Files
Xenia-Canary/src/xenia/kernel/xboxkrnl/xboxkrnl_video.cc
Gliniak ed843f35f8 [GPU] Added janky(?) support for register: D1MODE_V_COUNTER
Put internal_display_resolution into graphics_system

Thanks Beeanyew for initial implementation
2024-08-31 23:37:21 +02:00

565 lines
22 KiB
C++

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2022 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include "xenia/kernel/xboxkrnl/xboxkrnl_video.h"
#include "xenia/base/logging.h"
#include "xenia/emulator.h"
#include "xenia/gpu/graphics_system.h"
#include "xenia/gpu/texture_info.h"
#include "xenia/gpu/xenos.h"
#include "xenia/kernel/kernel_state.h"
#include "xenia/kernel/util/shim_utils.h"
#include "xenia/kernel/xboxkrnl/xboxkrnl_private.h"
#include "xenia/kernel/xboxkrnl/xboxkrnl_rtl.h"
#include "xenia/xbox.h"
DEFINE_int32(
video_standard, 1,
"Enables switching between different video signals.\n 1=NTSC\n "
"2=NTSC-J\n 3=PAL\n",
"Video");
DEFINE_bool(use_50Hz_mode, false, "Enables usage of PAL-50 mode.", "Video");
DEFINE_bool(interlaced, false, "Toggles interlaced mode.", "Video");
// TODO: This is stored in XConfig somewhere, probably in video flags.
DEFINE_bool(widescreen, true, "Toggles between 16:9 and 4:3 aspect ratio.",
"Video");
// BT.709 on modern monitors and TVs looks the closest to the Xbox 360 connected
// to an HDTV.
DEFINE_uint32(kernel_display_gamma_type, 2,
"Display gamma type: 0 - linear, 1 - sRGB (CRT), 2 - BT.709 "
"(HDTV), 3 - power specified via kernel_display_gamma_power.",
"Kernel");
UPDATE_from_uint32(kernel_display_gamma_type, 2020, 12, 31, 13, 1);
DEFINE_double(kernel_display_gamma_power, 2.22222233,
"Display gamma to use with kernel_display_gamma_type 3.",
"Kernel");
inline constexpr static uint32_t GetVideoStandard() {
if (cvars::video_standard < 1 || cvars::video_standard > 3) {
return 1;
}
return cvars::video_standard;
}
inline constexpr static float GetVideoRefreshRate() {
return cvars::use_50Hz_mode ? 50.0f : 60.0f;
}
inline constexpr static std::pair<uint16_t, uint16_t> GetDisplayAspectRatio() {
if (cvars::widescreen) {
return {16, 9};
}
return {4, 3};
}
static std::pair<uint32_t, uint32_t> CalculateScaledAspectRatio(uint32_t fb_x,
uint32_t fb_y) {
// Calculate the game's final aspect ratio as it would appear on a physical
// TV.
auto dar = GetDisplayAspectRatio();
uint32_t display_x = dar.first;
uint32_t display_y = dar.second;
auto res = xe::gpu::GraphicsSystem::GetInternalDisplayResolution();
uint32_t res_x = res.first;
uint32_t res_y = res.second;
uint32_t x_factor = std::gcd(fb_x, res_x);
res_x /= x_factor;
fb_x /= x_factor;
uint32_t y_factor = std::gcd(fb_y, res_y);
res_y /= y_factor;
fb_y /= y_factor;
display_x = display_x * res_x - display_x * (res_x - fb_x);
display_y *= res_x;
display_y = display_y * res_y - display_y * (res_y - fb_y);
display_x *= res_y;
uint32_t aspect_factor = std::gcd(display_x, display_y);
display_x /= aspect_factor;
display_y /= aspect_factor;
XELOGI(
"Hardware scaler: width ratio {}:{}, height ratio {}:{}, final aspect "
"ratio {}:{}",
fb_x, res_x, fb_y, res_y, display_x, display_y);
return {display_x, display_y};
}
namespace xe {
namespace kernel {
namespace xboxkrnl {
// https://web.archive.org/web/20150805074003/https://www.tweakoz.com/orkid/
// http://www.tweakoz.com/orkid/dox/d3/d52/xb360init_8cpp_source.html
// https://github.com/Free60Project/xenosfb/
// https://github.com/Free60Project/xenosfb/blob/master/src/xe.h
// https://github.com/gligli/libxemit
// https://web.archive.org/web/20090428095215/https://msdn.microsoft.com/en-us/library/bb313877.aspx
// https://web.archive.org/web/20100423054747/https://msdn.microsoft.com/en-us/library/bb313961.aspx
// https://web.archive.org/web/20100423054747/https://msdn.microsoft.com/en-us/library/bb313878.aspx
// https://web.archive.org/web/20090510235238/https://msdn.microsoft.com/en-us/library/bb313942.aspx
// https://svn.dd-wrt.com/browser/src/linux/universal/linux-3.8/drivers/gpu/drm/radeon/radeon_ring.c?rev=21595
// https://www.microsoft.com/en-za/download/details.aspx?id=5313 -- "Stripped
// Down Direct3D: Xbox 360 Command Buffer and Resource Management"
void VdGetCurrentDisplayGamma_entry(lpdword_t type_ptr, lpfloat_t power_ptr) {
// 1 - sRGB.
