Files
Xenia-Canary/src/xenia/gpu/vulkan/vulkan_shader.cc
2022-05-03 00:13:17 +03:00

72 lines
2.6 KiB
C++

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2020 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include "xenia/gpu/vulkan/vulkan_shader.h"
#include <cstdint>
#include "xenia/ui/vulkan/vulkan_provider.h"
namespace xe {
namespace gpu {
namespace vulkan {
VulkanShader::VulkanTranslation::~VulkanTranslation() {
if (shader_module_) {
const ui::vulkan::VulkanProvider& provider =
static_cast<const VulkanShader&>(shader()).provider_;
provider.dfn().vkDestroyShaderModule(provider.device(), shader_module_,
nullptr);
}
}
VkShaderModule VulkanShader::VulkanTranslation::GetOrCreateShaderModule() {
if (!is_valid()) {
return VK_NULL_HANDLE;
}
if (shader_module_ != VK_NULL_HANDLE) {
return shader_module_;
}
const ui::vulkan::VulkanProvider& provider =
static_cast<const VulkanShader&>(shader()).provider_;
VkShaderModuleCreateInfo shader_module_create_info;
shader_module_create_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
shader_module_create_info.pNext = nullptr;
shader_module_create_info.flags = 0;
shader_module_create_info.codeSize = translated_binary().size();
shader_module_create_info.pCode =
reinterpret_cast<const uint32_t*>(translated_binary().data());
if (provider.dfn().vkCreateShaderModule(provider.device(),
&shader_module_create_info, nullptr,
&shader_module_) != VK_SUCCESS) {
MakeInvalid();
return VK_NULL_HANDLE;
}
return shader_module_;
}
VulkanShader::VulkanShader(const ui::vulkan::VulkanProvider& provider,
xenos::ShaderType shader_type,
uint64_t ucode_data_hash,
const uint32_t* ucode_dwords,
size_t ucode_dword_count,
std::endian ucode_source_endian)
: Shader(shader_type, ucode_data_hash, ucode_dwords, ucode_dword_count,
ucode_source_endian),
provider_(provider) {}
Shader::Translation* VulkanShader::CreateTranslationInstance(
uint64_t modification) {
return new VulkanTranslation(*this, modification);
}
} // namespace vulkan
} // namespace gpu
} // namespace xe