView(device, &null_image_view_create_info, nullptr,
|
|
&null_image_view_2d_array_) != VK_SUCCESS) {
|
|
XELOGE("VulkanTextureCache: Failed to create the null 2D array image view");
|
|
return false;
|
|
}
|
|
null_image_view_create_info.viewType = VK_IMAGE_VIEW_TYPE_CUBE;
|
|
null_image_view_create_info.subresourceRange.layerCount = 6;
|
|
if (dfn.vkCreateImageView(device, &null_image_view_create_info, nullptr,
|
|
&null_image_view_cube_) != VK_SUCCESS) {
|
|
XELOGE("VulkanTextureCache: Failed to create the null cube image view");
|
|
return false;
|
|
}
|
|
null_image_view_create_info.image = null_image_3d_;
|
|
null_image_view_create_info.viewType = VK_IMAGE_VIEW_TYPE_3D;
|
|
null_image_view_create_info.subresourceRange.layerCount = 1;
|
|
if (dfn.vkCreateImageView(device, &null_image_view_create_info, nullptr,
|
|
&null_image_view_3d_) != VK_SUCCESS) {
|
|
XELOGE("VulkanTextureCache: Failed to create the null 3D image view");
|
|
return false;
|
|
}
|
|
|
|
null_images_cleared_ = false;
|
|
|
|
return true;
|
|
}
|
|
|
|
} // namespace vulkan
|
|
} // namespace gpu
|
|
} // namespace xe
|