// 2 - TV (BT.709).
// 3 - use the power written to *power_ptr.
// Anything else - linear.
// Used in D3D SetGammaRamp/SetPWLGamma to adjust the ramp for the display.
*type_ptr = cvars::kernel_display_gamma_type;
*power_ptr = float(cvars::kernel_display_gamma_power);
}
DECLARE_XBOXKRNL_EXPORT1(VdGetCurrentDisplayGamma, kVideo, kStub);
struct X_D3DPRIVATE_RECT {
xe::be<uint32_t> x1; // 0x0
xe::be<uint32_t> y1; // 0x4
xe::be<uint32_t> x2; // 0x8
xe::be<uint32_t> y2; // 0xC
};
static_assert_size(X_D3DPRIVATE_RECT, 0x10);
struct X_D3DFILTER_PARAMETERS {
xe::be<float> nyquist; // 0x0
xe::be<float> flicker_filter; // 0x4
xe::be<float> beta; // 0x8
};
static_assert_size(X_D3DFILTER_PARAMETERS, 0xC);
struct X_D3DPRIVATE_SCALER_PARAMETERS {
X_D3DPRIVATE_RECT scaler_source_rect; // 0x0
xe::be<uint32_t> scaled_output_width; // 0x10
xe::be<uint32_t> scaled_output_height; // 0x14
xe::be<uint32_t> vertical_filter_type; // 0x18
X_D3DFILTER_PARAMETERS vertical_filter_parameters; // 0x1C
xe::be<uint32_t> horizontal_filter_type; // 0x28
X_D3DFILTER_PARAMETERS horizontal_filter_parameters; // 0x2C
};
static_assert_size(X_D3DPRIVATE_SCALER_PARAMETERS, 0x38);
struct X_DISPLAY_INFO {
xe::be<uint16_t> front_buffer_width; // 0x0
xe::be<uint16_t> front_buffer_height; // 0x2
uint8_t front_buffer_color_format; // 0x4
uint8_t front_buffer_pixel_format; // 0x5
X_D3DPRIVATE_SCALER_PARAMETERS scaler_parameters; // 0x8
xe::be<uint16_t> display_window_overscan_left; // 0x40
xe::be<uint16_t> display_window_overscan_top; // 0x42
xe::be<uint16_t> display_window_overscan_right; // 0x44
xe::be<uint16_t> display_window_overscan_bottom; // 0x46
xe::be<uint16_t> display_width; // 0x48
xe::be<uint16_t> display_height; // 0x4A
xe::be<float> display_refresh_rate; // 0x4C
xe::be<uint32_t> display_interlaced; // 0x50
uint8_t display_color_format; // 0x54
xe::be<uint16_t> actual_display_width; // 0x56
};
static_assert_size(X_DISPLAY_INFO, 0x58);
void VdGetCurrentDisplayInformation_entry(
pointer_t<X_DISPLAY_INFO> display_info) {
X_VIDEO_MODE mode;
VdQueryVideoMode(&mode);
display_info.Zero();
display_info->front_buffer_width = (uint16_t)mode.display_width;
display_info->front_buffer_height = (uint16_t)mode.display_height;
display_info->scaler_parameters.scaler_source_rect.x2 = mode.display_width;
display_info->scaler_parameters.scaler_source_rect.y2 = mode.display_height;
display_info->scaler_parameters.scaled_output_width = mode.display_width;
display_info->scaler_parameters.scaled_output_height = mode.display_height;
display_info->scaler_parameters.horizontal_filter_type = 1;
display_info->scaler_parameters.vertical_filter_type = 1;
display_info->display_window_overscan_left = 320;
display_info->display_window_overscan_top = 180;
display_info->display_window_overscan_right = 320;
display_info->display_window_overscan_bottom = 180;
display_info->display_width = (uint16_t)mode.display_width;
display_info->display_height = (uint16_t)mode.display_height;
display_info->display_refresh_rate = mode.refresh_rate;
display_info->display_interlaced = mode.is_interlaced;
display_info->actual_display_width = (uint16_t)mode.display_width;
}
DECLARE_XBOXKRNL_EXPORT1(VdGetCurrentDisplayInformation, kVideo, kStub);
void VdQueryVideoMode(X_VIDEO_MODE* video_mode) {
// TODO(benvanik): get info from actual display.
