Files
Xenia-Canary/src/xenia/ui/windowed_app_context_android.h
2022-02-01 22:18:04 +03:00

147 lines
5.1 KiB
C++

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2022 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_UI_WINDOWED_APP_CONTEXT_ANDROID_H_
#define XENIA_UI_WINDOWED_APP_CONTEXT_ANDROID_H_
#include <android/asset_manager.h>
#include <android/configuration.h>
#include <android/looper.h>
#include <android/native_window.h>
#include <jni.h>
#include <array>
#include <memory>
#include "xenia/ui/windowed_app_context.h"
namespace xe {
namespace ui {
class AndroidWindow;
class WindowedApp;
class AndroidWindowedAppContext final : public WindowedAppContext {
public:
WindowedApp* app() const { return app_.get(); }
void NotifyUILoopOfPendingFunctions() override;
void PlatformQuitFromUIThread() override;
uint32_t GetPixelDensity() const {
return configuration_ ? uint32_t(AConfiguration_getDensity(configuration_))
: 160;
}
int32_t window_surface_layout_left() const {
return window_surface_layout_left_;
}
int32_t window_surface_layout_top() const {
return window_surface_layout_top_;
}
int32_t window_surface_layout_right() const {
return window_surface_layout_right_;
}
int32_t window_surface_layout_bottom() const {
return window_surface_layout_bottom_;
}
ANativeWindow* GetWindowSurface() const { return window_surface_; }
void PostInvalidateWindowSurface();
// The single Window instance that will be receiving window callbacks.
// Multiple windows cannot be created as one activity or fragment can have
// only one layout. This window acts purely as a proxy between the activity
// and the Xenia logic. May be done during Window destruction, so must not
// interact with it.
AndroidWindow* GetActivityWindow() const { return activity_window_; }
void SetActivityWindow(AndroidWindow* window) { activity_window_ = window; }
// For calling from WindowedAppActivity native methods.
static AndroidWindowedAppContext* JniActivityInitializeWindowedAppOnCreate(
JNIEnv* jni_env, jobject activity, jstring windowed_app_identifier,
jobject asset_manager);
void JniActivityOnDestroy();
void JniActivityOnWindowSurfaceLayoutChange(jint left, jint top, jint right,
jint bottom);
void JniActivityOnWindowSurfaceChanged(jobject window_surface_object);
void JniActivityPaintWindow(bool force_paint);
private:
enum class UIThreadLooperCallbackCommand : uint8_t {
kDestroy,
kExecutePendingFunctions,
};
AndroidWindowedAppContext() = default;
// Don't delete this object directly externally if successfully initialized as
// the looper may still execute the callback for pending commands after an
// external ALooper_removeFd, and the callback receives a pointer to the
// context - deletion must be deferred and done in the callback itself.
// Defined in the translation unit where WindowedApp is complete because of
// std::unique_ptr.
~AndroidWindowedAppContext();
bool Initialize(JNIEnv* ui_thread_jni_env, jobject activity,
jobject asset_manager);
void Shutdown();
// Call this function instead of deleting the object directly, so if needed,
// deletion will be deferred until the callback (receiving a pointer to the
// context) can no longer be executed by the looper (will be done inside the
// callback).
void RequestDestruction();
static int UIThreadLooperCallback(int fd, int events, void* data);
bool InitializeApp(std::unique_ptr<WindowedApp> (*app_creator)(
WindowedAppContext& app_context));
JNIEnv* ui_thread_jni_env_ = nullptr;
// The object reference must be held by the app according to
// AAssetManager_fromJava documentation.
jobject asset_manager_jobject_ = nullptr;
AAssetManager* asset_manager_ = nullptr;
AConfiguration* configuration_ = nullptr;
jclass activity_class_ = nullptr;
bool android_base_initialized_ = false;
jobject activity_ = nullptr;
jmethodID activity_method_finish_ = nullptr;
jmethodID activity_method_post_invalidate_window_surface_ = nullptr;
// May be read by non-UI threads in NotifyUILoopOfPendingFunctions.
ALooper* ui_thread_looper_ = nullptr;
// [1] (the write file descriptor) may be referenced as read-only by non-UI
// threads in NotifyUILoopOfPendingFunctions.
std::array<int, 2> ui_thread_looper_callback_pipe_{-1, -1};
bool ui_thread_looper_callback_registered_ = false;
int32_t window_surface_layout_left_ = 0;
int32_t window_surface_layout_top_ = 0;
int32_t window_surface_layout_right_ = 0;
int32_t window_surface_layout_bottom_ = 0;
ANativeWindow* window_surface_ = nullptr;
AndroidWindow* activity_window_ = nullptr;
std::unique_ptr<WindowedApp> app_;
};
} // namespace ui
} // namespace xe
#endif // XENIA_UI_WINDOWED_APP_CONTEXT_ANDROID_H_