std::memset(video_mode, 0, sizeof(X_VIDEO_MODE));
auto display_res = gpu::GraphicsSystem::GetInternalDisplayResolution();
video_mode->display_width = display_res.first;
video_mode->display_height = display_res.second;
video_mode->is_interlaced = cvars::interlaced;
video_mode->is_widescreen = cvars::widescreen;
video_mode->is_hi_def = video_mode->display_width >= 0x400;
video_mode->refresh_rate = GetVideoRefreshRate();
video_mode->video_standard = GetVideoStandard();
video_mode->unknown_0x8a = 0x4A;
video_mode->unknown_0x01 = 0x01;
}
void VdQueryVideoMode_entry(pointer_t<X_VIDEO_MODE> video_mode) {
VdQueryVideoMode(video_mode);
}
DECLARE_XBOXKRNL_EXPORT1(VdQueryVideoMode, kVideo, kStub);
dword_result_t VdQueryVideoFlags_entry() {
X_VIDEO_MODE mode;
VdQueryVideoMode(&mode);
uint32_t flags = 0;
flags |= mode.is_widescreen ? 1 : 0;
flags |= mode.display_width >= 1024 ? 2 : 0;
flags |= mode.display_width >= 1920 ? 4 : 0;
return flags;
}
DECLARE_XBOXKRNL_EXPORT1(VdQueryVideoFlags, kVideo, kStub);
dword_result_t VdSetDisplayMode_entry(dword_t flags) {
// Often 0x40000000.
// 0?ccf000 00000000 00000000 000000r0
// r: 0x00000002 | 1
// f: 0x08000000 | 27
// c: 0x30000000 | 28-29
// ?: 0x40000000 | 30
// r: 1 = Resolution is 720x480 or 720x576
// f: 1 = Texture format is k_2_10_10_10 or k_2_10_10_10_AS_16_16_16_16
// c: Color space (0 = RGB, 1 = ?, 2 = ?)
// ?: (always set?)
return 0;
}
DECLARE_XBOXKRNL_EXPORT1(VdSetDisplayMode, kVideo, kStub);
dword_result_t VdSetDisplayModeOverride_entry(unknown_t unk0, unknown_t unk1,
double_t refresh_rate,
unknown_t unk3, unknown_t unk4) {
// refresh_rate = 0, 50, 59.9, etc.
return 0;
}
DECLARE_XBOXKRNL_EXPORT1(VdSetDisplayModeOverride, kVideo, kStub);
dword_result_t VdInitializeEngines_entry(unknown_t unk0, function_t callback,
lpvoid_t arg, lpdword_t pfp_ptr,
lpdword_t me_ptr) {
// r3 = 0x4F810000
// r4 = function ptr (cleanup callback?)
// r5 = function arg
// r6 = PFP Microcode
// r7 = ME Microcode
return 1;
}
DECLARE_XBOXKRNL_EXPORT1(VdInitializeEngines, kVideo, kStub);
void VdShutdownEngines_entry() {
// Ignored for now.
// Games seem to call an Initialize/Shutdown pair to query info, then
// re-initialize.
}
DECLARE_XBOXKRNL_EXPORT1(VdShutdownEngines, kVideo, kStub);
dword_result_t VdGetGraphicsAsicID_entry() {
// Games compare for < 0x10 and do VdInitializeEDRAM, else other
// (retrain/etc).
return 0x11;
}
DECLARE_XBOXKRNL_EXPORT1(VdGetGraphicsAsicID, kVideo, kStub);
dword_result_t VdEnableDisableClockGating_entry(dword_t enabled) {
// Ignored, as it really doesn't matter.
return 0;
}
DECLARE_XBOXKRNL_EXPORT1(VdEnableDisableClockGating, kVideo, kStub);
void VdSetGraphicsInterruptCallback_entry(function_t callback,
lpvoid_t user_data) {
// callback takes 2 params
// r3 = bool 0/1 - 0 is normal interrupt, 1 is some acquire/lock mumble
// r4 = user_data (r4 of VdSetGraphicsInterruptCallback)
auto graphics_system = kernel_state()->emulator()->graphics_system();
graphics_system->SetInterruptCallback(callback, user_data);
}
DECLARE_XBOXKRNL_EXPORT1(VdSetGraphicsInterruptCallback, kVideo, kImplemented);
void VdInitializeRingBuffer_entry(lpvoid_t ptr, int_t size_log2) {
// r3 = result of MmGetPhysicalAddress
// r4 = log2(size)
// Buffer pointers are from MmAllocatePhysicalMemory with WRITE_COMBINE.
auto graphics_system = kernel_state()->emulator()->graphics_system();
graphics_system->InitializeRingBuffer(ptr, size_log2);
}
DECLARE_XBOXKRNL_EXPORT1(VdInitializeRingBuffer, kVideo, kImplemented);
void VdEnableRingBufferRPtrWriteBack_entry(lpvoid_t ptr,
int_t block_size_log2) {
// r4 = log2(block size), 6, usually --- <=19
auto graphics_system = kernel_state()->emulator()->graphics_system();
graphics_system->EnableReadPointerWriteBack(ptr, block_size_log2);
}
DECLARE_XBOXKRNL_EXPORT1(VdEnableRingBufferRPtrWriteBack, kVideo, kImplemented);
void VdGetSystemCommandBuffer_entry(lpunknown_t p0_ptr, lpunknown_t p1_ptr) {
p0_ptr.Zero(0x94);
xe::store_and_swap<uint32_t>(p0_ptr, 0xBEEF0000);
xe::store_and_swap<uint32_t>(p1_ptr, 0xBEEF0001);
}
DECLARE_XBOXKRNL_EXPORT1(VdGetSystemCommandBuffer, kVideo, kStub);
void VdSetSystemCommandBufferGpuIdentifierAddress_entry(lpunknown_t unk) {
// r3 = 0x2B10(d3d?) + 8
}
DECLARE_XBOXKRNL_EXPORT1(VdSetSystemCommandBufferGpuIdentifierAddress, kVideo,
kStub);
// VdVerifyMEInitCommand
// r3
// r4 = 19
// no op?
dword_result_t VdInitializeScalerCommandBuffer_entry(
dword_t scaler_source_xy, // ((uint16_t)y << 16) | (uint16_t)x
dword_t scaler_source_wh, // ((uint16_t)h << 16) | (uint16_t)w
dword_t scaled_output_xy, // ((uint16_t)y << 16) | (uint16_t)x
dword_t scaled_output_wh, // ((uint16_t)h << 16) | (uint16_t)w
dword_t front_buffer_wh, // ((uint16_t)h << 16) | (uint16_t)w
dword_t vertical_filter_type, // 7?
pointer_t<X_D3DFILTER_PARAMETERS> vertical_filter_params, //
dword_t horizontal_filter_type, // 7?
pointer_t<X_D3DFILTER_PARAMETERS> horizontal_filter_params, //
lpvoid_t unk9, //
lpvoid_t dest_ptr, // Points to the first 80000000h where the memcpy
// sources from.
dword_t dest_count // Count in words.
) {
// We could fake the commands here, but I'm not sure the game checks for
// anything but success (non-zero ret).
// For now, we just fill it with NOPs.
auto dest = dest_ptr.as_array<uint32_t>();
for (size_t i = 0; i < dest_count; ++i) {
dest[i] = 0x80000000;
}
uint32_t fb_x = (scaled_output_wh >> 16) & 0xFFFF;
uint32_t fb_y = scaled_output_wh & 0xFFFF;
auto aspect = CalculateScaledAspectRatio(fb_x, fb_y);
auto graphics_system = kernel_state()->emulator()->graphics_system();
graphics_system->SetScaledAspectRatio(aspect.first, aspect.second);
return (uint32_t)dest_count;
}
DECLARE_XBOXKRNL_EXPORT2(VdInitializeScalerCommandBuffer, kVideo, kImplemented,
kSketchy);
struct BufferScaling {
xe::be<uint16_t> fb_width;
xe::be<uint16_t> fb_height;
xe::be<uint16_t> bb_width;
xe::be<uint16_t> bb_height;
};
void AppendParam(StringBuffer* string_buffer, pointer_t<BufferScaling> param) {
string_buffer->AppendFormat(
"{:08X}(scale {}x{} -> {}x{}))", param.guest_address(),
uint16_t(param->bb_width), uint16_t(param->bb_height),
uint16_t(param->fb_width), uint16_t(param->fb_height));
}
dword_result_t VdCallGraphicsNotificationRoutines_entry(
unknown_t unk0, pointer_t<BufferScaling> args_ptr) {
assert_true(unk0 == 1);
// TODO(benvanik): what does this mean, I forget:
// callbacks get 0, r3, r4
return 0;
}
DECLARE_XBOXKRNL_EXPORT2(VdCallGraphicsNotificationRoutines, kVideo,
kImplemented, kSketchy);
dword_result_t VdIsHSIOTrainingSucceeded_entry() {
// BOOL return value
return 1;
}
DECLARE_XBOXKRNL_EXPORT1(VdIsHSIOTrainingSucceeded, kVideo, kStub);
dword_result_t VdPersistDisplay_entry(unknown_t unk0, lpdword_t unk1_ptr) {
// unk1_ptr needs to be populated with a pointer passed to
// MmFreePhysicalMemory(1, *unk1_ptr).
if (unk1_ptr) {
auto heap = kernel_memory()->LookupHeapByType(true, 16 * 1024);
uint32_t unk1_value;
heap->Alloc(64, 32, kMemoryAllocationReserve | kMemoryAllocationCommit,
kMemoryProtectNoAccess, false, &unk1_value);
*unk1_ptr = unk1_value;
}
return 1;
}
DECLARE_XBOXKRNL_EXPORT2(VdPersistDisplay, kVideo, kImplemented, kSketchy);
dword_result_t VdRetrainEDRAMWorker_entry(unknown_t unk0) { return 0; }
DECLARE_XBOXKRNL_EXPORT1(VdRetrainEDRAMWorker, kVideo, kStub);
dword_result_t VdRetrainEDRAM_entry(unknown_t unk0, unknown_t unk1,
unknown_t unk2, unknown_t unk3,
unknown_t unk4, unknown_t unk5) {
return 0;
}
DECLARE_XBOXKRNL_EXPORT1(VdRetrainEDRAM, kVideo, kStub);
void VdSwap_entry(
lpvoid_t buffer_ptr, // ptr into primary ringbuffer
lpvoid_t fetch_ptr, // frontbuffer Direct3D 9 texture header fetch
lpunknown_t unk2, // system writeback ptr
lpunknown_t unk3, // buffer from VdGetSystemCommandBuffer
lpunknown_t unk4, // from VdGetSystemCommandBuffer (0xBEEF0001)
lpdword_t frontbuffer_ptr, // ptr to frontbuffer address
lpdword_t texture_format_ptr, lpdword_t color_space_ptr, lpdword_t width,
lpdword_t height) {
// All of these parameters are REQUIRED.
assert(buffer_ptr);
assert(fetch_ptr);
assert(frontbuffer_ptr);
assert(texture_format_ptr);
assert(width);
assert(height);
namespace xenos = xe::gpu::xenos;
xenos::xe_gpu_texture_fetch_t gpu_fetch;
xe::copy_and_swap_32_unaligned(
&gpu_fetch, reinterpret_cast<uint32_t*>(fetch_ptr.host_address()), 6);
// The fetch constant passed is not a true GPU fetch constant, but rather, the
// fetch constant stored in the Direct3D 9 texture header, which contains the
// address in one of the virtual mappings of the physical memory rather than
// the physical address itself. We're emulating swapping in the GPU subsystem,
// which works with GPU memory addresses (physical addresses directly) from
// proper fetch constants like ones used to bind textures to shaders, not CPU
// MMU addresses, so translation from virtual to physical is needed.
uint32_t frontbuffer_virtual_address = gpu_fetch.base_address << 12;
assert_true(*frontbuffer_ptr == frontbuffer_virtual_address);
uint32_t frontbuffer_physical_address =
kernel_memory()->GetPhysicalAddress(frontbuffer_virtual_address);
assert_true(frontbuffer_physical_address != UINT32_MAX);
if (frontbuffer_physical_address == UINT32_MAX) {
// Xenia-specific safety check.
XELOGE("VdSwap: Invalid front buffer virtual address 0x{:08X}",
frontbuffer_virtual_address);
return;
}
gpu_fetch.base_address = frontbuffer_physical_address >> 12;
XE_MAYBE_UNUSED
auto texture_format = gpu::xenos::TextureFormat(texture_format_ptr.value());
auto color_space = *color_space_ptr;
assert_true(texture_format == gpu::xenos::TextureFormat::k_8_8_8_8 ||
texture_format ==
gpu::xenos::TextureFormat::k_2_10_10_10_AS_16_16_16_16);
assert_true(color_space == 0); // RGB(0)
assert_true(*width == 1 + gpu_fetch.size_2d.width);
assert_true(*height == 1 + gpu_fetch.size_2d.height);
// The caller seems to reserve 64 words (256b) in the primary ringbuffer
// for this method to do what it needs. We just zero them out and send a
// token value. It'd be nice to figure out what this is really doing so
// that we could simulate it, though due to TCR I bet all games need to
// use this method.
buffer_ptr.Zero(64 * 4);
uint32_t offset = 0;
auto dwords = buffer_ptr.as_array<uint32_t>();
// Write in the GPU texture fetch.
dwords[offset++] =
xenos::MakePacketType0(gpu::XE_GPU_REG_SHADER_CONSTANT_FETCH_00_0, 6);
dwords[offset++] = gpu_fetch.dword_0;
dwords[offset++] = gpu_fetch.dword_1;
dwords[offset++] = gpu_fetch.dword_2;
dwords[offset++] = gpu_fetch.dword_3;
dwords[offset++] = gpu_fetch.dword_4;
dwords[offset++] = gpu_fetch.dword_5;
dwords[offset++] = xenos::MakePacketType3(xenos::PM4_XE_SWAP, 4);
dwords[offset++] = xe::gpu::xenos::kSwapSignature;
dwords[offset++] = frontbuffer_physical_address;
dwords[offset++] = *width;
dwords[offset++] = *height;
// Fill the rest of the buffer with NOP packets.
for (uint32_t i = offset; i < 64; i++) {
dwords[i] = xenos::MakePacketType2();
}
}
DECLARE_XBOXKRNL_EXPORT3(VdSwap, kVideo, kImplemented, kHighFrequency,
kImportant);
void RegisterVideoExports(xe::cpu::ExportResolver* export_resolver,
KernelState* kernel_state) {
auto memory = kernel_state->memory();
// VdGlobalDevice (4b)
// Pointer to a global D3D device. Games only seem to set this, so we don't
// have to do anything. We may want to read it back later, though.
uint32_t pVdGlobalDevice =
memory->SystemHeapAlloc(4, 32, kSystemHeapPhysical);
export_resolver->SetVariableMapping("xboxkrnl.exe", ordinals::VdGlobalDevice,
pVdGlobalDevice);
xe::store_and_swap<uint32_t>(memory->TranslateVirtual(pVdGlobalDevice), 0);
// VdGlobalXamDevice (4b)
// Pointer to the XAM D3D device, which we don't have.
uint32_t pVdGlobalXamDevice =
memory->SystemHeapAlloc(4, 32, kSystemHeapPhysical);
export_resolver->SetVariableMapping(
"xboxkrnl.exe", ordinals::VdGlobalXamDevice, pVdGlobalXamDevice);
xe::store_and_swap<uint32_t>(memory->TranslateVirtual(pVdGlobalXamDevice), 0);
// VdGpuClockInMHz (4b)
// GPU clock. Xenos is 500MHz. Hope nothing is relying on this timing...
uint32_t pVdGpuClockInMHz =
memory->SystemHeapAlloc(4, 32, kSystemHeapPhysical);
export_resolver->SetVariableMapping("xboxkrnl.exe", ordinals::VdGpuClockInMHz,
pVdGpuClockInMHz);
xe::store_and_swap<uint32_t>(memory->TranslateVirtual(pVdGpuClockInMHz), 500);
// VdHSIOCalibrationLock (28b)
// CriticalSection.
uint32_t pVdHSIOCalibrationLock =
memory->SystemHeapAlloc(28, 32, kSystemHeapPhysical);
export_resolver->SetVariableMapping(
"xboxkrnl.exe", ordinals::VdHSIOCalibrationLock, pVdHSIOCalibrationLock);
auto hsio_lock =
memory->TranslateVirtual<X_RTL_CRITICAL_SECTION*>(pVdHSIOCalibrationLock);
xeRtlInitializeCriticalSectionAndSpinCount(hsio_lock, pVdHSIOCalibrationLock,
10000);
}
} // namespace xboxkrnl
} // namespace kernel
} // namespace xe